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A NEWSFIELD PUBUCA TION
£1.50
COMPUTER LEISURE ENTERTAINMENT
TX:019 JUNE 1989
JAPANESE
1 6-bit — The Second Coming
'■■■
FORGOTTEN WORLDS
BLACK TIGER...
STRIDER...
...CAPCOM's
SUPER SAMPLING
for under £50 see back bytes
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IW 1977 VOYAGER 0 WAS LAQNCHED - INVmNG AU LIFE FORMS IN
UNIVERSE TO VISIT OUR PLANET. GET READY- COMPANY'S COMING
r.
Luke Snayles - reluming to Earth after
completing a 50 year sentence of
investigative exploration" is not a man you d
wish to meet. After half
a century of soJitude. he's
ATARI ST
£19.99
6 Central Street
Manchester M2 5NS
bored and hungry On Earth .
are about to arrive - they are the ROXIZ. b
Snayles has got other ideas - no-one* b
NO-ONE is going to spoil
his home-coming party!
£24.
JMB
Telephone: 061 832 6633
Telex: 669977 OCEANS C
■
■
TGM NEWS AND PREVIEWS
If Its newsworthy, its here — plus glowing screens
from forthcoming games
i REVIEW CATALOGUE
With the latest and most author It alive games reviews
in the business, join us for Forgotten Worlds,
Archipelagos Birth Blood Money among many others
All-formats
review of
Capcoms
fabulous
FORGOTTEN
WORLDS
■pwtJi
CONFRONTATION: COIN-OP
With Robin Hogg op lo his joysticks in the Capcom fea-
ture, this month Mark Caswell takes fhe arcade trip to
look at Super Oft- Road, Rompers and a few more...
ROBIN CANDY'S PLAYING TIPS
The famous ex-CR ASH tipster takes over for an entirely
new-look, expanded playing lips section, including a
fantastic consoles special
FANTASY GAMES
John Woods returns to Earth with 2300 AD, and gets to
grips with Warhammer
BACK BYTES
All the latest in hardware and applications, including
Readerpage and Infodesk
CONSOLE DAWN!
So far console talk has all been hardware talk. Now
TGM brings you the definitive* up-to-date info on the
software
A CAPTIVE AUDIENCE
Forgotten Worlds marks a new phase for the coin-op
converters CAPCOM. With Strider not far behind. TGM
lakes a look behind the conversion scenes
GALLERY
More exciting 16-bit screens of reader art from Deluxe
Paint and Degas Elite
_ JEZ SAN — CONFESSIONS OF A
CODER
Not everything went smoothly programming
F-ii?A Aggressor, and Ian Crowther lels on lo some of
the cock-ups in getting the graphics lo work
Ana
jppened ro t
GM — TELLING YOU LIKE IT IS
:or those venerable garnesptayers among us wl
remember forking ou"
james c< i the tikes o'
idge or Ast>
fan out on £35 g;.
■n. you
o years we ve '
JhrU re will j
»hops lhai won t be Nintendo — but indeed
jvei' spectu
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^States or
lie property arc
ndo's hr
:urope a r, Sega id
5 an excitingly launched, bi
)Ut v
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wa, ndo may nc
tey9) bul there's littfe comer6 a
states v.
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■urope. however, undernourished
and no substantial 8-bil
n the light and are leading the v.
here (albe
ndustry sugges'
ehind.
Hov d the home compi.
•ons report starting on page 16
The Mega
WIN!
A JAP CONSOLE!
Win one of the great new
games machines, plus five
super games to run on if
from CAPCOM, and there
are more great Capcom com-
puter games for runners-up*
1 pa g« 26
CRUISER CRYSTAL!
Two winners make I heir own
joysticks al the Joystick
Factory and enjoy an after-
noon at famous Alton
Towers, plus Cruiser Crystal
joysticks for the runners-up,
courtesy ot POWERPLAY
S 0 c page
Check out page 80 to
see what we've got lor
you this month on the
TGM Hotline! Those
great people from
Thalamus, to celebrate
their 16-bit launch of
HAWKEYE on the Atari
ST and) Amiga, have
stumped up some com-
petition prizes. Don't
hang around — get
phoning!
TGM TX 019:6-89 3/108
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ATARI ST
1 AMIGA 5O0/1OOO/2O0O |
PC 4 COMPATIBLES
TGM REPORT
Konix strengthen
console as time
rushes past
Exclusive
by Barnaby Paga
Konix have doubled the mem-
ory of their revolutionary
Multi System console -
because worried software
houses demanded it But the
release date has been set beck
to late September, and even so
many developers are worried
that they won't meet dead-
lines far the first games
Konix 's decision to upgrade
the memory to 256K RAM
should answer, one of the
biggest criticisms that the first
British-developed console has
met Though Konix insisted
that a uovel system of continu-
ous disk access would make
12SK RAM perfectly adequate
(TGM01G), many critics saw
the measly memory as the
Multi-Systems fatal flaw.
Chns Green, one of the con-
sole's two key designers,
explained to TGM that the
move came aftei a major con-
ference between Konix arid
software houses earlier this
spring. 'We got so much pres-
sure from all the software
developers. What they want
the extra memory for is to page
the screens , , it makes ani-
mation much easier. '
Access to the 3 5-inch disk
simply wasn't fast enough for
game animations, he said,
You have to have RAM for
that '
Green assured potential)
buyers that, despite the
expense of BAM chips, the
move to 2S6K wouldn't up the
price The price has to stay
fixed at £199. he said Basic-
ally, we have cut our margin
I profit | to put the extra RAM in
August, but last month many
had still not received the vital
development system they'll
need. Pete Stone - boss of
Palace, which is considering
Barbarian lot the Kotux con-
sole - observed "I doubt we'd
finish anything before the end
of the year'
The release date has already
been set back about a month,
Konix spokes mini Michael
Baxter emphasised that it's
only a slight change, saving
when we first mentioned u it
was an August release date.
Sega: yes, we have
no Mega Drives . . .
Don't look for the 16-bit
Sega before earl y 1 990 , UK
representatives Virgin
Mastenronic are warning
gamers. The ElSOodd
machine simply won't
make Britain in time.
Good news is that a £20
adapter will make the
Mega Drive compatible
with Sega Master System
games . . . bad news is
that Virgin Mastartronic
boss Nick Alexander obvi-
ously can't count in
Japanese.
Explaining why ha'd put
the brakes on the Mega
Drive. Alexander told
industry paper Computer
Trade Weekly 'there's
only three pieces of soft-
ware available for It at the
moment' - but TGM
reviews four in this issue's
console special!
there.'
A port originally intended
for cartridge games will now
be used for an optional extra
512K - raising the question of
whether the Multi-System
will, like the ST, eventually
suffer from some games
demanding the extra memory
and being unusable on stan-
dard machines
Game delays
But even these technical
improvements don't solve the
biggest problem now facing
Konix- time
Software houses are appa-
rently being asked to finish the
first Multi-Syslem cjames by
now we're looking at the PC
Show [September 27 'October
II'
Indeed, some suggest that
the console - first revealed by
an exclusive TGM story last
autumn - was rushed out for
trade and press previews as
quickly as possible after TGM
broke the news and other
magazines followed suit They
say Konix therefore didn't
think the specification
through thoroughly, and may
only now be coming to grips
with the inevitable problems
of such a complex and innova-
tive games machine
Konix boss Wynf ord P Hollo-
way was unavailable for com-
ment
TGM TX 019:6-89 7.T08
■ The Kmghtmare con-
IH as TV producers
Broadsword team up with
Driller.' Dark Sids/ Total
■■e team Incentive - for
The Satellite Game, another
mixture- of live action and
computer graphics along
the lines of Anglia Te I
ion's a ward -winning
•■jtmare
Starting early next year
on British Satellite Broad-
casting's Galaxy channel,
the 30-episode Satellite
Game wall follow teams of
young adventurers
through a space-fantasy
world of lasers, videos, and
3-D animation using Incen-
tive's famous Freescape
technique
The scenario involves
penetrating an alien satel-
lite, which just goes to
show that all this newfang-
led technology hasn't
changed games one bit,
Gut it should he worth
tuning in. for among those
up in the air with The Satel-
lite Game is designer
Robert Hams, of
^nightmare's famous am
mat ion team The Travelling
Matte Company
Just one problem - w hen
British Satellite Broadcast-
ing {BSBJ launches its Ant
programs in September, to
ptck up any of them you'll
need the Squanal receiver
plus a receiver box. for a
total cost of about £250.
SAM delayed
to September
by Barnaby page
Miii or changes to Miles Gar
dan Technology's SAM Coupe
project mean the Spectrum-
compatible micro will go in
high street shops this Sep-
tember - not May, despite
MGT's hopes earlier this year
G tiginalty planned to be sold
largely through mail order, the
from-£l50 machine (fuU specs
m TGMQ14) will now go
straight to chains and inde-
pendent retailers.
But MGT boss Alan Wfiea
warned that availability may
be limited at first. There is a
flnite capacity to which we can
build in the first few months. '
he told TGM, And before serv-
ing the general public. MGT
will have to fulfil some 3,000
orders from users of their other
products (mostly Spectrum
peripherals).
Defending the decision to go
through shops instead of MGT
Direct, the company's soon -to-
be- dismantled mail-order sys-
tem, Miles emphasised that
SAM will still be backed up
with quality service "We've
■ Oxfam plan to raise
money for Third World
problems by selling old
games. So they' re asking us
all to donate 'any games,
leisure Or home computing
software', for any make of
micro, in preparation for a
month of sales through
Oxfam s London shops
starting June 27 Hardware
and peripherals are wel-
come too.
Donations can be made
at any of Oxfam s 900 shops
nationwide during June
and July, for further inf >
matiqn, contact the char-
ity's Appe
Richard Er
0220
58S
■ Now the bad news from
Pratt*! - March's budget
means that all online ser-
vices are subject to VAT
That adds 15% to ail
charges, including sub-
■ lions and connect
time The money-grabbing
started April 1; Prestel sub-
scribers should have
received a letter about it,
and information is also
available on * Prestel
VAT*
learned in the mail-order mar
ket to act quickly anddeaJ with
customers,' he said
With many computer prob-
lems. Miles alleges, the man-
ufacturer is often the last per-
son to hear about it, and that's
why there are so many faults'.
Bui by dealing directly with
the shops, Miles hopes to
'break the chain of dis-
tributors and other inter-
mediaries that often separates
hardware manufacturers from
their customers.
Soft touch
One major problem facing any
new micro is software - with-
out a decent range, the
machine is unattractive and
useless So software develop-
ment for SAM starts at the
beginning of June, when 50
prototypes and development
tools will be sent to major soft-
ware houses .
And final testing of the hard-
ware kicks off in July, when
200 finished machines will be
sent to retailers and selected
users to be put through its
paces. "We really want to give
the machine a hammering and
make sure we've got every-
thing covered, " said Miles,
SAM has 256JC RAM, a 64
colour palette with Amiga -
style HAM mode allowing all
colours to be onscreen at once,
and seven-channel sound - a
substantial improvement on
f x is ting 8- bit micros.
■ MGT simwdtsk drives wotk
wi (ft ail machines sec Toolbox
in Back Bytes, page 86
Not surprisingly th«_- Amiga
looks set to dominate at
month 'a Commodore Show,
with everything from BASIC to
the Bitmap Brothers on dis-
play
The Bitmaps, authors of
Xenon and Speedhall and
arguably the hippesi coders
about, will join Staiglidei
creator/TGM diarist Jei San at
a workshop for aspinng games
writers Also there will be Sys-
tem 3's Stan Schembn
But the show - which runs
from June 2 to 4 at the Novotel
Exhibition Complex, Ham
met smith, London - is particu-
larly strong on utilities.
Stat of the event, graphi-
cally, should be Power Com-
puting's Video* Magic packayc-
— grab an image, add sound,
animation and titles, and save
the lot on disk or video.
Artists, animators and DTP
designers will also find ready-
made inspiration m the Media
Line series from George
Thompson Services three dif
ferent disks provide anim
backgrounds, clip art for DTP,
and extra fonts.
And public domain soft-
ware suppliers Jumpdisk will
have the latest screen marvels
from America, including 'the
most incredible HAM pictures
plus the first preview of a
comic on a disk"
Program power
Other software promises
include a couple from HiSoft -
Extend, which is a routine libr-
ary for their BASIC, and a pro-
fessional developer's version
ol Di>vp*c HiSoft't David Link
also hints at ' exciting news for
C programmers'
Meanwhile, Amor will have
the latest version of Pretext
(TGMQ18I. while Kuma Com
p Liter* offer the £49 95 K-Data
database and E49 95 K Roger
thesaurus.
And the show also seems
strong an hardware Among
the promises expansion
boards and extra floppy drives
from MAST the
Ami Alignment System for
floppy drive heads from
George Thompson Service*
and a range from Power Com-
puting including hard disks, a
5. 25 -inch Amigaand- PC-corn
pebble floppy drive, and 68030
accelerator cards
Siren Software will have the
£39 99 Amiga SoundbJaster. a
stereo amplifier with two
speakers, and C64 owners
aren't neglected, for Pslsn will
be continuing to push the old
favourite Load-It data record-
er, also £39 99
Finally, there'll also be daily
guestion-and-answer ses-
sions with those long-estab-
lished gurus of the Commo-
dore scene. ICPUG (Indepen-
dent Commodore Products
User Group)
■ Further information con-
tact Database Exhibit-tons,
Europa House. Adlmgton
Park. Adlmgton, Macclesfield
SKt04NP* (062S1 S?aseB
8/1 08 TGM TX01 9:6-89
AVAILABLE SOON ON COMMODORE
AMIGA AND ATARI ST.
HEWISDN
TGM PREVIEWS
Xenon
it's a MEGABLAST!
Impressively packed with
' s u rpns ing special effects '
and a "very hot sound-
track', the next release
from Imageworks could be
only one thing - the latest
Bitmap Brothers game.
and the sequel to the tre-
mendously successful
Xenon. Yes, it's Xonon II ~
Megablast. It seems that
all your hard work in the
original game was for nothing, as
the world has return to its sorry
state of affairs that existed when
you first set out on your battle
with the Xenjtes. But this time the
Xemtes have a secret weapon: a
device that allows time travel
With this they have placed time
bombs in each major era with
which they will destroy past
enemies, and thus control their
own future.
With the lure of REAL cash you
decide to he Ip the Xenites in their
quest for total world and time
domination.
Xenon II is 25% wider onscreen
and 50% larger in play area, with
three- layer parallax scrolling over
land and seascapes.
Expect Xenon U — Megablast
this summer from Imageworks. on
the ST (pictured). Amiga and
PC. •
Balls out
f<n rlifit
Juno
A
tfhn 1 1 ■ ■ i - -
i upnloix
help iti vim i
tin- l-
sy
way. all t,
.-. ii< if
in'
— *-
1
SLEEPING
GODS LIE
Empire say they WON'T let
their gsmes he quiet, for Steep-
ing Gods Lie has already bean
received warmly by the TGM
crew who saw Oxford Digital
Enterprises' latest blockbus-
ter in April
It's primarily released on the
ST, followed closely by the
Amiga version, with PC and
C64 formats later in the year -
and judging by the success of
ODE's Hunt Foi Red October,
this should be one to stay
awake for Sleeping Gods
Deis set in the mythical world
of Tessara. a world which has
been abandoned by the gods
that created it and left in the
hands of the people These
gentlefolk have been viciously
suppressed by the much-
r F nbow Arts
hated Chief Wizard, who uses
demons to -on force hjs power
on the people The people
have only one hope, a sleeping
god - situated kingdoms away
- who must be awoken to ban-
die the crisis
You've drawn the short
straw, and must trek through
eight kingdoms, over 60 +
landscapes, and past numer-
ous foes despatched by the
Arch mage who don't take too
kindly to visitors.
Like the play area, the
s pntes e re m ess) ve and all add
to the strongly-strategical
atmosphere, as you listen to
rumours, acquire weapons
and act on instinct — it's the
only way to survive!
Double-oh
trouble for
Do mark
Bond is back, and this time
he's BAD, In fact, he's so bad
he's had his double-' 0' status
revoked, and is ordered to
keep out of the CIA's affairs
But he's more involved In this
mission than M realises, and
there's no stopping Bond in
Domark's game of the film
Licence To Kilt
The game closely follows
the film's plot, featuring all the
most memorable scenes from
the act ion- packed big -screen
vxtiavuganxe- But it's still a
secret as to whether Carey
Lowell (pictured, with
Timothy Dalton). who plays
voluptuous military pilot Fam
Bouvier. will be in the com-
puter version'
Expect versions (or all major
formats in June, along with the
silver screen version
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TIME SCANNER More Sega fare from Aetiviaion
this month as Time Scanner is finally released on all formats
- following its TV appearance on Motormouth'
The classic pinbalf game will have ail the features of the
arcade hit with a few; extras.
HAWKEYE EAJEJKgYg
Thalamus, who created a storm on the Commodore 64 with such hits as Sanxion and
Armsiyte, are now releasing their hit shoot-'em-up Ha wlreye for the Amiga and ST It's
frenetic action as you, and your trusty armoury of four guns, trek through a desolate
landscape roamed by mutating creatures.
Three of your guns soon run out of ammunition, so be sure to pick up everything in sight
Getting four parts of a shattered access card, allows you to pass mto the next of 12 land
scapes. Priced at £19 99, Hawkeys should be out now, (Amiga screen }
TGM TX 019:6-89 11/108
A change
for the
beastlier
Sega have once again found
themselves on tho home micro
via the helpful hand of Acti vi-
sion The Latest Sega conver-
sion is Altered Beast, the vio-
lent and addictive arcade
smash of last summer.
The horizontally scrolling
play area contains numerous
weird croatur es, ail of which
must be punched into eternity
Kill enough of the strange cre-
atures, pick up their spirit
balls, and you'll have enough
BATTLE CHESS
The most charming chass
game for the Amiga is now
being translated to the ST.
Interplay's Battle Chess
gained Q2% from TGM when
we reviewed the Amiga ver-
sion last year, and the iituni
nent ST version should do
similarly well - although the
original did have 40K of sam-
pled sound.
Despite playing a man tally
tough game. Battle Chess also
plays tough physically - the
characters Literally remove
each other from the board.
However, the faint hearted
can play a 2-D game without
all the leg breaking, arm-
twisting, head-bashing . . .
power to metamorphose into
one of several beasts - each
with a killer clout Major ver-
sions should be out in August
INTERPHASE
Journey to the edge of Dream-
time with lmageworks'
Interphase In the future
people plug into a dream
machine to get their kicks -
kicks that come from the
minds of a chosen all-powerful
few
You were one of those
people, but realised the seri-
ous undertones of the dreams
you were creating for The Cor-
ps ration and promptly left
However, many people are still
being effected by the dreams
and it's up to you to enter The
World Mainframe and rescue
the minds of millions of people,
before they are twisted for
ever . . .
Enter the fantasy zone soon,
on the Amiga. ST and PC (ST
screen.)
MURDERS IN VENICE
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12/108 TGM TX0 19:6-89
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and IBM PC & COMPATIBLES
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They're back again, and this time to stay, the hardware makers
say. Bigger, better, faster, more colourful and louder, the very best
thing for ardent gamesplayers, 8-bit Japanese consoles have
swept America and are now poised for the attack on Europe with
all 1 6-bit s firing. So far only Sega's Mega Drive is 16-bit, but
Nintendo aren't far behind and a 16-bit PC Engine should be with
us soon. Phil Harrison gives the iowdown on the mustering forces
of the rising sun, while Robin Hogg and Warren Lapworth examine
the games for various consoles (including the aging Atari 2600,
which is fighting back) to find out whether the software justifies
the means in this second..,.
I l he British games world is a buy
i_ ^J part ot a global market domi-
rnated by all things Japanese It is
I often said that Nintendo have lailed
*■" in their attempt to take over the UK
— but perhaps the real reason is that Ibey
just can't be bothered lo operate in such a
restricted and small market tor very littte
gain.
With luck, the advent of 1992 and the
tree market will make the Japanese think
more seriously about selling their products
here For the Japanese have, without a
doubt, the most powerful and exerting
products m the wood ol computer entertain-
ment As TGM has reported in the past,
machines like the little PC Engine and the
16-bit Sega Mega Drive are available in
Tokyo at the moment, with growing soft-
ware and peripheral support — so we can
only hope that the machines come over
here with complete, quality catalogue of
products all ready for release-
Unfortunately, past experience with
Nintendo products does littte to justify the
ideal They are currently releasing some
product into Europe that is years old — and
looks it to!
When talking to the Japanese about their
UK marketing policies, the standard
response is Great Britain — oh yes. I
know, that tiny island off the coast of
Europe — speak American over there,
donl they?. Namco are typical ol the
Japanese when it comes lo the order ot
marketing Japan and the Far East first, the
North American continent next, and Europe
last lit we re lucky)
It s a shame we get treated this way —
the UK software houses are the first to slap
their chequebooks down on the table tor
the hottest arcade licences, often long
before ihe machines themselves hi these
shores. And the same is true of console
games.
NEC act as if they aren't that bothered
about worldwide sales of their PC Engine;
indeed, they came under fire in Japan lor
marketing the console as an alternative to
Nintendo, not as the vastly better machine
it clearly is. Reports differ as lo the true
number of Nintendo consoles worldwide,
but it's definitely in the tens of millions,
whereas the PC Engine is lucky to have
scraped into seven-figure sales yel m
Japan, When it comes to economics, the
Nintendo is the one that's going to get the
software support over all others. So even
though the PC Engine has twice the num-
ber ot colours and a CD-ROM drive, its
never going to have the market presence to
beat Nintendo,
No no Nintendo
There is another (actor to consider: the
restrictive practices of Nintendo when it
comes to software. They hold all control
over product and its shipping dale, releas-
ing it under their own label- There have
been horror stories about product not being
shipped lor months after completion —
even when the developer has paid in
advance tor 200,000 cartridges and pack-
aging costs it's rumoured that a couple of
UK software houses have had their fingers
burnt this way.
Other UK developers have been saying
recently thai Nintendo is an 8 bit machine
not worth worrying about here It's basically
too late lor the UK software houses to get
into the huge market anyway — things
change fast, and as usual the majority of us
goi left behind in the rush.
So its obvious why most UK publishers
have reacted so favourably to the Konix
Mu Iti -System Perhaps for a change we
can have ihe head start over the Japanese
If would be nice to see Konix bum into
Japan in a couple of years' lime, with a
replete catalogue of Europeannjevetoped
software and peripherals
And there's no reason the 9hts shouldn't
do it this time. Technically and creatively,
the UK development teams rate with the
best in the world — it's just that a Japanese
Nintendo programmer would laugh at the
suggestion of spending eight months writ-
ing a game tor the Spectrum, regardless of
how good the end result might be,
Perhaps the problem is that the UK mar-
ket has traditionally been dominated by
keyboard machines — a knock-on effect
from the work done in schools with the
BBC computers back in the early Eighties
Many people are saying mat the time is
right tor the market to change over to the
dedicated games console Both Atari and
"The Japanese have,
without a doubt, the most
powerful and exciting
products in the world of
computer entertainment"
16/108 TGM TX01 9:6-89
Consoles
Altered Beast
r~t cttvison have the rights to the
* V computer conversions but the
— r -i Mega Drive game IS the coin op
in nearly all respects. A move away from
previous 3-D com -ops. this time its hori-
zontally scrolling beat-'em-up action with a
Iwtst.
The daughter of a great god-like being
has been kidnapped by an evil sorcerer.
One or two heroes are brought back from
Ihe dead to fight iheir way through the sor
cerer s logons ol undead creatures to rss-
cue the daughter
A graveyard is the setting for Ihe first of
Ihe live levels, with rotting zombies, grave
guardians and winged demons rising to
the challenge ol beating the undead
heroes lo a pulp,
Most ol these long dead lovelies require
a good few punches or kicks to send them
■ooi under (again). But kill an albino
wolf and you get a power capsule which
provides thai extra brl of punch power
Collect two more and the hero transforms
into a werewolf blessed with super pow-
ers.
But things don't always run smoothly
even lor werewolves and other altered
beasts — the sorcerer pops up at this
point and turns into Mega -nasties, each a
Commodore are making console versions
ol their 16-bit computers — technically
identical to the original ST or Amiga, but
without keyboard It was always said from
the start thai Commodore should never
have attempted to sell the Amiga as a busi-
ness computer. The Amiga is a very power-
ful games computer, and should have been
sold as one — with a price tag to match. So
perhaps both Atari and Commodore have
lost the initiative and will gain little from the
console versions. Wait and see
industry sources are talking now of a
complete turnaround in the market within
three years: today's major 8 b<r software
nouses will live off budget games, some-
where in the sub £5 range, while full-price
games software will be dominaled by con
sole product from here and overseas, with
expensive simulator type product restricted
to the high-end PC-compatible yuppie mar
ket The ST and Amiga machines will trt
uncomfortably somewhere between the
high-end games market and the low-end
simulator market,
Accurate or not. these suggestions seem
10 mean good news tor the dedicated
games-player, with the exciting possibility of
many titles on a wide range ot quality con-
soles,
The right price
The sole variable, unfortunately, is price.
Out in Japan you can buy a brand-new
Nintendo tor something m the range of £35
C$0. A PC Engine costs under £85 (much
less than it does here), and the new Sega
Mega Dhve 16-bit machine is amazingly
under £100. British shops will have to stay
as dose to these prices as possible
graphical treat and with their own unique
attack patterns.
Other than an Elmer Fudd-esque sample
of speech at the start {'Wise fwom yaw
gwave... >, Altered Beast turns out very
close indeed to its arcade origins, complete
with two-player mode (the 8-bii Sega ver-
sion suffered enormously without it). The
mam characters and enemy sprites look
ever so slightly washed out. but the detail
is all there, and background graphics are
Spot on.
The gamepiay is a natural for the Sega
even though its hardly original — likewise
the action is sedate compared with
Space Harrier 2 and Super Thunder
Blade, but Altered Beast is a com op con-
version to the tetter — and that can't be
bad
TGM rating 87%
in't be
"It would be nice to see
Konix burn into Japan in a
couple of years' time, with a
replete catalogue of
European -developed
software and peripherals"
The Sega machine Is rumoured to be
coming onto the streets by late autumn
(they said that last year, too! — if was sup-
posed to ^ at the Earls Court PC Show,
but magically never turned up) . And it could
really stomp in at Christmas il its UK distrib-
utors (Virgin Masrertronic) get the market
ing and price correct Out in Japan ihey
advertised the Mega Drive and a game on
prime-time TV (when it wasn't even
Christmas), and that's what's needed here
to really gel the market stimulated into buy-
ing so mel rung again — lets get back lo the
days when good games sold 100,000. not
just len times less if you're lucky'
Perhaps the Konix console will have dou-
ble effect rt its a success Firstly, the satis-
faction thai Europe and the UK can do jusi
as well as Japan, thank you very much.
Secondly, and more importantly, it will prove
that Ihe UK is a serious arena in which lo
sell consoles, and worthy of mvestmen! by
the big Japanese firms, This will result in a
war ol price and performance which can
only mean belter machines and games for
the consumers — us.
The costs of producing high-perfor-
mance consoles capable of r^omple*
games are going to drop dramatically as
soon as the problem of world DRAM chips
sorts itself out-
The limiting Factor is memory and its
costs, As graphic resolution and colours
increase, so does the memory required lo
display them A complete screen of graph-
ics on a C64 takes at worst t OK to hold in
memory. On ihe Amiga and similar
machines, a screenfull can easily take
upwards of 32K Combine this with the fad
that a good game could have many
screens full ol graphics and sprites, and
memory runs oul very fast — and don't for-
gel the digitised sound effects and muse,
the carefully programmed gameplay... all
eating memory
An exerting time is ahead m the next five
years, when memory is no longer a facior
money can be spent developing consoles
with transputer processors, capable of mul-
titasking millions ol instructions every sec-
ond Hardware with built-in commands for
3-D graphics effects, outputs to drive com
ptex interactive addons, networked
machines for true role-playmg adventures.
digital outputs to your hi fi for true audiovi
sua! experience ... the possibilities are end-
less and the prospects lor the player look
better and better
Winning runners
But once again it is down to the marketing
people to sell the product. Many times in
ihe past, quality machines have appeared
and disappeared as quickly again, through
bad marketing and consequently little sup
port from Ihe public and the software
TGM TX 019:6-89 17/108
i
Alex Kidd in Miracle World
HSfk intendo may have Mark) but Sega
A I have ,,,,)e Alex K^d' an endaaf *
JVJingly cute fellow resembling a
monkey in a red suit. Fresh from his trav-
els On the 8- bit Sega, Alex pops up on the
Mega Di I Ah laced and ready for
aciton — platforms and ladders action as
j! turns out
ve could read Japanese we d provide
a paragraph or two about the plot but
Japanese isn I one of TGM s strongpoinis
and so Alex is doomed lo wander through
Miracle World without purpose.
Very much in ciassk: Super Marie
Brothers style, Alex's quest is lo penetrate
lhe Kings fortress on Itie other side of
/odd,
Alex <s iniially armed with an unfeasibly
targe fist and a powerful karate kick
Using these to despalcb lhe nasties lo the
pre. is the name of the game,
but so too is collecting coins and other
treast
Coins make the world go round and
with them Alex can participate in Janken
games for a cost (sc/ssorspaper stone to
us nononentalsj with a motley bunch of
characters, prizes lor winning being useful
extr which include a pedal power
helicopter, motorbike and a pogo
novel ways of transportation A crooked
is the most useful, allowing Alex lo
houses.
With a console, however, the marketing
is simplified in thai you have a target mar-
ket igames-piayers only} and don'1 have lo
justify high prices with talk of business
uses! IBM have consistently been top PC
sellers worldwide, not through prices (they
are among the most expensive machines
available) bui through convincing the public
that their machines are lhe best and most
reliable (not really true on either count). It is
quality marketing that makes IBM machines
a success.
Another force to help the sales and mar-
ket presence of a machine is support Iron-!
software houses After all. a computer is
only as good as the software that runs on it.
Consoles have one further problem, in that
when you lun them on nothing happens
unless a disk or a cartridge is in pace —
there is no user interface in the operating
system, A
The upshot ol this is that the only way the
user set- ■■■■■.■ machines" capafculitiG' is
through tne games developed by the soft-
ware ho ie console manufacturers
therefor* need to have flv.-
opers or
support.
Sol
log poin'
no 51
their
fde, andgrw.? mem technical
■ .-: ^lability is cinotnerm^orsefi-
no one is going to bpy a consolp
ftwara for it This is why the Sega
i Nas son baiter in this country
m any otfter cor Sega r
push titles guickiy into.
Mastertronic's ha**;
And any successtu • <iave
nest arcade conv& avartaWe for
18 108 TGMTX01 9:6-89
~ Pi I
firS
float through the air to> d period only
Alex wanders through forests, villages,
pyramids, swims an ocean, Moats through
the air and leaps from platform (o platform
with breathtaking athleticism
enemies are ever cute and Include
it, though it's unlikely Sega will ever see
their coin-ops on the Nintendo'
Soon enough the market is going to see
the gap between the quality of coin- op prod-
uct and console conversions decrease. This
is going to have the effect of whittling out
the smaller fish in the arcade market and
pushing the big five (Sega. Namco. Taito
etc) into producing more interactive and
exhilarating games that are really worth the
money per go — Namco's forthcoming
release of Winning Run is going to be prob-
ably the first in a line of in-deplh and accu-
rate product that has the detail to take
arcade gaming another step forward.
The console revolution is not over yel —
and we're all going to be affected by it. TQM
will report from the front line and send dis-
hes as (he battle rages
■ Phil Harrison is a games designer with
Vivid Image Developments,
rocks with faces, jolly scorpions, bfoak
and other weird organisms of a true
Japanese style. With a distinctly Super
Mano Brothers flavour, the actton is simple
to start with (later levels turning real nasty
gel ever more complex)
The modern bustle ol
Tokyo (fight) may be
where the console
games genius comes
from, but the inspira-
tion for cute charac-
ters and backgrounds
Springs Irom quieter
and more romantic
situations (above)
Japan*** photograph* by Phil Harrison
Ajgtffl
Consoles
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Super Thunder Blade
Secret rooms can be revealed by tnai
and error and the odd well placed hick at
Chests reveals extra lives, objects -
time bombs il you're unlucky.
The somes befit each scene;, action
among the Pyramids, for instance, is
accompanied by a superb Eqyptian piece.
Alex faces killer cars, planes, mad axe-
men, monkeys, fish in underwater scenes
and angry airships up in clouds. Alex leaps
from crag to crag, platform to platform, runs
around swims through Ihe seas and lloats
through the air with the greatest of ease.
II goes without saying ihat Alex Kidd is
/ playable and incredibly addictive,
It's a tough cookie game to crack what
with Janken games and both vertical and
horizontal scrolling levels to pose prob
lems. The Mega Drive is given a chance lo
show off with well detailed graphics, a
superb Iwo-direction parallax scrolling
effect and all brought together in the most
playable ol forms
TOM rating 03%
3ega sneakily rework their coin -op hil
to create a new game totEowing the
lies of the Thunder Blade chopper
in the arcades. The look -down sections, not
surprisingly, prove to be bread and butter
for the Mega Drive, but Lack a 3-D effect
Where the Mega Drive really has to work,
namely in the 3-D sections, the game
doesn't fare so well Layered graphics
move past with more than enough speed
about (hem, but that 're just loo fluid —
buildings in particular stand firm with all the
realism of jelly.
Despite these problems the game as a
whole moves along incredibly smoothly
accompanied by a sense of perspective
which is convincing, while aircraft, tank
Ship, and helicopter sprite are exc*:-
Not quite as super as the t«He makes
out, Super Thunder Blade nonetheless
proves a playable if tough, shoot- em -up
The pace and challenge is enough to test
the mettle of many an arcade expert
TQM rating 76%
«sr#~-r-<
Rush'n'Attack
• wo-player games are always in
7 Ivogue on the consoles, the Nintendo
ijmore so with games like Rush'n'Av
A two-player Green Beret may not aspire to
be original or indeed progressive, but
RusttriAttack certainly aims to be playable.
Two Green Berets are sent into the
Russian tor should that be Rush'n'?) moth-
erfar ite arms reductions of a
lent kind. Parachuiing mio the first com-
plex, they get out then knives to spike the
ling Reds. With a Siren blaring, the
attacks. Rocket launchers are care-
y let* around by the adversaries so
pick them up and return the ammunition to
sender the easy way.
8 enemy have improved their
defences since the firsl attack — now
5 include submarine pens, air base,
warehouses and of course the prison.
High -kicking oossacks, rabid dogs,
copters. pistol-toting officers all pack a
rrtghty military punch. But then. Green
e nothing lo tear.
The animation and use of colour isn't as
good as it might have been, the backdrops
have good detail but soldier sprites are
bland. As ever Nintendo have made the
game an always playable one, and
Rush'n'Attack relies largely on the great
two-player action lo overcome its not- so-
hot in-game appearance. Ignore the ethics
and gel blasting those Russians'
TGM rating 31%
y, he Bros gang are back (no, not
Matt, Luke and Craig) with Mano and
Luigi pining up with a couple of friends
in the sequel to the game which needs no
introduction The nasty King Wart is up to
m good and needs defeating fast, other-
wise its curtains for the population under
his warty rule.
Mario and Luigi can t kill Wart all by them-
selves. Toad and Princess Toadstool are
also in Ihe gang, each character having their
own attributes, but Mario Js the best all-
rounder [well he'd have lo be, wouldn't he?).
The gang have adopted super strenr.,-
performing super jumps and picking
only objects but monsters as well to throw
all over the place. And in the graS'
objects to throw, potions to open bonus
screen doorways into secret sub-ievete
where bonus items await, even rm
rooms for much needed extra lives, The
Characters now have an energy level
reduced through contact, a more lenient
sysiem of survival, but like Super Mano
Brothers I it can all go wrong with
false step.
Many of the secret rooms are well hid-
den and you really have to try everywhere
TGM 1X019:6-89 19108
ace Harrier 2
, r^™| o console is eomplv
t L i vers,on oJ Space Harrier, especial
JJ ly a Sega console The Fantasy
land has fallen foul of the Dark Harrier's
ind in Pan 2 the Space
sent in to recover the land from evil in the
only way he knows how — mass shoot-
iction.
Space Harmr 2 is made up of 1 3 stages
of surreal non-stop blasting. Any of Ihe
first 1 2 stages can be selected at the start,
but to get to the final stage all stages must
be competed beforehand
Like all Space Harrier games the graph-
ic detail is what its all about and using the
16-bit's power, brilliantly coloured, defined
and animated graphics flash past at speeds
approaching, if not equalling coin-op stan-
dard, But it's with Ihe arrival of the end
stage guardians that the Mega Drive really
gets to dazzle — very weird and utterly
vicious, the Guardians move with an aston
g smoothness and zero nicker. Seeing
is believing1
Space Harriet 2 rs a significant advance
on the existing Space Hamer gam<
graphic and sonic quality as well as overall
presentation. The speed of ihe gar
■ ely last (in keeping with the Classic
com ops style), the graphics and the way
they are handled are all excellent, and the
leroctty Of enemy attacks makes otne-
sions look positively passive
The combination of all these things
makes Space Hamer 2 a truly a*
piece of coding.
TQM rating 85%
iwesoroe
AND STILL TO COME...
noth
ibovt
-
ieres
Ka Mm
Mega Dr
ould be
en prog*
*,fj machine. Wale
Power Drift
Super League
Rambo ill (Provisional title)
Out Run 3-0
Fantasy Zone 2
Super Hang On
World Cup Soccer
Baseball Competition
Afterburner
■1
Super Mario Bros 2
to find them. Certain impassable vn
can be destroyed by throwing bombs at
'0 the more fan:
regression from left to right The
level's end .
• an locked (go down into a jar to find
the key but watch out for Phanic
ie hero at the end of each level
ng eggs and fireballs, ii you re quick
you can pick the egg up and throw it back!
d stage Mouser
3nd only a bomb or three can see
you through to the next world,
eamiand is made up oi seven wodds,
each split into three sub- levels including
both the more familiar horizontal levels
and vertical levels aplenty. Qu
regions, sand pits, caverns and waterfalls
are ail to be found ying carpets
can be ridden, or why not hitch a lift on a
$ier to cross large chasms. Us truly
amazing what the Mario gang can do and
rd among the seven worlds.
To say that Super Mario Brothers 2
is playable is like saying the Cray X-
MP is quite a East machine — the
game redefines the word playablt
Is far and away a major leap over the
rial. It's involved, deceptively tricky,
has major improvements in the graph-
and sonics league, and, most
importantly of all. is superlative fun to
play
TGM rating 92%
1
20 108TGMTX019:6-8v
rthur me knight may be curr-
illing wftfi Ghouts 'n' Ghosts m the
\ arcades but on the Nintendo he s still
gol problems dating three yea<-s back when
he went out to save th oi princesses
from the evtlest of nasty creaiures Ghosts
n' Gobfins kicks off with a nice introdi-
screen as the Greai Demon appears, picks
up the princess and verily whisks her away
(Why though is Arthur half undressed
section? We have a right id know!)
Arthurs quest begins in the spooky
graveyard where nothing but a mouse
at least lot two seconds before the zombies
ge from six foot under. Armed wrth
i.ile frying swi thur can despatch
the zombies back to Irom whence
came and even pick up treasure while he's
there The zombies it seems are thick, they
sometimes carry weapons but neglect to
use them on our hero. So much the better,
and provided ii s not a useless weapon like
the torch, Arthur can put it to good use.
It he gets hit (very likely) off goe-
Shiny armour leaving him wrth n<
between his skin and the cold wind but a
?y
bui a
Consoles
he machine
that started the whole
'console business oft (and subse-
quent war), the Atari VCS, has
^undergone major changes in recfent
years, not only in shape but in the software
too Long gone are the days of the
Combat cartridge with its Tank and Jer
games The machine's still very much alive
and kicking (rather tierce ly), wilh consider-
able software support (at console levels, at
least). Programmers have (earned Ihe ins
and outs oi what is, alter all, a
decent console: a large colour
palette to hand, a decent
sound chip and now some
decent games.
Palan Distribution Limited
handle the Atari 2600 and around
60 games for ft. Among the
delightfully named games such as
Lassrbiast, Demon Attack and
Megamania there are coin-op con-
versions (o be found, film conversions,
home computer game conversions includ-
ing Commando, Zaxxon, Winter Games,
California Games. Ghostbusteis, H.E,R.Q.t
Pitfall and more.
Palan Electronics Limited can be con-
(acted at Unit 14. Waitham Part Industrial
Estate. BtfietRoad, London, E175QU
(Tel. 01-531-7171)
River Raid 2
r-^ he original River Raid devised by
fXaroi Shaw became an instant das
-J51C when it was first released, despite
its chronically primitive graphics, With a
gradual difficulty level involving the River
of No Return gradually narrowing and
inherently simple gameplay. the sequel
rides (or should that be was?) on the back
of the prequel. In River Raid 2 ihe F 16
has been traded in for Ihe very common
F-14. complete with aircraft carrier to
launch from (be carerul not to fall off the
edge of the deck on take off) ,
The River wends its way deep into
enemy territory with a horrific amount of
military hardware on either side to discour
age the odd pleasure flight and F-14 attack
plane from frying along it Speedboats, hot
air balloons and other non- aggression
vehicles pop up from lime to lime, but don't
stop using those cannon, torpedoes and
missiles to wear down the enemy. The
familiar bridges from Part One also make
an appearance which, while proving solid
enough to shrug off collisions by enemy F
14s. can be destroy ed.
The F-14 is now capable of climbing and
diving to avoid hazards, although the
bridges are solid enough to stop anyone
showing off by flying through the legs, Also
a
oblins
pair of boxer shorts — one more hit «>
state is enough for Arthur to die of shame
■nur's travels take him past the grave-
yard into even spookier forests, a rickety
fire bndge. a cavern complete with angry
ctifes and onto the ice palace where a
winged lizard (a dragon to
idy to loast pesky heroes.
'Playabiliry comes first seems to the be
the motto with Nintendo games and
Ghosts n' Goblins is no exception. The
backgrounds are well-detailed and spooky
enough to give you ihe creeps. The sprites
lack significant detail but have a generally
cute took to them (even the evil demons
look rather pleasant),
The graphics are a compact and fairly
accurate representation of the coin-op.
each level gaming more and more detail.
ng up to a fiery and wonderfully-power-
ful dimax The cute original sprites com-
bined wilh atmospheric music mean this te
a good conversion. One small gripe. Does
the map screen have to appear and scroll
along EVERY lime you die?
TGM rating &4%
CLUB NINTENDO
Have you been feeling left out, let
down and brushed oft? No need
any longer! Now Nintendo owners
can revel in all things Nintendo
through their own official Club
Nintendo magazine.
Reviews, previews and hints "n"
tips can be experienced by sending
off the application form found in all
Nintendo gamepacks.
of noie is ihe ability la land on the earner
and a mid- flight refuelling sequences to
keep the plane airborne.
Vertical scrolling shoot em ups are ten
thousand a penny but the charm of River
Raid outweighs what are still primitive
graphics with an appalling lack of detail
aboul them. Colour is used, which is more
than could be said for the original, unfortu-
nately the character blocks are still one
colour. The graphics haven't kept
with progress, but in their own simple
they are perfectly adequate and serve
their purpose well.
The gameplay redeems the simplicity of
execution with more depth about it than
the original (although even wrth height to
worry about and a new landing sequence
this doesn't say a bi for the games com
plexity). It does have immediate appeal,
and ihe ever narrower River ensures a
near-infinite challenge.
TQM rating 76%
F-14 Tomcat
r^\ack m the air again with Ihe
/ - JGrumman F-14, this is among the
w — ^first flight simulators for the console
and a console rarity m general.
An F-14's presence is needed m the
skies around the Gull. A Middle East
country is up in arms and its Air Force is
out looking for trouble. This situation is
clearly unacceptable and so the USA
sends in a carrier with you, a Top Gun pilot
at the ready.
The F-14 can take to the air to engage
enemy jets at up to Mach 2.4 with a full
HUD and a variety of air-to-air missiles —
and. of course, an onboard cannon It's
no! over even when the MiGs are heading
Gulf-ward, you've still to get back and land
Ihe jet. which means you'll find oul very
quickty why a Top Gun is supposed to be
the besi of the best.
The most noticeable thing about F-14 ts
the detail to be found within the game's
TGM TX 01 9:6-89 21/108
Consoles
F-14 Tomcat
graphics, presentation and game struc-
ture as a whole. Colour isn't used in
abundance but the primary objective
seems to have been to create a realistic
atmosphere with subtle colours. Sound is
used effectively, with the whine of the
engines, the thud of the cannon and sim-
ple but well implemented roar of a missile
launch,
Detail is of paramount importance, from
the start with the deck captain signalling
the plane to start its engines through to
the traumatic carrier landing, there's so
much within F-14 Tomcat. Top marks for
technical merit with ihis game — it really
does push the console.
In unfair comparison with computer
flight simulations. F-14 Tomcat looks
decidedly average — it may not have
quite the same depth, but for a console
game its a remarkable program. Try
landing the F-14 after completing a mis-
sion, it ain't that easy!
TGM rating 82%
Tiger
ow. on your PG Engine console,
you loo can be a scourge of the
Sk "<ger. a conversion of a
ro combat beltcop: Qp
Wending your way up vertically scrolling
levels — the screen also scrolls left or
right when needed to accommodate the
*idth of the playing area — c
guns are used to blast tanks, boats,
planes, helicopters and gun emplace'
men 1 5 which lire mercilessly at you
jghout the game. Some leave icons
behind when destroyed which give extra
speed, an extra I He, smart bombs, wider
gunfire spread, or extra firepower,
Th - are a mixed bag copters
are indistinct, larger planes are. well.
out tanks and gun emplacements
are very arcade like Backgrounds aren't
packed with detail, but some ground tea-
.undmg more like a form to (ill out
~* than anything else, a P-47 is in fact
a combat plane, A coin-op conver-
sub-titied The Freedom Fighter , this
is a game for Biggies fans everywhere, as
you pilot the World War II fighter against
German squadrons. The fighter Hies right-
ward, the ground scrolling beneath it (or
clouds behind it) while German planes
attack These are easily dealt with by
machine-gun fire, but bombers, fittingly,
are best tackled with bombs,
icons picked up gain a continue- play
option, extra speed, or missile, bomb, tur-
ret or explosion weaponry,
In basic terms, P-47 is pretty unremark
able, as was the COin-op it originated
from, but shoot-'em-ups are unique in that
they are easy lo get into and. even if only
adequately done, are undeniably
playable. The sprites are compact and
detailed (except for the bland looking
ibers) and move smoothly around the
vf. Neat backgrounds complete the
authentic coin-op look, using nice parallax
scrolling — the clouds tinted orange by
22 108 TGM TX0 19:6-89
lures are neatly drawn Music and effects
are what we ie to expect from the
rtoihing special but fitting 10 the
action.
Tiger is quile a dithcufl game, so n won t
come easy lo anyone but toughened play
ers. but whatever yoi ids your
interest With each s
tie more progress is made, ens
don't give up until it gets very difficult —
and it certainly does!
TQM rating 66
~*+
the sun in Level 2 are very attractrve,
Effects are flat but the tunes are jaunty and
add to the fun.
TGM rating 63%
Deep Blue
ub aquatic anlics await you in Deep
Blue, a weird shoot em up which
^^ puts you at the controls of a one-
man submarine convincingly disguised as
a bright semi iropicai fish, The camouflage
is to allow easier infiltration into underwater
tunnels and caves thai are the source Of a
MENTIONING MENTION
Supplier of the PC Engine games for this
issue. Mention Technical Services are
going Japanese with a vengeance Not
only is the PC Engine at a bargain price
of £1 59.95 (with PAL TV converter as
well), they ve also got over 50 Engine
games. Titles include P-47 Freedom
Fighter, Danus. Gaiaga 8S. Space
Harrier 2. Wardner. Pac-Land.
Afterburner, Thunder Blade (the latter
titles available soon) and even Bubbte
Bobble 2-
CD-ROM players and games will be
available soon as well as the PC Engine
joystick (£24 95). A VHS tape Bulletin
1 QOO-styte will also be available soon
{£6.95)
Mention also stock a very large num-
ber of imported Nintendo games a
Nintendo joystick and a PAL TV convert-
ef booster (Eld 99) to run Japanese and
American lor mat titles. Tifles include
Super Mario Brothers 7.? AND J. Bubble
Bobble £ Mah Jong r 5. Contra ( Gryzor
to us British) and many, many more Also
available will be Sega Mega Drives
(£1 79.95} plus games such as Mr
Komatsu and Altered Beast (£24 95) as
well as Pmnta$y Star 2. and
SuperThunder Blade (£24 95}. Out Run
3D Power Drift and Afterburner are
expected soon
Mention Technical Services. 29
Malcolm Place, Helensburgh, G84 9HW
(0436) 78827, They promise lo keep
prices as low as possible and with such
machines as the Engine at 5p short of
£100, Mention look set for a busy future.
dangerous army of underwater creaiui
ed by dumped nuclear waste.
Fish, squid and sea snakes swim past
and can be killed by the standard projectile
weapon A helpful cyan lish leaves behind
a pod which restores a little he?
■ases speed, or ghre light bullet, swirt
cutter or bubbte beam weaponry
The thin screen area gives an unusually
wide Cinemascope effect Backgrounds
use few colours and have no real detail
texture and colour scheme create
a great atmosphere — parttcularfy with the
upward floating bubbles
Music ngly nautical sometimes
in a soothing way. sometimes hectic,
sometimes eene The garbled sound of the
short-circuiting sub after it's hit is ihe high-
tight of an otherwise average set of sound
effects.
Deep Blue isn't easy — the bobbing fish
movement often makes them trteky lo
dodge or shooi while other creaiures
approach at a frightening speed and rale
Only one life is given, but at least the sub
can lake plenty of hits before sinking forev-
er There are only to jph each
is very long, bui its the lack
spoils ihe game,
TQM rating 56%
I
FOR THE FIRST TIME, THIS IS FOR REAL.
is daybreak. Hbu join the other pilots in the squadron ercwraomtc
i objectivK for tJeday ahead, fectits, combat manoeuwes; all
captured anpletefy by M6 COMBfl PILOT. During your pfe-fligjrt
u insmact We gmund aew on weapon loading, and plan
our attack..,
the tnreat of imminent cescructicn and die stress of iiigj^
combai you take in your stride, fair training perfected, you are new
roaster in all fa rotes of the F-16. from air-to-air interception to
tedicior strife,
- th« conflict you hoped would newf
happen. Aircraft, ground forces and the entire strategic infrastructure
is udder threat.
ftu havenl faced anything, like this before . .ever1
ORDER YOUR F*16 COMBAT RLOT 140W.
Simply phone (0276) 684959 quoting VISA or ACCESS credrt card
number, name and address.
Digital Integration Limited.
Mtiitw Trade Centre,
Watchmoor Road. Camoerley,
ihttuiKru^-iuiM Surrey GUIS 3AJ (0276) 684959
In August last year (TGM009), we ran a feature on Captive
Communications — better known as Capcom — because it looked as
though their coin -op conversions were worthy of attention. We were
right. Previewed then as a forthcoming product, Forgotten Worlds has
justified our faith. But it's only a start. Robin Hogg and Dominic Handy
went to US Gold, the licensed UK base for Capcom, to have a look at
two of the latest conversions which look like being world beaters
hen you think of Capcom, you
probably think Commando, For it
was this product that shot the
Japan-based company to 8-bit
Silicon stardom wany back in late
1985 — dosely followed by the
more-impressive version of their
Ghosts N Goblins in early 86 It
was on these polished products
that software house Elite grew
and grew, in 1987, Elites
Capcom licence ran out, and in
The headache for
Tiertei. Graham LiPley
and Software — 8-way
scrolling in the two-
year-old arcade hit
Slack Tiger
true Japanese spirit the arcade
giants deigned to give fellow
Birmingham-based software
house, US Gold, their chance at
popu (arising the 200-sirong com-
pany with a ten -product licensing
deal
Captive Communications,
founded by ex- toy maker' Kenzo
Tsujimoto in June 1983, have not
only grown m size — expanding
from small beginnings in Osaka,
Japan, to offices in Tokyo and
Hokkaido, and overseas to
Sunnyvale, California, where
their massive marketing opera-
tion is lead by Captain
Commando — but also in
stature. Capcom realise their US
market is different: Tsujimoto
accompanies a loya! band of
designers lo American trade
shows every year to tap opera-
tors and find oui their needs. As
Bill Cravens, their US Sales
Manager, says; Tsujimoto will
walk into a store and buy EG .000
worth of books to bring the
American culture to their devel-
opment teams back in Japan.
The teams of 20 people con-
tain planners, software program-
mers, character designers, hard-
ware technicians and musicians
Capcom believe their indepen
dent development teams have
become their trademark — pio-
neering unique visual and sound
techniques reflected in their hi)
coin -ops. Capcom nurtures
young professionals and further
instills the independent drive
by promoting from within the
company.
Although Capcom are prtmahly
known for their arcade muscle,
Ihey are tapping all comers of the
entertainment industry, In true
analogical Japanese style, Ihey
see their company as a free from
which much diversification makes
it wide and fruitful, bui without the
strong development roots it
would not be possible grow and
expand. Capcom not only pro-
duce for other manufacturers —
Taito, Sega, Namco. Nintendo
among others — but also for the
electronic toy market, TV games
and, of course, the home com-
puter market,
Capcoms current technical
baby is their awesome' super
chip From two-and-a-half years
development they have compact-
ed tfte power of ten normal
arcade circuit boards into two
microchips. Not only is this easier
for your local arcade owner to
swap games in cabinets, it also
means thai the games will
become more and more powerful
— with laser quality graphics at a
non-prohibitive price
Not forgotten
Capcom have practically staked
their company on the new super
chips — costing £5 5 million to
develop — but it seems to have
paid off with their first super sys-
tem release, forgotten Wortds
( touring ihe arcade circuit some
eight months ago), out on home
computer this month from US
Gold US Gold have already sold
over a quarter of a million units
from the five Capcom products
they previously released, and
hope Forgotten Worlds will sub-
stantially increase thai hgure.
Already the game is receiving
glowing reviews tram the TGM
team (see page 30 in this issue),
so what is behind all this suc-
cess? Could rt be the innovative
storylines thai have made
Capcom renowned? Forgotten
Wortds goes something like
this...
Emperor Bios has unleashed
i
24 108 TGMTX0 19:689
Game Feature
Thunder Blade, Manchester-
based Tiertex.
Finally conies Ghouls W
Ghosts (previewed in TGM014).
the long awaited follow-up to
Ghosts N' Goblins. Software
Creations, programmers ol mas-
sive hit Bionic Commando, have
been chosen to convert the
amazing arcade machine — let's
hope the capabilities of the home
computers can do the super chip-
based arcade machine jus lice. As
we said in Issue 14. the graphics
have to be seen to be believed'.
Outselling all Ihe
arcade opposition.
Strider, teft and
below, promises to be
another huge Capcom
hit on home comput-
ers, and who can wait
for Ghouls N' Goblins
(the arcade poster
below)?
an octet of evil deities whose
sole purpose is to wreak havoc
on all forms of civilisation. The
once -beautiful landscape has
become barren, the homesteads
where people once grazed their
inierga lactic Kama have become
forgotten worlds. However, the
vengeful minds ol the homeless
have created two super warriors
who are to gain revenge on the
almighty horror. An awesome
task awaits them: they must first
pass three demigods; The
Golden Dragon, The God ot
Destruction and The
Paramecium, Bui don't be dis-
heartened, for each wave of ene-
mies destroyed deposits a small
amount of money which can be
saved up and spent in one of the
numerous weapons shops that
appear at regular intervals.
All computer versions allow
simultaneous two-player action,
creating a very addictive atmo-
sphere. US Gold reckon this
could follow Biontc Commando in
becoming their top-selling
Capcom release (topping Bionic
Commando's 70.000}.
Striding on
Following in August should be
Black Tiger The game was origi-
nally planned for last October,
but due to various difficulties with
the programming placement of
the project it has still not
appeared — despite first appear-
ing m the arcades almost two
years ago. US Gold are now
avoiding most problems by plac-
ing the project witti three different
teams: Ten ex (Spectrum and
Amstradi. Graham Li Hey (ST and
Amiga) and Sottworx {C64} As
wrth Bforttc Commando, Black
Tiger uses eight-way scrolling, as
an armour-clad hero explores a
multitude of platforms in a mysti
cal world (shades of Ghosts TV'
Goblins?). As in Forgotten
Worlds, three demonic dragons
are causing complete mayhem,
and it's up to you and your trusty
sword to slay the salivating mon-
sters before they partake in a
meal ol user and chips !
Talking of chips brings us to
Strider, Capcom s second
release utilising their revolution-
ary super chip Stridor is current-
ly sweeping the floors in the
arcades (something a lot of
arcades needf). outselling all its
competitors for the past three
months. However, you'll have to
wail till September lor the com-
puter version, Capcom
obviously aren't taking
pan in the Gorbachevs
Glasnosl: Strider dumps you
armed only with a sword
in the middle of
Russia with the
mission to infiltrate
the Red Army and foil
their plans for globa
domination. Being a
highly-trained secret
agent. you are
extremely mobile —
triple backflips over on-
coming KGB agents
and monstrous robots
are all part of the bar-
gain. The visual capa
biliiies and impressive
sonic accompaniment
are already making
Stricter THE plat-
form and ladders
game to be seen
playing at the
moment.
All the computer
versions are
being program-
med from the
folks that
brought us
We also said; Capcom have
got it made for 1989', and it's as
true today as when we said it,
TGM TX 019:6-89 25 108
WIN a PC Engi
& loads off games
from Capcom, star purveyors of the
Japanese arcade art
he ^ants of the video
Wane1 Capcfe, the people
whc .wrought you the amaiirtg
Sjw :" • xidos and LBO
Storm, and "OW Forgotten
Wori&s, have a:; busy year
ahead of the- .v>th a host of
mega : titles to he convened
onto YQUR computer.
There's Btacfc Vgef, which is out very soon, end the
massive arcade hits Ghovis 'N1 Chosts and Strid&r, fined
up for the endof the year. And there's more on Capcom in
this very issues spectaf feature, SOttirn there now and get
genned up.
In generous Japanese style, Gapcom are offering a
great Japanese creation, the infamous PC Engine, as the
top prize The firstprize WtFltfier wiB also gets five fab
games for the Engine - aii tried and t* d by the TGM
crew (when wscanexiract them from the*rclamrny paws),
Ten runners-up wilt receive FN£ Gapcom computed:
games ." •■ hoice >s yours, from any already released or
imminent). ^H
To be in with a chance of winning the PC Engine, brush
up on your Capcom history notes and name the games
featured in the FIVE segmented screen pictures on this
page.
Send your entries, along with your choice of five Cap-
com games, to: I'VE BEEN CAPTURED COW, TGM,
RO Box 10, Ludlow, Shropshire SY8 lOB. The norma!
competition rules, as detailed in the masthead* apply. Any-
one found cheating will be sentenced to an appearance on
the Japanese game show Endurance^
26 108 TGM TX0 19:6-89
TGM 1X019:6-89 27' 108
5MLMERI""
WJW
Amiga screen
Listen to the crowd roar as
you enter the stadium and
take up your position oppo-
site your opponent.
C 64 screen
These are some of your
opponents. Knock them out
and go from round-to-round
to the super-league.
Wmmmi
d BUI
HI J
PC (EGA)
Pb co
ol
f$\
o
*K
0
o
° o^oo1
3
Have you the skill to fight
off the furious beloms with
your punji -stick?
Atari ST screen
Available for the C64, Atari ST, Amiga and PC
REVIEWS
KICK OFF
Anco strike gold with their football sim which boasts
sophisticated new ball and player control
49 ■ THE KRISTAL
Previewed for the first time any-
where in TGM, the mammoth epic is
now here. A stage musical that
never made It, The Krisiafs pro-
grammers have made no conces-
sions In providing us with this star
player.
46 ■ MILLENNIUM 2.2
A true 16-bit game!' cry the reviewers of this Electric
Dreams space fantasy with graphics to match Stanley
Kubrick s vision of 2001.
33 ■ SPEEDBALL
34 ■ DARK SIDE
44 ■ POWERDRIVE
51 ■ POPULOUS
American Ice Hock* .
Archipelagos ...
Battle Hewks 1042.
BlttUlM'
Bio Chettenge .
Blood Money.
Chucfcj* Egg. n . .
Crazy Cars n.
Danger Freak.
0«rkSldt-
The Duet —Tev
Forgotten Worlds.
Gr»nd Monster Slam ,
Kte*0fl
The Krtstai
Mayday Squad
Millennium 2.2
Operation Neptune
Pac-Land
Raidar
38
,.43
,56
.52
.39
34
SO
.32
.43
.52
.46
..56
-38
,.54
43 ■ BLOOD
MONEY
From Psyg nosis — the
software house with barely
a hitch — a 16-bit shoot-
em- up to knock the socks
off even the most hardened
gamesplayer. This is the
one to buy for its intro
sequences alone!
The Running Man.
Davis World Snocker . ...56
Victory Road ,
ATARI ST
American ice Hockey
Archipelagos
Battle Hawks 1S42
Bio Cruillenuc 36
SulClwHiU S4
Chicago 3c- 33
Chuckle Egg II .....56
Dark Side .34
Forgotten Worlds . .30
Kick On" .
TfMKrtvM
Mayday ; Squad 52
Millennium 2.2 ...46
Operation Neptune , , 96
Pac-Land .36
Populous.. *...._ ...Si
Raffles .,
36 ■
ARCHIPEL-
A cross between The
Sentinel and Virus, Astral
Software Log otron's clever
16-bit, multi-world strategy
and arcade game is weird
and utterly compelling.
w
I
Real Gnostousters
Sieve Davt* World Snooker
AMSTRAD CPC
Dark Fusion
Forgo nan Worlds
Pac-Land
Navy Moves .
4S
.56
COMMODORE 64
Danger Freak.
Dark Fusii
Forgotten Won
Powardrorn* „
Beat Ghostbusisfs , —
Spaedball
■
.36
...30
...45
...33
.,39
PC
American ice Hocfce |
■■*. Yaagef Advanced Flight
Trainer 2.D
Ecnalon
Kings ot the Beach
Ml Abrerrv
Smbad „37
Times of Lora
MSX
Robe-Cop
Operation Wott
SPECTRUM
Bute her H,
Forgotten Wor I
HATE
Navy Moves ...
San* ion; The Remix.
Siermlord
S4
30
.45
.56
51
.52
.33
H)
TGM TX 019:6-69 29
Revi0ws
Never make a destructive god angry
Capcom
machine
TOP
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jjje^£*fc
m — -
' ».<TJfc
• t
■■ 1
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1
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l_x
not r*«»*
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— naa^j iiit
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11
H.riK vi*/..
lttS" r"»-
Boat) .i"i^
■ bipu. J row. .
■ 1
&■
HI
'Sorry, fuv, we're tresh out of
extra-heavy lasers,.* '; shopping
tor extra armaments. By comput-
er from the top: Amiga.
Commodore 64 128 and
I Spectrum salosfjtrfs
30 TOO TGMTX0 19:6 89
cross all formats Forgotten
Worlds comes across primarily
as an ace shoot- em- up (particu-
larly ex eel lent in two player
mode) polished to sparkling per-
fection by its superb graphics. The IS-
bit versions, with all the flashy trim-
mings, have the advantage but even the
humble Spectrum gives Ms all.
The Forgotten Worlds of the title are in
a sorry state, mere playthings for a jeal-
ous god. Bios, emperor of alf the worlds
and the Almighty God of Destruction
created eight lesser gods of pure evil,
and together they wreaked terrible
vengeance on the worlds. The carnage
has reduced the worlds and their peo-
ples to little more than far-distant memo-
ries.
But although Bios may have broken
their backs, the inhabitants spirit
remains undiminished. Now (he
Forgotten Worlds try to tight back
through a mind-melding which forms
Ko psychic allies — super warriors des-
ed to fight Bios to the death and
defeat his guardians as they do so.
Even super warriors face some tough
guards — the Golden Dragon, The God
of Destruction and the Paramecium, all
vying for a firstdass conflicl at the end
of each level.
The two macho men of the future
wasting all before them, business is
good in this particularly violent neck Of
the woods. The action kicks off in the
Paramecium level as the warriors Jet-
pack through the first of many ruined
cities pitied against aliens, missiles
and just about the tot, all rushing to
aid their wrathful leader in eradicating
all intruders.
The aliens are loaded — literally — not
only with weaponry but cash as well. So
J 1
, i , I
t — — r — **nr
~^K * l* ..■* *.* B,i*Ti^H ... - j i ■ j i .
killing them
profit as you pick up their dropped
called Zennies. Collected cash can .
put to good use, for despite all the
destruction, amid the ruins a shop still
stands where weapons, armour, lives
and top-up energy can be bought.
Your adversaries become extremely
unpleasant as your two warriors pene-
trate ever further into the enemy s
defences, robotic spiders, killer cogs {!),
gigantic leaping worms, Stacked up
parhflQe and other detritus prove more
than a handful without the several thou-
sand other aliens flying around.
The thoughts in Arc Development's minds when they were given
Forgotten Worlds to convert are no doubl unprintable. The first of
Capcom's games to use the awesome new generation CP graphics chip,
Forgotten Worlds sure takes some beating.
When the coin-op was first unleashed on an unsuspecting public, In
time-honoured fashion the graphics overwhelmed the simple gamepiay in
much the same way Afterburner did.
Sut recently wonders seem to have been worked wiih regular occur-
rence in the coin-op conversion field and Forgotten Worlds is the latest to
don the best conversion yet' mantle — better, in fact, than the original —
and it looks lo keep it for quite a while to come.
I
r
X
JUL
I'LL FINISH YOU TODAY FOR SURE
" If Hft
* ♦
- m
B
r /
r /
Talk of the destroyed town are the
awesome behemoth opponents at lev-
els ends — Irom the Paramecium with
lis rotating garbage clawing at the good
guys to the Dusl Dragon breathing tire.
And any who survive his minions must
finally lace the almighty Bios, God or
Destruction, In all his death-dealing
glory, Super warriors only need apply to
save the Forgotten Worlds in one frantic
battle lor supremacy.
It Forgotten Worftts is anything to go
by, the rest of the Capcom releases look
set for unrivalled success — roll on
Stnder and the others!
9Q°J
E9 99
cass
£14.99 disk
A smaller screen (ban the others, but
the game Itself Js no less enjoyable
Colour is in plentiful supply and detail
Is alt there in one faithful conversion.
The lack of between-level title screens
can't be helped, but
rises to the challenge ot conversion
brilliantly — a greet shooi-'om-up with
remarkably good graphics to match.
£19 99
Don 1 question how they managed to
squeeze nearly all the graphics,
speech and digitised pictures of one
awesome coin-op Into one 512K
machine, just play the garnet Smooth
as silk scrolling goes unnoticed when
you're up to your armpits in aliens snd
but lets, all beautifully del a lied, with
colour galore making Forgotten Worlds
a 16-bit unbeatable treat
£8.09
cass
£12 99 disk
The monochrome backgrounds are
cleverly disguised by brightly coloured
characters, and although colour clash
can reduce the professional sparkle of
the game from time to lime, I he quality
parallax scrolling and some superbly
delaifed sprites just can I be Ignored.
A very fine Spectrum purchase.
OTHER FORMATS
A PC version is undergoing conver-
sion at this very moment, and planned
tor August, It witl be priced at £19.99.
Centre: our super heroes
encounter the gungy, slimy
Paramecium, white above the
dreaded dragon breathes firm
and brimtone — Amiga screens
£9 99
cass
£14.99 disk
Closely defined graphics always look
good on the C64, and together with
subtle colouring throughout, the char-
acters are stunning. Sonlcally
it Worlds achieves a high rank-
ing with normally average effects turn-
ing out well, enhancing the already
very strong atmosphere.
£19.99
Next to no difference in the graphics
stakes with parallax scrolling working
all the better on a machine not used to
such a technique. Speech and music
are competently executed and theres
little that can be faulted in the presen-
tation atmosphere and accuracy of
conversion. If you though Led Storm
was good wail until you see Forgotten
Worlds.
TGM TX 01 9:6-89 31 '100
Reviews
A better style of soccer action
KICK
w
Anco
m jnco's contribution to a relatively
Hunexploiied area of 16- bit gaming.
MKick Off foltows from their ice-hock
j^Vley simulation, Fac&Qff,
I ^To its tans, and despite recent over
shadowing trom hooliganism and tragedy,
football remains a fiendishly deceptive
Sport, ample in concept complex in skills
requirement and tactics. Computer football
games fall broadly into two categories,
management Sims and arcade- style action
games. It's to the latter that Anco have
turned their attention, and their attempt
Otters a variety ol features including a new
and highly realistic ball control system
Gone is the bizarre ability to keep the ball
super glued to a player's toes, now it goes
oft In the direction last Kicked and keeps on
going. It's up to the player (of course) to
direct it (hopefully) goafwards
It's this reworking ol traditional computer
football ideas lhat dramatically pushes Kick
Off 5 realism to far greater heights than has
been achieved belore Now you've REALLY
got to work to get the ball in the net!
All this is helped by the presence of a
large number of moves including 8-way
headers, ball chipping, dribbling and can
non shots literally Hying half the
length ol the pilch. Four types Of
team formation and five skill lev-
els provide game variety — the
higher the team skill level the
taster the team moves and
the greater us accuracy. On
International Level the
speed of play is frightening
ly fast — the independent
skill levels mean an expert
can be handicapped when
playing against a novice so
as lo even things out-
Fouls, player injuries, red
and yellow cards, corners,
penalties, throw- ins — they're all
there, the only major omission
(other than action replays) is a referee
One of 15 types of ref with differing levels
Untidy in places with sprite flicker and
basic m-game presentation. Kick Off ts
otherwise technically impressive with
very fast-moving action coupled to
lull-screen scrolling. At ten pounds
(which Anco would have liked, but
some chainstores preferred a higher
price) it would have been superb value
for money, but it's still a great buy.
STAR
PLAYER
of leniency keeps the
match under control
(the leniency level
otherwise known
as the blind-
ness' factor)
Whistle
blowing, the
booking of
players,
awarding of
corners and
the like is all
done without
the ref having
to walk on.
The great
thing ahoui Kick
Oft is that ai ALL
times you're in total
control of your players"
actions The new conirot method takes
time to grasp but once learnt, the game is
as rewarding to play as Micro Prose
Soccer, if not more.
Like real life, goals are hard to come and
As usual with football games, the
graphics aren't much to write
about and a still frame does no
justice, bul now moves and fancy
footwork in Arte as Kick Oft make
this overhead football frenzy
game the best f 6-bil simulator
we've seen so far
both teams would have to work hard to gain
them — uneven play is catered for with
both sides having independently selected
skill levels.
The speed Of Kick Off is remarkable,
beating all before it easily, and with the true
concept ol bail skins adding a wealth of
realism to the game Kick Oft the best 16-brt
soccer simulator yet
JjiS2>
T
£19.95
Much the same as the ST game
wtth the scorellne intruding Into t
pitch Speed-wise Kick Off can't be
beaten and is at times trighleningly
fast moving — true football skills a
needed in every sense of the word
lly
"nTTrrrrr
TTrrrrrrr
OTHER FOR MAI
Amiga owners can have a game
computer loolie for the same entran
fee of £19.95. out soon
e of
a nee
32-'l 08 TGMTX0 19:6-89
16-bit bu rgiar nos talgia
RAFFLES
The Edge
■ enamed from its previous 8-bit
release of Inside Outing, Raffles
provides diversion for 16-bil klep-
tomaniacs . Dotty Lord Crutcher
hid all his valuables before incon-
veniently popping his clogs (in the popu-
lar vernacular), Even Lady Crutcher
couldn't find them, so she's lured you, a
thief, into tracking them down for her.
In an isometric 3-D environment, you
can pick up or pull virtually any object
you find — glasses, chairs, plates and
so on — In order to reach the grieving
widow's diamonds. Your lask is hindered
by surprisingly dangerous canaries and
mutant mice.
Knight Lore- style arcade adventures
are rare 16-bit beasts, but Raffles will
Raunchy Raffles runs rampant
'round rectangular rooms rite with
rapid rodents
probably only interest ihose unfamiliar
with the game format or ex-fl-bn owners
wanting a trip down memory lane.
Competently programmed, it's largely
unthrilling to play: burglary isn't as excit-
ing as you d expect.
peedball
Imageworks ■ £9.99 cass, £12.99 disk
UPDATE
TQM update 87%
zrom 16- to L ion's as hot
K
ATARI ST
Chicago '30s
TQM update 40%
ATARI ST ■ AMIGA
Battlehawks 1942
the
TGM TX 019:6-89 33' 108
Reviews
Time to outrun the patrol cars again in.
THE DUEL - TEST DRIVE
Accolade
eah, you dreamed ol owning a
Lamborghini, Testarossa or a
Porsche 911 Turbo in the original
Test Drive, but now Accolade have
bettered themselves in offering
you the chance to burn two of the fastest
production cars in existence — the
Ferrari F40 and Porsche 959'
Firs I choose which wheel of these
dream machines to slide behind (in com-
puter racing mode you also choose ihe
Opponent's vehicle). Then decide whether
or not to race the computer, or try to beat
the clock on some of the most tortuous
roads ever designed by a sane man.
Whichever mode is chosen, gear chang-
ing is one of the most important
considerations in this
game
Next
comes the
skill level
setting
from the twelve
available ranging from chick-
en headed wimp automatic transmission
mode {nine-tenths of us at TGM) 10 the
real macho pro who goes ail the way and
risks running the gauntlet (like Robin iron
man Hogg). Test Drive II has three differ-
ent roadscapes to race along: the desert
with its hoi burning sand, a scary moun-
tain route, (don t look over the side of the
and a gentle Sunday afternoon dod-
dle along a pleasant tree-lined country
road,
The Ireeway isn't entirely free to tear-
aways, however, because the cars, vans
and police cars have been transferred
over from Test Drive to cause you aggro
and annoyance. The cops are the biggest
pains They have two methods of catch-
ing loonies like you. First is to give chase,
and it's your decision whether to pull over
and get a ticket (not advisable), or out run
the dude. Second, you occasionally see a
cop standing at the side of the road, again
pull over (or the ticket or run lor it.
At the end of each level you have to
pull up at a gas station, but don't over-
shoot it because the walk back if you run
out of fuel incurs a hefty penalty,
The Duet — Test Drive If doesn't add
anything special to the racing game
genre, but who really cares when it's this
much fun'
Life in the fast lane
As in the original score screens
after a section inform on your time,
average speed, score etc (and those
of the computer player if applicable)
Depending on your performance
several caustic comments are hurled
at you by Ihe computer. Five fives
are provided at the start, and if you
whack a car or are penalised you
lose one. though if you make it to
the gas station a life is added. Life in
the fast lane is tense, but its great
tun, just like Vw Duef-Te^t Driv& II,
Price
TBA
Test Drive was tet down with sparse
graphics, vroomy engine noises and
doubtful testability. But with three sce-
narios {a data disk soon available)
very impressive cars (also subject to a
data disk), and heaps ot gameplay. this
initially frustrating racing game Is one
fans ol Test Drive shouldn 1 be without,
34 108 TGM TXO 19:6-89
»>^
KB
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^;^;«
«>'
v*S<V-
■ i
IB MS?
■1 9
IW#*U»o"*Mf< t*Wy «Wttt*W**.C***ii*»t*l«*(^ira,»«GommoWf**w^ F«rr«" fi"v »***
C*»» .h< I i»**MOW». **
II you thought Tr iff ids were pretty
nasty, you're in for a real shock when
you play this arcade strategy game
The animated plants called Arboaraal
trees grow and descend qreepily,
sending out a deadly virus towards you,..
So is described Archipelagos a cross-
combination of Tne Sentinel and Virus but
lar more surreal. The land beyond our
dreams is made up of many islands where
lite is not in a form as we know it Floating
in mid-air you take on the physical form of
the explorer of the 9999 islands.
In the world of Archipelagos (he obelisk
reigns supreme Like the Sentinel ol eons
past, the obelisk is the focal point for all the
energy of Ihe land and at all limes the uW-
male foe The obelisk Seeds oft the very
land itself and is kept alive through stones
scattered around the metaphysical land.
To deleat the ruling leviathan all the
stones around the isle must lirsl be
absorbed — a la The Sentinel. This is easi-
er said than done when situated on lower
levels but with Ihe advent of Ihe higher lev-
els stones on separate islands need to be
connected up to form a chain".
Once all stones are destroyed a timer
ticks down and the obelisk is now vulnera-
ble — just move to the black monument
and absorb it to complete the level before
time runs out (otherwise the obelisk kills
you}
The trees around the island are deadly.
as they rise and fall they literally advance
towards you step by step. The virus they
spread is lethal to walk over, so too are
the trees if they catch you. Keeping on the
move is the key to survival, that and
the speed needed to absorb stones before
the trees spread their virus everywhere.
The islands are viewed in the familiar
3-D form with a cursor used to point to
objects around the world and either move
to them or destroy them. Movement around
the land is for much of the time an unhin-
dered process, water forms a barrier
between islands, which can be bridged by
creaiing land — creating land costs energy,
but to replenish lost energy Island (lowers
can be collected
This is an easy enough concept lo grasp
but with the many new levels come island-
eating creatures, the Necromancer and
Blood Eggs spewing forth the deadly virus
in a lethal fountain. The Lost Souls of past
explorers also wander aimlessly around the
island.
The landscape gradually becomes more
convoluted as the explorer moves onto new
areas, with isles needing to be reached by
creating causeways. With limited energy
and lime, things can get very tight later on
Success on the Drat few levels may be easy
but death on the later levels is easier still.
Wiih every fifth level (for the firsi hun-
dred levels only) the landscape changes to
a more familiar island shape (look out for
the EasiEnders map. the pig and the Wheel
early on). Like The Senttnel, ihe weird
nature of the game fuels the strange appeal
and enhances an already surreal atmo-
sphere, trom this stems the game s weird
but compelling appeal. Things start off easy
with no more than slow- moving trees to
avoid bui the later levels are where the
challenge lies, making The Sentinel look
simple in comparison.
Archipelagos is a compulsive game con-
taining some highly-compelling and very
abstract elements. One to grow into,
£24.95
AMIGA
90%
Slightly faster movemeni is unn<
sary with this type of game but ap
ciated nonetheless Graphically
change but with an atmosphere
good it doesn t need heavily blltter-ori
entated, masterpiece graphics. Pl.n
this game in a dark room and becomt
tolaliy immersed in the world
Archipelagos, a game which make
The Seminal look like a non-starter
Mapping humour: quire a few of
the archipelagos can took familiar
E24.95
The animation of movement arour
the isles may not be as smooth
Dark Side but you don t need lo be tat
on your feet to play A/chipelagos, jus
plan where you go carefully! The bar-
ren landscape weaves an odd spell
Its creation of atmosphere, elements
of isolation and fear quickly emerge as
the enemy draws near with you always
in their sights.
OTHER FORMATS
A PC version is nearing completion.
Watch out lor an Update soon.
36 100 TGM TX019:6-89
on 'J? DAY
PC
Echelon
#"\i n r Tt ti nc
TGM TX 019:6-89 37/100
Reviews
A case of the genes being too tight
BIO CHALLENGE
Palace/Delphine
I he principles of evolution and civili-
sation slate thai the human mind
and body increases in sophistication
and efficiency as the centuries go
by Producers Delpbme Software
have more alarming ideas about mankind's
future, Successive generations will have
weaker genes, composing an evermore
puny physical being, so that eventually man
will be too feeble a creature to exist
A solution may be found by scientists,
but at the time this game is set. biologists
and physiologists have failed to stop the
downward spiral. However the human
race still lives. A method of interfacing a
brain with a robot has been developed so
thai people may live in metal bodies But
the mmd -to -mechanism device has not
been fully tested.
The player of Bio Challenge is a KLIPT
— the latest and most complex of androids,
now under guidance from a human brain
The test task is divided into six levels, each
divided into between one and six worlds
The basic aim for each is to collect four
pieces of an amulet within a time limit,
using floating telepon devices to jump from
world 10 world. The job ts complicated by
small drone craft which Hy past in groups,
but these are easily destroyed with the
KLIPT s rapid spin move. Making contact
with these, or any enemy, though, causes a
loss in the KLIFTs life Hud — oil.
Much more difficult to eliminate but vital
to progress are Guardian's Creatures.
These traverse the ground of the scrolling
worlds, below Charge Slabs (platforms).
The Slabs can have one. two, three or infi-
nite charges on them. A charge is used up
by lumping onto the Slao then somersault-
ing on iL or by lumping upwards to hit its
edge, when also has the effect of knocking
the Slab sideways When a Slab has no
Off at a strong KLIPT for a breath
of fresh air — unusual graphics
from the ST game (both screens}
charge, il falls lo the ground, hopefully lo hit
and destroy a Creature
Atomised creatures always leave behind
an object: a piece of amulet or their energy
tanks, The energy capsules are needed lor
the end of the level, but as only four energy
capsules can be carried ai once they can
be Stored in a targe sphere at the beginning
of the level.
Creatures sometimes cause the sum-
moning or a cauldron. These appear at sel
positions along a level, and give bonuses
o
£24 99
Graphics are simitar to the ST s, bill
appear to be expand sideways a Utile,
and definition, perhaps partly because
of this, Is scruffier Music is very good,
(hough, with unusual samples com-
posed within a lively and futuristic
melody.
according to their colour (see box).
Once all lour pieces of amulet have been
collected, its a run. jump and a spin lo the
large sphere where the deposited energy is
collected This is needed to tackle the
Guardian (aka the big end -of level nasty),
who lurks underground, Here the KLIPT
can transform into a Hying cannon and use
the previously gathered energy capsules to
fire bullets ai the monster
It's strange that the only blasting m the
game is at this point — the scenario and
landscape style is one thai most program-
mers would use for a gun-toting android
shoot-em up. or perhaps a progressive
beat- em -up The rapid spin method of
despatching the bad guys is unusual, and
when combined with the use ol Energy
Slabs, makes for intriguing gameplay
Being able lo move Slabs (and often hav-
ing lo) requires thought and some skill and
strategy, particularly as the Guardians
Creatures change movement patterns from
level lo level
Bk> Challenges gameplay is a breath of
fresh air. both original and fun 16 bit own
ers longing for a change can find 1 here.
5000 bonus points
green armour —
•man bomb effect
extra life
expand* oU lank to
HuMi
r*d armour —
increased spin speed
£19.99
Neat introductory sequence* show
metallic shell spread over a talk
human and a speaking face Iranstor
Tron-like, into a robot's featureless
mask, In the game, the KLIPT is com-
pactly designed and very well animat-
ed It's odd (fiat the robot s movement
reminds us ol Typhoon Thompson,
because the sound effects are
similar in style to that highly playat
release, although (he music is
improvement. Scrolling is smooth <
backgrounds lack great detail but
nevertheless atmospheric
OTHER FORMATS
II is unlikely that any other versions
Bio Challenge will be produced
ons of
38 108 TGM 1X019:6-89
va;vj!vn u
Cunning stunts for another fall guy
DANGER FREAK
US Gold
ou remember Colt Seavers The
Fail Guy. Lee Majors in hs trendy
leather jacket brffing the bad guys
and performing all those seemingly
impossible stunts Perhaps you also
remember Elite converting him into an old
8-brt game. No? In wh»ch case you might
find this Rainbow Arts/US Gold release
refreshingly original.
The aim of the game is to complete three
levels and emerge at the end in one ptece
(if you don't do this the movie director will
send your earnings to your next of kin)
Level 1 sees you astride a large and
powerful motorbike- Three lactors are
against you as you scream off down the
road, an energy level slowly depletes when
you hit objects or stray from the road's cen-
tre An inevrtable timer ticks down the sec-
onds left to complete the level, and finally
each time a particular stunt fails the director
calls a 'cut' . These obviously cost money
so an allowance of eight are made, and on
the eighth such offence you're deep-sixed
(removed).
Next its mto a sports car dnven by a
beautiful young lady — but no rest, listen to
the sound of rotor blades ... Yes Thai's the
idea — climb onto the car's roof and grab
hold of the rope ladder before the car
crashes into that brick wall that's looming
up (don't worry about the girl, she's a stunt
person too).
In the second section, on a jet bike, you
to skim across the waves, but logs, buoys
and the occasional nasty Jaws-type shark
can thwart your chances of fame and for-
tune
The final level lakes place in the clouds
where, under a nitty Biggies flying helmet
you have to pop balloons (we haven't yet
worked out why), avoid low- flying eagles
and fire-breathing dragons.
The «dea behind Danger Freak is neat,
but m practice the combination of tough
opponents, annoying I y-piaced objects and
tricky vehicle control conspires to keep
you on ihe first screen indefinitely Once
the first level has been completed a frus
gly playable game emerges, the only
question is how long will Danger Freak
hold your attention
rice
TBA
Despite the obvious graphic and •
differences, playabiltty is similar to the
C64's. Rainbow Ads have come up
with some good games. Denaris
{reviewed TGM 017) for example, and
luckily they havenl damaged their rep-
utation too much with Danger Freak,
But still, try before you buy.
Stunting astride your C64 bike
99
cass
£14.99 disk
The small blocky looking sprites
first sighting don t bode well for this
game and tricky controls also give you
a vaguely unsettled feeling. But it must
be said that after a while Danger Freak
does tend grow on you, so short-term
playabiltty is assured.
OTHER FORMATS
Work on PC and Atari ST versions are
under way. more news when
receive Ht.
AMIGA ■ ATARI ST ■ AMSTHA0 CPC
Pac-Land
GRANOSLAM t&-bil £19.95, CPC
£8.95 case. £14.95 disk
MOOS
Mr
•swns fr and
:! 16-bll Outir
M
me Amiga «nicf> *or l go down *«■ m
the Am»g
game's appc-
s»ons kx
Am strati Psc bouncy but
scrolt-f&ss in Pac-Land
out wnr i ooiour at wa
omuch
TGM update: Amiga 51%
Atari ST 53%
Amstrad CPC 65%
COMMODORE 647128
Xenon
LBOURNE HOUSE £9.99
inageo to r
looks qufl Gommo
r on COli
n the Spec
xjgh but
itfing ycv cou-
out none of
Update 82%
*4 p ► 4...A.J ► ► v-
en we
•lamUr'
ill IM
t I M
ffl
TGM TX 019:6-89 39 108
Reviews
Can American TV shows get any worse...-:
THE RUNNING MAN
Grandslam
he year is 2019, Ben Richards is a
young police officer on crowd con-
trol duty in downtown Bakersfield
But when the order comes through
for all units to open lire on a group
of unarmed protestors, Ben refuses to
cooperate and is arrested himself.
Faced wrth the choice ol spending a long
time m prison or appear prime time TV's
The Running Man — a favourite show
where Innocent people are dubbed crimi-
nate and hunted by bloodthirsty hitmen for
the enjoyment of the crowds — Ben
chooses the latter.
He s dubbed The Butcher Of Bahersfiekj
and thrown righl into the centre ol the pro-
ceedings as the grinning Iront man says
ITS SHOWTIME
in The Punntng Mans five levels the
audience want blood (the contestants if
possible) and so plenty ol aggro laces Ben
as he fights his way to Killian the TV sta-
tion's ruthless boss. The action takes place
over a horizontally scrolling parallax screen
filled with platforms, head slopping
chasms, dogs which have to be kicked (and
make a whimpering sound when you do),
and of course the stalkers — the mean
mothers who enjoy nothing more than
bringing a Ittlle pain and misery into the
unfortunate victim's We,
As Ben is bashed, battered and generally
knocked around his energy level drops, but
weapons can be
picked up along the
way lo return some
of the tender loving
care, and some ener-
gy s restored by
booting the mutts,
although it's better to
wait until a levels
and where full
strength is regained
if you successfully
complete a puzzle
sub-game.
Two circles appear
on screen, each with
eighi smaller circles
set in them, rather
like a telephone dial, Icons sit in these
smaller circles and the idea is 10 match the
left-hand dial icons wt|h those on the right.
A mmute is given sixty to complete the puz
zle, with ten seconds subtracted on each
successive level
The Running Man boasts greal music
The Screaming TV auefipnc#
(above} wait for the action to
begin — which ft does (below)
and a brilliant digitised animated stan
sequence, but the gameptay sags Largely
to blame is the control ol the beefy charac
ter {Schwarzenegger? Doesnt took much
like him... {i. which is terrible. Much of the
time Is spent vainly waggling the stick trying
to gain the movement you require
£24:95
The old saying (paraphrased), pretty
graphics do not necessarily a great
fne msketh certainly applies here.
1 makings of a good game are
re, but they have been spoiled by
frustrating game play and poor control.
OTHER FORMATS
Spectrum (£8.95 cass. C12 95 disk).
Amslrad CPC and Commodore 64 128
{both C9 95 ca« Atari ST
and PC (£24.95) versions arc to follow
rapidly. If the control problems experi-
enced on the Amiga version are
Improved, it's like!,
will turn out a better 8-bit game.
■ ranching out from their
Commodore 64 roots. Thalamus
have converted their first ewer
game — an original creation by
Stavros Fasoulas. Aliens growing
concerned over the technological
advances of ihe human race dabbled with
the "Star Wars SOI programme in an
attempt to start World War IIJ. A careless
pilot crashing near the North Pole let slip
the plot and gave rise lo Operation
San x ion.
Travelling rightward in a laser -equiped
ship through scrolling levels, a plan view of
the action acts as a simple radar system.
giving a hrtle advanced warning of
approaching attack waves. Occasionally a
P icon can be picked up to gam increased
Boogie again to an old fave from another universe
SANXION - THE
SPECTRUM REMIX
Thalamus
armament — very useful for the end-of-
level bombardment of alien craft. This is
very useful at any lime in the game, in
fact, as Ibis is the Pretty Bloody Difficult'
remix, in our opinion! The C64 original was
a tricky shoot- em- up, but In the Spectrum
version resilient aliens speed relentlessly
toward your flying pea -shooter and fire
with frightening accuracy. And once screen
space has been taken up by the radar and
status panel, there isnt much room to
manoeuvre — lives drop like flies.
A quality shoot 'em-up. but one tor the
toughened gamesplayer. the very patient
or for masochists.
The Commodore 64 version of Sanxion
Is now on Hewsons Hack-it label,
priced £2.99.
£
the redesign, the Sanxion ship losl
rocking motion, but otherwise the
graphics are a competent mono-
chrome translation of thoir detailed
C$4 selves. Scrolling is smooth and
the 128K music Is a fair rendition of
Hubbard"* acclaimed piece-
40 1 08 TGMTX01 96-89
A WHOL€ N€ W WORLD
OF ACTION AND ADV€NTUR€
TYPHOON OF STEEL™ The ultinui*
ABmUnoti if Squad Level Cofcbit in the
Aitan. Pacific and African Th* atrti of the
Second W«U W « Tali highly detajled
lUowvroulorrLgtil
tntut ^"■f^B*
The fienbU cwtrucfeon **t feature mi Mi I
play m to recreate my conbttl fceelriag
American, japan*** German or Brttiah
icere*.
BATTLES OF NAPOLEON™ A
caper* adetaeed war game ad * full blown
construction set Build row own map* with
OVER GERMANY™ Start owl
nusoou ui Utah giaduatiag lo Br*
died iiucf cf Europe. Sharpen ye
ha» highly detailed gam Qe* terrain options, « let the oorapoter crew'i efficMtw? ud ejcperieace aatil yoc
iadiTidka]haR}nl«i*« generate * rnrjdoea scenario. Create the pil*twBr7tntourt«mibal acton a* part
C
. of your choie* meeting the
irqvirKntnci of y«ar n*ctiB(f i
Oi if yon wish to git straight to Ik*
cktw from the May pre- mid* munoi
64/12S DESK £24.99
luch u Waterloo. QwtiT Bras, Auntwdt
and Borodino
CAM £4/ 1 2a I>fSR £24-99
ST
of 306th Bombardment Croup - Am* net's fint
cwageou then lo take to the skjeeeeer w
torn Germany. Complete 25 deadly "*— *~p
ud ihe honours an your*
CAM 64/JJW DESK £24,99
IBM PC DISH £29.99
G
ID
ETC
™
PC £29.99
ur a I CD
I? A
TTALIOh
Reb*] Charge «l
Ctucfcamauet recreate* th* CeeJedeniei last
oflenxlTt of th* CnU War. Played on a
*4 * 54 square grid.
Tht garae cake
played ai 1 of 3
I*t*U of difficulty
•ltd iii a nun for
SONS Or LIBER TV" few d Liberty
enables Ttni to recreate 3 battle* from the
American War of Independence The Battles
of Banker Bill, Manacrath and Saratoga
on the
KJ player* of th*
■ ££»"• AT
DE • COLC
Ql
SHILOH™ The battle of Shikh was a
seesaw f*tat that could easily km been
■ Union defeat or victory. Now, yw
lethe
popular
introductory,
intermediate
ind advanced
3UEST
. ei-wem
CA
CBIM 64.126 DISH £24.99
~ DISH £29.99
i»m PC DISH £29.99
47AM AMfCA £29.99
There's a world full of opportuni ties with SSI -the dramas of
the past, the mysteries of the future, gathered together
to form an unrivalled collection of role playing
fantasies and all action simulations that offer a new
dimension in computer entertainment.
V/ICTM AXA . nCDKA A
ofGrani'i i i i i
ftajWMtt trial - A rV
and taia destiny
3GER • GEi
ICE ■ COLC
I B M PC
DISH £29.99
CAM 64/129
DISK £24.99
"IGERS II
THE
COMPILATION
E XC
OUT.
GAMES IN
. OWE
SPECIAL PACK
n**™ ^hw^rp i imiti»d £ Central Street Manchester M2 SNS ■ Telephone:
IGA
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ATARI ST
6633 Telex: 669977 OCEANS G Fax: 061 834 0650
Reviews
Thanatopian accountancy's plain boring, so it's time for some...
BLOOD MONEY
Psygnosis
■ megabyte frames o( animation on
the baddies are not easily ignored
Blood Money is a game that shines
wilh the latest, and best of
Psygnosiss superlative presenta
tion. The opening sequence has arcade-
quality tumbling asteroids and excellent
muse including Loadsamomy samples,
There's no way a game can live up to such
a great mtro . . oul Blood Money does
The scenario features Alien Safari
Promotions, the supremely daft concept of
future holidaymakers going on a shoot em-
up tour of four alien planets where the aver-
age lite expectancy is a couple of seconds
You re the usually dutiful son Spondulix, a
Venusian studying accountancy on
Thanatopia 32 and just about lo blow your
parents money on said Safari.
200 credits gives you a choice of two of
the four planets to visit Planet one is
explored by helicopter, and is largely
mechanical wrth gun turrets, walkers, rockei
silos and so on Planet two *s completely
different, requiring a submarine to blast
through jellyfish, crabs and enemy subs.
Complete these levels wiih enough cash
and you can go on lo planet Ihree — an icy
planet with oceans you zoom over in a jet
pack equipped spacesurt — or planet four,
blood -and -guts time with you in a space-
ship.
The graphic styles of the levels are com-
pletely different . and utterly impressive To
start olf with the scenery scrolls honzontal-
ty, but occasionally «i switches to vertical —
which can be embarrassing if you're hug-
ging (fie roof at the lime!
At certam places in the worlds there's
equipment lockers, pop ms«le one and you
get a choice of various add-ons. They all
cost money of course, which is earned by
shooting aliens and collecting the coins
they drop. Products are in short supply, so
AMIGA
90
David Jones's programming has pro-
duced time and power for lota of fully
animated enemies, and Tony Smith
has certainly made use of it with con-
sistently top-notch aliens and great
backgrounds too. Even if game pi ay
were not so addictive, trying to see yet
more of the graphics would keep you
playing long into the nig hi. Sound is
excellent, there's a top quality intr
track, ami good in-game music
sound fX. The perlectiy smooth
apparently effortless way everything
moves, even in two-player mode.
dsHgtit
intro
and
hing
Is a
it two are playing its a race to get the last
Neuron Bomb in stock.
Addons include upward or downward fir-
ing missiles, rear -firing missiles, long-range
missiles, bombs, speed ups, extra-energy
and extra lite. Needless to say all are need-
ed, because this is one tough blast em-up
Programmer David Jones's previous
game was the unoriginal, but nevertheless
highly enjoyable shooi-'em-up Menace.
Blood Money is lougher, better looking
more inventive and even more playable. In
one-player mode its great, in two its
incredible fun with players either rushing to
grab coins and add-ons or, more sensibly,
providing each other with covering fire. The
only slight drawback is the pnee — £24 95
is a lot lor a shoot em up even it >i is prob-
ably the best around.
OTHER FORMATS
Work is progressing on an Atari ST
version, but Psygnosis say thai they
are working to the lull capacity of the
Amiga these days, rather than just
make games which are suitable lo
both machines, so there may be some
general differences between the ver-
sions — we wait to see.
I
TGM TX 019:6-89 41,'1 08
Reviews
Kick sand California-style
KINGS OF THE BEACH
Electronic Arts
nai ontinumg in the* recent healih kick
I (you had to be fit lo SAcafe or Oie .-.},
I Electronic Arts bnng us anoihef all-
I American sport called Beach
■H Volleyball The first task is to head
tof the registration point — you can t miss
it. it's a dirty great tent in ihe centre Ol the
screen
Here a leggy Califomian beauty almost
wearing a bikini greets you and asks
whether you want to play either Randy
Stoklos or Sinjin Smith [not exactly prepos-
sessing names, but whai the hell — this is
California).
There are two playing modes: coopera
(we and competitive. In two-player mode
cooperative means both players are on the
same side Now set the drtficutty level, turn
the sound on or oft, enter a password (if
you have won a Tournament) and return to
Kings of Ihe Beach is great fun, once
the practice courts have been visited a
few times (Ihe first few attempts usual-
ly end with you collecting a lac* lull of
sand). The game is very colourful and
contains some amusing attention to
detail such as players brushing the
sand oft themselves atter taking falls,
or venting frustration by kicking the
■and In annoyance. And. for this coun-
try at feast, Kings ol ihe Beach Intro-
duces us to an unfamiliar outdoor
sport.
Practice courts have been thoughtulty
provided allowing voJieybalhng skills to be
honed Bumps (a defensive move where.
with hands clasped the forearms are used
to defied the ball as it rockets over the net
and is about to hit the sand), sets {position
the ball near to the net) and spikes {a
punch with clenched fists to send the ball
last into the opposing court) can aU be per-
formed against a computer controlled
opponent until you feel confident enough to
tackle either a match or a tournament.
In matches — usually the best to start
wrth — after one game the winner takes all-
You're presented with a 'court' comprising
a net, referee perched on top of a
skyscraper ol a chair and four players (two
on each team). The first team to score 15
points is deemed winner
Tournaments require three wins in order
to move to the next beach, which may be in
Rio, or Hawaii, or a number of exotx: loca-
tions where you can show off your prowess
and impress the volley dollies.
t ( I V Ik- V I ' l-l I U i
POWERDROME
Electronic Arts ■ Amiga; £24.95
criticism of tbf
proved on the gam
f:irl f ttrinf ;*Fir1 -(<; .. IAS
An RS232-I"
pace vet
44 100 TGMTX01 9:6-89
Gremlin Graphics
■ here's more
irouble brewing
at I Milky Way.
aliens warring
on mankind,
threatening genocide,
you know the sort of
thing. Thai's why
you re at the Galactic
Pilot Training Centre
wanting to become a
a combat pilot
Trainees are given
control of two vehi-
cles: a star fighter and
a ground assault vehi-
cle — and Lord help
anyone who crashes
them.
The firsi thing to distinguish HATE from
other current shoot- em ups is its wel-
come return to the three-quarter view 3-D
format exemplified by Zaxxon. You start
in the star fighter with four lives and 30
levels of gruelling action ahead of you,
Many obstacles lie in your path both
mobile and stationary. These include
ground skimming projectiles, mine bam
ers, intelligent missiles and enemy star
ships,
The aim of each section, apart from
dodging nasties and negotiating the hilly
terrain, is to collect scattered plasma
cells, which have two functions: to act as
99
cass
£C4.99disk
Mild annoyance may be felt when you
are sent back a level once you die
(from Level 3 onwards), but ai least
. is better lhan a longwlnded n
load. The mono graphics thankfully
ise no colour clash, though they do
cause some spatial confusion at times,
I aliens a pain to gel ,
The familiar graphics routine's of
Costa Panayi on the Spectrum
lives (if you end a level with two cells, you
have two lives for the next) and as fuel for
the vehicle you control on the next sec-
tion. It follows thai it's essential to end a
section with at least one cell in tow or
lose a life. The plasma cells are proiected
by a tough shell which has to be shot sev-
eral times before the cell is freed.
HATE is by veteran Spectrum program
mar Costa Panayi of Vortex — remember
classics like Androids i and It, TLL and
especially Highway Encounter. In some
ways HATE reminds us a little of the latter
in both in graphics and payability The
going is tough, but ii you persevere the
sheer pulse-pounding action as the alien
horde swirls around you soon drags you
In, Long-term payability may be more
doubtful
OTHI
HER FORMATS
Commodore 64 128 and Amslrad ver
Kns at £9.99 cass and £14.99 disk, ST
I Amiga at £ 19.99 should be avail-
able In early May. The ST grapr
look particularly great.
With its greater colour capability,
the ST version of HATE looks as
though it s going to be some-
thing special for action fans
Costa Panayi strikes back with hate
HOSTILE ALL
TERRAIN
ENCOUNTER
COMMODORE 64128 ■ AMS7RAD CPC
I AMIGA
The Real Ghostbusters
ACTIVISION 6-bll £9.99 cass, £14.99
disk. Amiga £24.99
Acti
effects). Sow
are grainy and sp-
are g-
Commando
• m
■
airracuve — ano scr
same ■
and iy Ihe
r^ame. nothing special
TGM update:
Commodore 64/128 78%
AmstradCPC T*<*>
Amiga 57%
AMIGA
Airball
MICRODEAL n £19 95
i tor
rol
TOM update 80%
ugh to
TGM TX 019:6-89 45 100
Reviews
complex it may sound, ralher simple and
easy The icon-control system is excellent
and soon becomes second-nature The first
real problem Is obtaining minerals which
aren't available on the Moon; the solution
isn't immediately apparent but once solved
a routine soon evolves o! shipping the
materials home which Is a bit tedious,
Yet gameplay is always compelling
because, in addition to the basic
strategic, arcade elements, there's a big
adventure element _ power plants blow up.
colonists mutate and so on Living long
enough to see what the next surprise will
be is one of the most addictive part of the
game. Unfortunately these adventure ele-
ments hardly vary Irom game lo game, so
MILLENNIUM 2.2 It
Electric Dreams
he first release for the new, original
titles -only Electric Dreams label has
been heralded as a software classic
lo tank with Elite and Dungeon
Master. Playtesters have, apparent-
ly, played tor 30 hours or so without com-
pleting this epic space adventure -
The game begins in 2200. a 20 billion
tonne asteroid has slammed into the Earth
with an environmental impact which would
give Greenpeace a collective heart attack
if the Shockwaves, hurricane-force winds
and molten rock hadn't already killed every-
one on Earth, The only humans left are the
few hundred living on bases on the Moon
and Mars You're the commander of Moon
Base and it's your responsibility to ensure
the survival of the human race. To do this
you must first expand Moon Base, then
colonise other ptanets and moons with the
ultimate aim of re-establishing life on Earth
initially your task seems extremely daunt-
ing Moon Base has just 100 people in
seven, interlinked domes. The most impor-
tant dome is obviously Lite Support, and by
clicking on it you can review the population
status. But this is purely a report screen,
the decisions which affect it are laken else
where The Energy dome, for example, mi
iially uses batteries, and if these run out...
Fortunately there's a Solagen (Solar
Power Generator) Mk I. turn it on and you
get power to activate I he Resource, or mm
ing dome, The minerals produced here can
be used by the Production dome to make
more powerful Solagens, as well as probes,
spaceships, orbital lasers and so forth.
Construction cam siart. however, until
plans have been produced by the Research
dome. Click on this and you can choose to
research all sorts ol hardware, as well as
planets lor colonisation, Only one project at
a time can be undertaken, and to research
planets you must first land a probe on
them.
Probes, and most of the other space-
ships are launched by the Hanger dome
where you can load or unload cargo, crew
ships and even scrap them. Once a space-
ship is launched into Lunar orbit you can
choose to send it to any of the Solar
System's planets or moons _ and there's a
lot. most a very long way away A trip to
Pluto takes several hundred days _ so ifs
as well that beside a disk save option.
TTTTT
1 ! I i * f
KlKlftima&tM'PM
PLAYER
«%-^?
SCMMMIM
ll fyirtHf he
rvMcniMiL .
E3LD
there's an accelerate time leature (you can
click on this repeatedly, and it something
happens a notice flashes up).
In all your exploration you inevitably
encounter an enemy who launches peri-
odic raids against your base(s) Defence
can either be by automatic orbital lasers
Or fighters Launch a lighter and you're
presented with a pilot's perspective ol
battle, wilh a solid 3-D enemy fighter
whirling around you. It's simple, but fast,
and an enioyable break from all the
strategic thinking.
To be honest basic gameplay Is, however
Superlatively atmospheric space
Graphics bring a touch of Stanley
urbick 's via fan to th* ST
once completed {15-20 hours if you doni
want a top score) there's liltie incentive to
play again and rt is a bit easy Nevertheless
Millennium 22 is one ol Ihe most mes-
merising games available, offering the
depth of a classic SF adventure wirhout any
of the wordplay hassles. Highly recom-
mended
"
9.99
Atmospheric sound effects, superbly
rendered sialic screens and a great
icon system add up to one of Ihe best
presented strategy adventure games
around. Played late at night you get a
great feeling of being there', and you
can even blast enemy spaceships In a
fun arcade section. A hue 16-bii game.
46108 TGMTX01 9:6 69
FutureSound 500M
Possibly the best Sound Digitizer around?
In STEREO for the Amiga 500 and 2000.
.Records two tracks Simultaneously
.Separate microphone input with built in
amp
.Samples up to 42,000 samples per second,
20,000 samples per second per channel in
stereo
.Sliding input volume control
.Ribbon Cable attaches to parallel port
.Easy to use software editor with many
features
.Full support for all hard disks
.Support for RAM disks & VIM) devices
.Works with all Amiga operating systems
including 1.3 and the new Fast File System
.Listen to input through digitizer
.Uses expanded memory where available,
up to 8Mb
.Sampling rates up to 56,000 samples per
second if used with a 68020 processor and
Audio Master II software
Available from,
Applied Visions (UK),
Jersey Supreme Works,
538-546 Whippendell Road,
Watford, Herts, WD1 1QN,
Tel:0923 818078
H,H. Marketing Ltd
Brooklyn (loose . 22 The (preen.
West Drayton. Middx UB7 1VQ.
Tel: 0895*444433
SDL (UK) Ltd
I nil 10, Ruvlev Corner Ind Ksl,
Sidcup-Bv-Pass, Side up, Kent
DA 14 5S&, Tel: 01-309 0300
And Ml good AmiiM Dealers.
Only.
£79.95 Inc
A CSA Turbo
68020
For ONLY £295 Inc ?
Hard to believe isn't it ? But its true CSA
broke the price barrier in 32 Bit technology.
Now you don't have to settle Tor a far less
capable 68000 accelerator, you can have
aftnrdabilitv, capability, and speed in one easily
installed package,
CSA\ new 68020 Midget Racer Board for the
Amiga A500, 1000, and 2<HM supports a 6888)
or 68882 co-processor at speeds up to 33MH/,
and is available today.
Programs like Sculpt & Animate 3D or 4D and
\ < ad have been written to directly access the
68020 & 6888 L and may nut even run with a
68000 based accelerator.
r iir further information on this and all other
< SA products please write to :
In the U.S.A. In Europe.
CSA Inc. A.T.H.
7564 Trade Street Jersey Supreme Works
San Diego 538-546 Whippendell
CA 92121 Road, Watford, Herts,
Tel:0923 817549
ASDG (UK)
Announce ProScanLab
for the Amiga 2000.
ProScanLab allows full control of the
Sharp Colour Scanners, giving full 24Bit
colour input and output to the Amiga for
Desktop Publishing and graphic editing.
The full colour graphic output is
compatible with all postscript printers.
And can be output as a file for printing by
your local DTP bureau or direct to your
own Linotronic device. ProScanLab allows
editing of the input so you can pick just a
small area of your Image for output. If
used in conjunction with Gold Disks Pro
Page program this allows you full Colour
DTP with 16.7 million Colours output.
ProScanLab Board & Software mm
ProScanLab X Sharp A3 Scanner £7500.
ProScanLab & Sharp A4 Scanner £3000.
All prices include VAT.
For further details on this and all ASlMi
product please contact. ASDG (Ik)
iCnr , Jersev Supreme Works
SSHSf « 538-546 Whippendell
925 Stewart Street. R(Uld, Watford, Herts.
Madison. WI 53713 Win 1QN
U.S.A. Tcl:0923 818079
^^Business
& Commodore
v computer show
Britain's brightest event for Commodore
computer users is tuck! And there's more to
see the it ever before.
This show has three main theses covering some
of the mapr uses to which Commodore machines
are put There are over 70 key companies who will be
exhibiting their latest products, which means that
just about everything that's new in the Commodore
world will be on show!
Business
Many companies will be demonstrating their latest
software and hardware, specially designed to release
me full business potential of Commodore computers
As well as products for the C64 and Amiga series,
you'll be able to try out applications for the price-
beating Commodore PC compatible micros.
And you'll also be able to attend seminars covering
all aspects of using Commodore micros in your
business.
Leisure
The C64 and Amiga computers are the most powerful
8 and 16 hit micros for producing fast-action arcade
quality games. The range of new software on show
r No vote I Exhibition Complex, -
Hammersmith, London W6
Friday to Sunday
June 2 to 4
tCam-Spm Friday 8 Saturday. 10»m-4pm Sunday
will demonstrate how these machines' power is con-
tinually being stretched, producing faster and even
more addictive games with superb graphics.
If you're a keen game player, you'll find there's so
much on offer at the show you're guaranteed a real
treat!
Education
Commodore micros are now used as educational
toots all over the country With the development of
BBC Basic on the Amiga., and the advent of Desktop
Video (combining TV pictures with text and
graphics!, the range of educations! applications is
endless.
At the show you'll see how the latest software
packages are making real breakthroughs in the edu-
cational sector, and be able to try Ihem out for
yourself,
Special Events
As well as special events and presentations, you'll
also be able to meet some ol your favourite celeb-
rities, and maybe get a chance to talk with them
about how they use micros in their work.
So for a great day out. whether you want to see
what the future holds for Commodore computers, to
buy the latest software or to gel advice on specific
applications, the Commodore show is the piece lo
go. And if you send in the coupon today, we'll knock
E1 off the price of each ticketl
• For the first fime we are offering t (emity ticket
for }Vtt £ TT a/lowing entry tor two edutti and rwo
children - uving up to £7 off the usual entry price!
How To Get TTwri
By Underground Hammersmith (Picodilty,
Metropolitan & District},
By But: 26ft 714, 7Ife 230, 3ft 72, 73, 74
Cer parking facilities mibble at the Novate!.
rcCoenmodore
computer show
POST TO: Commodor* Show Tlckat*.
PO Bom 2, Ettaamar* Port.
South Wirt at. IffS 3£A
Ahh supply
Q Adull ticket* iT £4 1uv«CV> i
D Under 16s licket* at f?MH*6v«f1J I
D Family Ticket ft< F11 lfc*va E7S. I
Total £
G Cheque payable la Database Exhibition*
G PledM debit my Accen/Vlu card no:
I I iM LU I I I I 11 I I J_L. I I
Expiry data [~ £_
Mania.
Addreu.
Poll coda
Signed,..
Admlsaion ml door:
£S (aduttaL
£3.50 {urtdar tSaf
Advance ticket order*
mutt bo received by
Wednesday. May 2*
vmtH. 0«Oth$ Rrrkfl Sho* Holhrv. OSl-Mf »4l
PflfSTR ORDERS KEV *0. THIN t14US3tt
MCHOUWt/mKOM GOLD ORDERS n MAGOOI
Ptt*Mqootocnidi!c*tdvHK»e*t and fait mddtm AMC*
A68Q
Reviews
Bnginally designed in 1976 as musi-
cal comedy called The Kristat ot
Kronos. despite Elaine Page record
log some ol its songs it never actu-
al^ made it onto the stage, For a
long while thereafter the project remained
m limbo, but then 16-bit machines arrived
and the computer game was started,
Unlike most computer versions ot films,
or plays, The Knstai is an uncompromising
attempt to replicate the plot ot the original
rather than merely dressing-up a standard
arcade adventure with some new sprites.
As a result The Krtstal comes on four dou
We-sided disks
The story unsurprisingly revolves around
The Kristal ot Kronos, a mystical object once
contained within the Halls of Love. Acting
under The influence of the incredibly evil
Ono. the weak willed Malagar stole the
Kristal. causing the Halls to collapse as he
escaped. Needless lo say I his didn't please
the Halls oldest resident, the Essence.
which promptly destroyed Mategars ship
and took the Kristal back.
To prevent a recurrence of the previous
incident Hie Essence hid the Kristal tn a
secret chamber that only the pure of heart
could enter,
One such insufferably pure person is
Oancis Frake. whose role you take after a
30-second intro by Patrick Moore. The
game takes place over ten different plane-
tary systems, wiih around 50 characters
with which to interact, Talking with people is
via text input, and the parser is surprising ly
good, even allowing you 10 make improper
suggestions to the various busty ladies —
with unexpected consequences.
But if interaction (ails Wt lime for oomfoai.
with an impressivery animated bit ot sword-
play to engage in. Survive thai and you can
travel to other planets via 17th century
galleons propelled by oars! You stand at the
helm, ready wnh the cannon, to blast such
potential attackers as winged space ter-
mites'
Needless to say the tongue-in-cheek
humour of the original stage project has
been retained to give The Kfistai a consis-
tently amusing touch, which adds further
polish to Its superb presentation Of course,
many a game attempts to get by on good
graphics alone, particularly on the Amiga,
but Trie Kristat isn't one of them. The prob-
lems you face are numerous and fairly
complex, but as yet we haven't encoun-
tered anything irntaiingly obscure
In addition the characters and objects are
always moving around, reducing the prob-
OTHER VERSIONS
An ST version is due fairly soon, while
a PC version making best use of CG A,
VGA and EGA Is a bit further oh, but
all versions will be the same price:
£29.99.
Moore than your average arcade adventure
THE KRISTAL
Addictive Games
lem of repetition. So if you fancy your
chances as a swashbuckling space hero in
an epic space fantasy, this is the one for
you. With such a high level of presenta-
tion, and superbly involved game play, a
£30 price tag seems completely justified
for once.
machine
£29.99
Without doubt this is one of the best
presented games available, compara-
ble to anything Cinemaware have
done. There's a great sampled speech
by Patrick Moore to Start things of J.
good spot FX and a haunting title tune
as well, Graphics are even better with
impressively animated sprites set
against starlllngly beautiful backdrops
which you can fully explore The com-
plexity of gameplay. with some attrac-
tive subgames make this one of the
best arcade adventures ever.
The Kristal is an uncompromising attempt to replicate the plot of the
original stage mustcai rather than merely dressfng-up a standard arcade
adventure with some new sprites — ana it shows in the graphics.
TGM TX 019:6-89 49/108
Reviews
Kicking the bclom out of innocent creatures
GRAND MONSTER SLAM
Golden Goblins/Rainbow Arts
odH CrownguarD, the largest in the
world of GholO. to the setting of this
barbaric fantasy future sport. The
lime represented In the game is Ihe
year 12&47. but the history ol the
bizarre Grand Monster Slam goes way
bach to 10365. when goblins were al war
wtlh humans.
A siege on a desert fortress soon ca/ne
to a halt when the goblins ran out of ammo
nition for their giant catapults, and had to
lire literally anything Ihey could lay their
hands on al the Stone walls. The soldiers
inhabiting the fortress retaliated by throwing
back the goblins' stones, giving them back
their ammunition supply.
Three years later, the two races had lost
the will for war, made peace and (almost)
became friends. In memory of the war. they
decided lo meet every three years to hold
of festival during which they would have a
friendly commemorative catapult fight.
Other races became involved in the tri-
annual competition, qualifying lor the hon-
our by declaring war on the goblins and
humans then rapidly making peace (often
about five minutes after commencing hostil-
ities") Soon all intelligent forms of life on
GholD had heard of the contest and most
were a part of its festivities
Through time, it became a refined one-
on-one knockout {sometimes literally!)
sport Catapults were rejected in favour ol
good old fashioned arm power and the
Tanks, but I'll forget it
unlucky beloms, small furry creatures,
became the ammo. Their part in the games
became more uncomfortable still when it
was decided they should be kicked at the
opposition rather than thrown.
You take the active part in the latest
change to the sport now named Grand
Monster Slam, performing in the boots of a
dwarf, the first time a member of their race
has competed You lace one of the other
seven participants of League One of
1 2847rs championship.
In all matches, you are shown at the bot-
tom of the screen, standing at your baseline
with six beloms spread in front of you.
These are kicked up the pitch m one of
three directions and at a strength deter-
mined by the fire button, The main aim is 10
hick all your boms (short for beloms) away
The wo fid of HodH CrownguarD
and its strange citizens comes to
tife fn this quirky game
ABRAMS BATTLE TANK
Electronic Arts
Brab your lighting gear and be pre-
pared to take battle in the most
advanced tank in its class. EA are
inviting all hunks to blow the hell
out of those Red Rusktes once
more, this time m a Dy nam ix -designed
Russians ahead: it's comforting
to be in an MiAi Abrems tank
game.
EAs latest simulation plunges you into
the action, drama and exhilaration (?) of a
conventional Third World War. Controlling
an MiAi tank, its your duty as comman-
der to lake on the might of the Soviet
Army Ihrough eight separate missions, in
a desperate battle for survival and victory.
Joystick and keyboard driven, you have
overall control of the vehicle: be it driving,
controlling the gun turret, firing or naviga-
tion. This theatre of war is set in West
Germany — and there are a plenty of
actors. But with skill, stamina and the
strength Of possibly the world's finest mili-
tary attack vehicle, you could survive, and
who knows, deter the unthinkable — a full
nuclear attack
Well, you could do, had Abrams
Battle Tank been more user-friendly than it
actually is The biggest problem with the
simulation is that it attempts to simulate
something that has yet to happen. Why
couldn't EA have set the game m some'
thing Ijke ihe Afghanistan conflict, lor
example? And why always against the
from your baseline so that none remain,
then sprint across ihe pitch to the opposi-
tions baseline to win the game, Naturally,
he.she.il will be trying to do the same, so
you must move fast to stop ihe boms
mounting up Knocking the opponent down
with a well- aimed bom gives you some time
to catch up. or hopefully win.
Kicking a beiom into the audience
invokes a penally. After choosing a direc-
lion to jump, a duck like creaiure is kicked
CI 9. 99
A triumphant medieval tune begins t
game. The great composition ai
quality sounds it uses set the hig
standard of the sound track, which
rounded off by samples of crowd ai
grunting players. The graph
this standard; detailed, colour!
well animated sprites and squatty well
drawn profile portraits. Each compel
tor has his her its own character, pa
ticularly the beloms (the stars of the
show',), who quake sn fear or sit bu<
eyed and petrified, depending on yo
proximity, Strange creatures, indeed.
J4.95
if
than Inspiring, wtlh poc
*low. jerky animation. U
■ hen titles such as Dark Side
ihe same graphics
much fa e, Soun
tarty unimpr consisting main
at a horrific, bubbly whine {nupposi
engine noise) which adds nt-.
ind probably detracts, from the overa
atmosphere of the program.
ng.
Soviet Union anyway7 However, enough
with the politics...
Being a simulator, there are a host ol
different key controls, and white most ol
them are generally useful, there are some
which have simply been repeated In other
modes. In fact, il is these admittedty-
impressive — but rather useless — extra
options which go a long way to seriously
Slowing down gameplay
Abrams Battle Tank, while not being an
imperative purchase, could provide a few
lazy hours of pleasure to ardent simula-
tion tans, offering a new angle from the
normal plane helicopter idea.
50/108 TGMTX01 9:6-89
PC
Nebulus
HEWSON £24.99
-
Barbaric sport: tt'a okay tor the
people, but cruet to Boms, Goms
and Lizards? Animal Rights
should have a Uetd-d&y.,.
towards you. II it knocks you down, the
opposition gains points, but luckily he too
can make illegal shots
After each match one. the Revenge of
the Bekxns must be faced. Boms attack
from eight directions (aiming for a ticklish
point) bu! you. as a dwarf sprite, have a
shove-off pots' with which to delend your-
self,
If a league is won (three matches musi
first be won) the Remarkable Six Faultons
are faced I These small lizards sit atop pil-
lars of various heights and you have one
attempt to kick a gom into each laudon s
gaping mouth — |he trajectory of the gom
is determined by fire button depression.
The first thing That strikes you with
Grarjd Monster Stem is the high quality pre-
sentation; great music begins on the trlle
screen before leading you to the menu.
complete with practice options, animated
compeiMor fixtures, and mmiprolile on your
opponent. The actual game is very very
simple, though: just kick the boms as quick-
ly as you can, Being able to knock down
your opponent wrth a shot adds something,
particularly as there's the ability to direct
them, but usually you re too involved with
getting rid of the boms — and avoiding (he
ones kicked toward you — lhai you don t
have lime to aim.
Nevertheless, Grand Monster Siam is a
source of real it limited fun, thai misses out
on payability by excluding the obvious
option ol a two-player game {shame).
Electronic Arts ■ Atari ST £24.95
exwior sp<>ai staircases
ttfytv
a tower- ,&
ng staifcax tche
by erttx1,
to look at and
playable as any of tht
TOM Update 83° o
AMSTBAO CPC
Stormlord
Commodore 64 (cess E9.99. disk HEWSGN £9 99 cass,
m should have hft the streets on
not a straight port ar
■
.epiay ts on the one hand
Irian i5c if ? a
touch sic .
because of a t>u
A lo ade
esgooc
o' the Arostrad, thts deserves to
do very well indeed.
TQM update 84%
s
e approximate release date of May IT
iern. As your
can
h the em-
luakes, swamps,
volcanoes, floods and
wing thei
enemy who' re
even knigr
■•idbu
temy
Game
whili
is a
jmong
of The Greai
>g saw this tragedy, and
benevolently granted lo them Populous
•zines looked at
yet
moretribu*
neat Game allows one or two pi
j a modem connection) to tak>
God or (he Devi! in their holy
.5 500 worlds. Should you be
world a password is given
■ othsr Each
ople.
:gh energy to
;<>nt ol winning an apocalyi-
ti To
must have lots of p
feel a
you
■
(he saum
spot FX.
vith gar; i
ll'S
TOM update
90%
TGM 1X019:6-69 51/108
Reviews
Hifch rewards tor willing heroes
MAYDAY SQUAD
Tynesofl
If you thoughl the SAS were lough,
you obviously haven i heard about the
Mayday Squad When the police,
army el cetera can't sort out a dan-
gerous siiuauon they call one of these
three-mar learns, established by the Umled
Nations Security Council lo combai intema-
itonai lerronsm.
One ol Ihe squad's most ihnllmg mis
sions is portrayed in Mayday Squa<f. the
computer game. The Lutoman Embassy
leader (who is also a gunsman*. commune
cations expert (picks locks, uses computers
etc) and a demotions expert (deals wtih
explosives and deactivating traps).
Each member ol the learn ts controlled
individually (using a pointer with onscreen
direction arrows) and viewed from behind,
(heir head and shoulders are shown at the
bottom of the screen as corridor junctions
and doors are approached in perspective.
The leader is used sjmply to explore and
has been overrun by the previously
unknown terrorrsl group The Red Legion.
The Legion are threatening to Wow up the
Embassy at sundown if their demands are
not met (though quite what ihe demands
are the game tails to say).
Worse still, the Lutontan Ambassadors
daughter is trapped inside, too scared to
leave her hiding place for fear of capture
and being taken hostage. Members of The
Red Legion have already begun to search
the Embassy, so even if the noble building
can be saved, the daughter may be m for a
nasty time
You first view a number C-! profiles in
order to choose the three-man team you
want to guide. Each team must comprise a
cass
£14.95 disk
n
shoot terrorists. The communtcations
expert has a number of functions accessed
from a menu, such as search, use comput-
er and use listening device The demoli-
tions expert can perform special tasks like
laying a booby trap, throwing a grenade
and setting a 30- minute lime bomb.
Coinddentat'y or not, Mayday Squad
plays similarly to Ihe mtenor level of
Infogrames Hostages. Indeed, with the
same sort of Embassy and terrorist plot and
the same graphical viewpoint, it's very like
the French product, However. Mayday
Squad has more than the shoot- and -run
play of Hostages: there's a bigger area to
explore and wilb the two experts' you can
The Squad member portraits on the
selection screen are well drawn, but in
the game background graphics are
biocky and ugly, with terrorists vague-
ly defined, batd with weirdly shaped
heads. Illogical things happen like
killed terrorists simply disappearing
and destroyed doors remaining visual-
ly unchanged. Sound effects are dull
accompanied by inappropriate bleeps.
£19.95
Some cute little character graphi
accompany the variables on the option
screen, and this trend is continued in
the game. While the graphics aren 1
fantastically detailed (the backgrounds
are sparse) they're colourful and car-
loon-like despite being largely unani-
maied. The occasional sound effects
are sampled and the title music is
effectively grim but repetitive. Some
great simulated newspaper pages
round off each game.
7 UPUAf
AMIGA
Crazy Cars II
TITUS £19.95
Apparently httie attempt h
ed sound effects.
Arv
• . ■■
j game;
vides plenty of '
TQM Update 77%
ATARI ST
Airborne Ranger
1003
i.'iiv Ofioiiv '
tactical and a
way lo compens.
TOM update 70%
Is goes so
SPECTRUM
Vindicators
TENGEN E8.99 cass, £14.99 :
trad and .~>ns
•^dicators. Tengen's comp
debut couldn't have been belt*
a to
show off Oomark s newest licence
^ monoc
quickly becomes
Vindicate' - wiped t,
whfc
ition ConstC> Amstradver-
TQM update 57%
do a lot more than just gun people down,
Both versions advance Ihe characters In
graphical steps rather than scrolling in per-
spective, so lhai when a room is entered
(after gaining access by picking ihe loch,
machine-gunning the door or blowing ii up
with a grenade') there's a sense of anticipa-
tion as lo whether there will be a gun-toting
terrorist or two laying in wail1 The game
isn't as slick on the Commodore 64,
though, losing out on the atmosphere and
compelling action, bul it's still a good buy
for heroic soldiers of fortune everywhere
OTHER FORMATS
Atari ST (£19.95) and PC (£24.95) ver-
sions are now available
52 \ 08 TGM 1X019:6-89
Be part
action
MIDI
All the blest hardware and software in the rapidly
expanding scene of micro musk will be on dis-
play, including keyboards, samplers, sequencers
and professional studio software.
With an Atari/Midi setup you can produce top-
quality musk; quickly and simply - editing oui
mistakes in a way that's impossible with live
recordings. So if you're in any way interested in
making music with your micro this is the place to
1 to find oui alt about it.
CAD
Computer Aided Design has grown to become one
of the most important uses for modern computers.
With a CAD system you can design houses, cars
and electron it tin, mis - in a fraction of the time il
would take you with pen and paper.
With the ugh speed and powerful graphics of
Atari micros it's hardly surprising that bigger and
better CAD programs are pushing back the fron-
tiers all the time
And only it the Atari Computer Show can you
see all the Latest systems under one roof.
BUSINESS
Many companies will be demonstrating their taW
software and hardware, specially designed to
release the full business potential of Atari com-
puters.
As well ts products for the 8-bit and ST, you'll
be able to try out applications for the powerful
Atari PC cnmpdtjhh' vrn--.
And you'll also be abb to gel expert advice from
professionals.
DTP
The arl of combining text and pictures is big busi-
ness nowadays because, with a low-cost DTP pro-
gram, you can create anything from a club
newsletter lo a monthly magazine or book.
At the show you'll be able lo try out the latest
scanners, digitisers and super-fast programs, and
get a first-hand glimpse at the way DTP is set lo
develop in the future.
POST TO: Atwi Cvmpvter Show Ttckmto,
>m inhibition*, PQ 8q* £.
rm Port, South tVirrmi Utt j£4.
Supply
Q Adutt tickets «T £4 fwvo fl I f
0 ilnttot 16»l*fca*i»l £2 50 <**¥•£!>.. t_
D family ticket*! til lMv*tfi] €_
Total C
Alexandra Palace, Wood Green,
London N22
Friday to Sunday,
fune 23 to 25. 1989
Fri & Sat: 10am - 6pm,
Sun: 10am - 4pm
The Atari Computer Sbo* is hack - with
many new products and developments* Atari
fcjs grown to be one of the major players in the
computer world, supported by art incredible
wealth of lop quality applications, games and
utilities - all on view at this show.
ADVANCE TICKET ORDER
□ Cheque payable id Database Exhibinons
□ Pleat* dabrt my Acc*s«/Vi«a card no:
Mill I I 11.1
Expiry date: J_
Signed
JL
r
Atari computers are renowned for their ability to
run fast-action arcade-quality games.
The range of new software on show will demon-
strate how the power of these machines is con-
linually being stretched, producing faster and
even more addictive fames with superb grapbics-
The winning entry in the STOS Gameswriier of
the Year Award will be revealed, and severs
exerting STOS accessories will be shown for the
first time
If you're a keen game player, you'll find there's
so much on offer at the show - you're guaranteed ■
real treat!
DON'T MISS IT
So for a great day out - whether you want lo see
what the future holds far Atari cnmpukT us»>rs
lake advantage of the bargains on offer or get
advice on specific applications - the Atari Com-
puter Show is the place to go.
And if you send in the coupon now, you'll sate
£1 off I be price of a single ticket!
SPECIAL OFFER
for the first lime we are now offering a family
ticket for jusl £11, allowing entry for two adults
and two children. So you can save up to £6 off the
usual entry price!
HowhGttlkt
Alexandra Palace is so easy to get to by car,
rail underground nr bus, It has its own British
Rail station, just nine minutes away frum
King's Cross, and there's a free bus service
shuttling between station end show even l n
minutes.
Ifyoti'tetnveliifift by road, the show is only
IS minutes away fan Junction 25 on the MIS.
Car parking is foe.
CATAEASE EXHIBITIONS
AdmHsioo mt door
ttladvtol
C3 50 fund* i$mi
Advance ticket order*
moil h* received by
Wtdneiriiy Juris 14
Namj
Address
Postcode
PHOMt CHOCTS UNG &k** Hoffene .asVJSTMt
NESTU OMOCRS «f V *a» THEN Sl«HCn3
mxtojmumKm sold moats n luoan
tautB0MHe#tlfHimpttan4tu,'>*Sd*<
Reviews
Fighting the thrust of gravity
RAIDER
Impressions
Ida in space Isn't a bunch of roses at
the best ol times. With the general
lack of oxygen, a ten-month wait for
mail and no chance of holidays, lite
could be considerably better. They
could be rosier tor the Empire too.
The imperial Border Navies have
rebelled and taken command ol eight plan
els. and vital pods needed to keep power
plants running on each planet have been
stolen — cue a combined meltdown set to
vaporise the Empire and leave no trace.
To save the Empire, you are sent In a
combination combat craft to destroy all
resistance, recover the powerplants and
replace them in iheir reactors Protecting
iheir own interests with gun emplacements,
the rebels have also hidden each pod from
vie* with cloaking devices. Only by
destroying the guns can you locate the pod,
FHck it up and thrust away to the next plan-
et
Guns are often hidden deep in caverns
and underground corridors — dextrous
thrusting and judicious shield use is all
there is to keep you from scraping the rocky
surfaces or running into bullets And with
the constant pressure of a rapidly decreas-
ing energy supply, picking up fuel pods at
every opportunity is a good idea,
Once four pods are in the ships hold,
you can enter a powerplant and tame the
meltdown By travelling lo the core and
inserting the pods the powerplant comes
back on line, but it's best to make sure you
aren't in the reactor when it does Spark
back into life.
There are four pianei types, changing
from norma! to inverted gravity and limited
visibility dark tones' on later levels where a
hi-tech "torch- is provided, A password sys-
tem allows tor play to continue from the last
successfully restored powerplant. Thrust.
ihe ancient coin-op Gravttar and Otds come
to mind; all are satistyingly simple and high-
ly playable games. Ranter is similar, but
sadly 11 doesn'i expand enough on them,
preferring to rely too much on differing plan-
el conditions to offer ihe challenge — and
it's not enough to hold interest
Ratder tails between stools, lacking
Ctefes sparkle and involvemeni while miss-
ing the chance for greater commercial sue
cess at the pricing ievei ol Thrust Fans of
the former programs may well revel in
Raiders ideas, bui interest quickly wanes
once all eight planets have been visited,
Raiders: some now ideas on the
Oids theme, but tacking sparkle
ound
ol game but the detail in the com
>nd gu< i have been
ITHER FORMATS
OT
An Atari ST version at the same i
•s expected soon.
There's a grisly scene awaiting you at-..
BUTCHER HILL
Gremlin Graphics
■ very war has a hilt — Edge Hill (Civil
War). Pork Chop Hill War {Korea!
and Buicher Hill (Vietnam, according
lo Gremlin) and there must be oth-
ers... Hills are there to be taken lor
no other reason than they're there and the
enemy don't want you to have them.
The enemy camp on Buicher Hills Ihe
target, but first you navigate a jungle river in
a dinghy, grabbing canisters of exlra
ammunition, energy for ihe nagging status
meter and free bonuses,
Hitting the rrverbank, river rushes, lurking
mines (though a swift iab of the fire button
soon clears a path) or getting strafed by
enemy planes loses lives
Arriving at the end-of-level jetty, you
plunge into thick undergrowth where the
occasional enemy soldier or landmine is
encountered — both fatal, but at least you
can blast the soldier. If you picked up a
compass on the waier section you should
be able to find your way around.
In clearings enemy soldiers pop out ol
buildings and trees, and bonus ammunition
and stamina are awarded to sharp shooters
who dispose of them all,
At ihe base ol Butcher Hill the camp can
be tackled by lobbing
grenades into huts
Bui don't let any of
the enemy escape
because given the
chance ihey leg ii off
and call In some
reinforcements
With only three
seclions. Butch&r Hilf may give the irnpres
sion ihat ft s a doddle to complete, bui don t
bet on it. Unless you collect the compass
on the nver section, for example, you find
yourself completely lost in the jungle.
Pictured above: apart from the jungle
section, which looks rather atmo-
spheric, the graphics are dull and life-
less (mainly greens and browns),
which puts the dampeners on game
enjoyment. It isn I quite as playable as
the Spectrum version.
99
cass
£12.99 disk
Colourful, but with occasional flic
and clash, especially on the river
lion The gameplay Isn't hampered too
much by the annoying loading systt
OTHER FORMATS
Amstrad CPC and Commodore 64 128
versions priced £9.99 cass and £14.99
disk will be available soon, with an
Amiga version to follow at £19.99
54 108TGM TX01 9:6-89
Hockey on the rocks
AMERICAN ICE HOCKEY
Mindscape
he growing sport of ice hockey gets
another outing in the computer
arena, following Anoo s simple inter
pretation in Face Off (Atari ST 43%,
■ TGM018).
American Ice Hockey has some vague
type of plot m that the SportTime Hockey
League is going to expand to allow one
more team in each ol the four leagues. You
are the manager/coach/owner of a club,
with the obvious aim of improving your
league position, possibly gaining promotion,
and more Optimistic Still, winning a cup. k
Before a match is played, and subse-
quently between matches, various facts
and figures can be viewed, and those
affecting your team adjusted, Team and
league histories are a list of statistics
(points, matches played, won, lost, drawn
etc), which gradually develop as matches
and seasons are played
Your teams improvement is paramount
so this has its own menu. You have 1,000
trading points which can be used in a van-
ety ol ways. General improvement affects
the whole team s performance (as il theyd
been sent off to training camp}; the more
trading points spent the better. Before a
player may be recruited, a member Of the
existing squad must be dropped, a judg-
ment again made with reference to statis-
tics. The new player is named by yourself,
and his offensive and defensive skills (indi-
cated by bar graphs) adjusted as desired
but only at the cost of trading points
A player can be traded lor one in another
team {once their strengths weaknesses
have been assessed) but usually at the
expense of trading points.
Players playing positions can be
changed before going to the game screen.
Here Stnp colours, match length and num-
ber of players per skJeare altered Control
of your teams centre player, goalie and
coach can be switched between computer
or human control — the systems allow two
people to control different members of the
team.
Coaching allows you to change the posi-
tion of players and playing strategies, while
total power, effective power, offensive
strength and defensive strength are shown
as bar graphs to indicate the effectiveness
(or otherwise) of your tactics,
Arcade sequences enier the game m the
match action sequences, the centre player
!4.99
With its use of EGA. the PC version Is
1 near identical to the ST. other than the
(even) weaker sound due to the PC's
feeble i
audio capabilities.
OTHER FORMATS
C64 out now. cass £9.99 disk E14.1
No others expected.
*
can perform a number of different shots.
with the goalie making a variety of saves.
For sports people who want more than
just a few quick thrills. Mindscape have put
there usual attention to detail in American
tee Hockey Many facts and figures have to
be digested to make decisions; most impor-
tantly, care has to be taken when spending
precious trading points. Then playing
strategies and formations Nave to be
worked out, all before the joystick wiggling
Luckily, alt this is well documented in ihe
manuals (including tips) so with time it ail
becomes dear, This isn t most people s cup
Of lea — the arcade elements aren't partic-
ularly exciting — but sport or strategy fans
should love it
MIX
Operation Wolf
OCEAN £8 95 cass £14 95 c
comoromise . Out ooes the coi
and
nth no
»4 99
le statistics, options screens and so
on are drab but functional. The pilch
graphics are similarly plain end the
stick- men sprites lack detail, although
animation and movement are fine
(scrolling s a bil jerky, though). Music
Is light and effects simple.
TQM update a 1 ° <
AMIGA
Victory Road
99
PC
M update 54°-o
Graphically similar to the ST, the
sprites are a bit beefier and anima-
tion scrolling a bit better. Music and
effects are improved — owners of
megabyte Amigas will hear a wide vari-
ety ol sampled crowd sounds.
A tense moment develops on the
ice in the Atari St version be tow
Times Of Lore
MICROPROSE
Scroti
TGM TX 019:6-89 55/108
Short Reviews
SOFTWARE SNAX
Software Snax is the section
for short reviews, the ones
that came In too late to fit in the
main body of reviews, or which
fell in between TCM's schedules.
Just because they're here
doesn't necessarily mean we
think they're rubbish — just
check out some on this spread...
NAVY MOVES
Dinamic ■ Amstrari CPC
£9,95 cass, E14.95 disk
Two years on and. as its Title suggests. The
sequel to Army Moves is aquatic in nature.
Your mission: infiltrate and destroy the
enemy U-5544 nuclear submarine.
Beginning in a motor boat, Jet-biking
commandos are eliminated on the way to
the immersion point, whera you swim
through shark infested waters, armed
with a harpoon. A bathy scape within the
enemy base is entered and eels and
octopods {plural of octopus y'know) fought
past to gam access to the second load —
the sub.
Here codes are gained from slain crew
members so that the sub's computer can
be used — to open up corridors, stop the
motors, raise the sub, and send a personal
distress signal before the U-5544 sub-
merges — permanently.
Once again. Dinamic's product is saved
from terminal mediocrity by a number of
distinct game sections. Changing vehicles
and scenes prevents boredom and gives
more incentive to complete the mission,
though in common with other Dinamic
games, the difficulty level (perhaps at lis
highest here) may put some off,
Colourful and lively (but blacky) graphics
disguise animalion and scrolling which is
iittfe substandard, but the gory underwater
death sequences are effective. Amongst
the middle-of-the-road sound, there are
one or two good eHects.
Perhaps the best of Dinamic s releases.
Wai/y Moves win find favour with many
toughened gamesplayers — provided that
they don't mind getting Iheir digitised feet
wet,
TGM rating 67%
CHUCKIE EGG II
Pick "n" Choose a Atari ST
Amiga £19.95
Older gamers may remember a simple
platform game called Chuckle Egg, from A
N F Software: ihis is its more complex
sequel Now Pick N' Choose (abbreviated
and's go hand- in -hand with Chuckie
Eggs) have converted it to the 16-bits. giv-
ing hero Hen House Harry a new lease of
life. Harry has to restore order in a choco-
late egg factory gone haywire. Afler dis-
tracting the guard dog, he explores for the
objects required: legg ingredients, toy
parts, ladders and tools
Platforms and ladders may be an aged
format, but it's surprising how much inter-
est is generated. Delimiion is simple, with
bigger graphics on
the Amiga, and both
sprites and bach-
grounds have good
detail — but pixel-per-
fect jumping is
required. Pacey music
urges you on, with the
Amiga voices pre
dictably more profes-
sional sounding. A bit
pricey, though, for
such a simple game.
TGM rating; Atari
ST 60%
Amiga 6Q%
Software ■ Atari ST £19.99
Amiga £19.99
green baiz
red lor I
pool (UK
ted from the '.; m.
Options menu salt
or practice tno opposition, balls can
The
Novice to Steve i
Thepo..
bottom ol I
a cue t> m and shoi direr '
etching Irom thi
■
iy zoor 9, Good or ur
«Kils made can be replayed m slow motion
a hit like watching Ciift Thorburn
The graphics are > . ■ical on both
versions, and (ike most billiard s (bar
Ihcse new tangled 3-D ones), the ban
pockets are other
necessary visual feature is smoot
..'mem and n
slow down ■ olts a*
p with unusual sudd*
poet
(Read in a
stliy whis-
Cering Ted
ov
voic*?):
And wvhiii
a great
shot there
frCim tf
Bother ham
lad
Latest n> a
long tine of
green (and
lue) baize
S tames
ram CDS
117 1 11
56 10STGMTX018
Short Reviews
CHUCK YEAGER'S ADVANCED
FLIGHT TRAINER VERSION 2.0
Electronic Arts ■ PC E29.99
Chuck breaks the sound barrier for the sec-
ond lime on Die PC in whai re effectively an
expansion ol the existing Advanced Flight
Trainer program Four new aircraft have
been added to the simulation of flying test
aircraft including the Space Shuttle (a nov-
elty addition) and. at last, a properly Shaped
F -11 7 Stealth fighter!
An aerobatic team formation! option is
also included for those seeking the ultimate
in group thnlls 20.000 feet up, 8y far and
away a major step above the did Chuck
Yeager AFT. the graphics are a Jo! more
professional in pre-
sentation and even
faster programming
techniques have
been incorporated.
With the speed,
though, comes the
inevitable larger steps
m frame upc
becoming very
nolieeabte in particu-
lar on the lower-end
PCs Life is made not
only difficult but frus-
trating as a re
repeats an
ever present pfot
EGA is. as usual,
used to good effect
— peripheral screens am eacetlen:
most notable being a superbly drawn Chuck
offering belated advice following a crash, A
very welcome feature is (he different
designs of each cockpit Irom the ihreadb.<
cockpit ol a Spad SXfll to the more comfort-
able surrounds of a Piper Cherokee. A pity
most of the fast Jets use the same cockpit
layr,.
Tesi flights were greal fun on the original
PC version and thi? has come across in its
entirely m Version 2,0 EGA is used to
superb effect and the concept of lest flights
OPERATION
NEPTUNE
Infogrames ■ Atari ST £24.95
Amiga £24.95
My name's Morane. Bob Morane. I'm a tall,
handsome and sickeningly suntanned
secret agent and my task is to save the
Free World from the psychotic Yellow
Shadow. (Don't believe it — his real name
is Ming. Doesn't sound so grabomgly evil
when you say it that way, does it?).
Mings building killer robots in intercon-
nected underwater bases. If these are
unleashed the world will be at Ming's
mercy. That's where I came in — at 6.15pm
to be precise, can't remember the day.
I parachuted, complete with a nifty jet
bike. Into the area of ocean known to house
Ming's bases and kicked seven bells out of
one of his henchmen, ft didn't lake long to
dispose Of him or side into my super rmn-
^submarine to search the ocean depths and
desiroy Ming's bases.
EPILOGUE: Operation Neptune is a
tough but fairly longwinded arcade puzzle
game, with pretty graphics and better than
average Jean Michel Jarre-sounding tune.
Really only for puzzle game fans
TOM rating: Atari ST 59%
Amiga 53%
is improved upon with new aircraft,
smoother control more reakstic flight per-
tormance and stick presentation, ideally of
course l hesl to have a 236 or 306
hine when playing
Whens the Chuck Yeager Combat
coming oul EA?
TQM rating 87%
inlocoma AMIGA £24.95
Underwater activity on th& ST
■
TGM rating; Atari ST 81%
Amiga 81%
lame
togn
: >iex adven-
ned
iWarrior.
ie war robot
' f\\ I C
anyc
TGM rating 85%
iaul of Iheir r
YOi.'
controlled b , ter around
ng on the left mc
jghout the game vanoos I
towed by a l-
ons from which yc Med to
^oose wisely and get
because your very own
and
parridpaiion
The over
the anirr uhics wf
rnirxl of b
TGM TX 018:5-89 57/108
THE AMAZING AMIGA . . .
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f£lU0 pott and
AMIGA 500 plus DISK DRIVE AMIGA 500 + 1084S
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The Very First Tutorial , T. V . Modulator, Photon 3 I EKkU/
P.imt, Mouse PLUS additional Amiga Compatible f^f\I iAITD %yf/^\IIrT/^D
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The Commodore MPSiMlf primer presents [be iiik o! she an in do* mtm printers. *TlJi ill iht features o( a printer thai
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lompmbk »ith At*n ( cncwttn
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The Amiga 500 is or* of a new breed of trtnnoiog.c-aiiy
Advanced computers, which ire now emerging as ihe new
manaaro for home computing, tweed around the new Motorola
68O00 chip The AS00 has 51?K RAM and a l Mbyte double
s-ded dak ddve buiH-m It can be connected directly to a w»o>
rang* of monitors, or to a domestic TV set through a TV
modulator Designed with the user in mind, the AS00 features- a
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TenStar Pack
TOTAL RRP:
LESS DISCOUNT
PACK PRICE
£399.99
£24,99
£69.95
£229.50
£724.43
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TOTAL RRP:
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PLEASE SEND ME FREE LITERATURE ON THE AMIGA
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Poslcode
Do you al ready own a compuler
j\ so. wncn one so you OT*fi'»
oin-Ops
CONFRONTATION:
COIN-OP
This month It's Mark Caswell who takes
himself off to enjoy some arcade mayhem
with the newest games. But what's this?
The first turns out to be for toddlers...
Rompers
Namco
From what I can gather —
my Japanese has never
been up to much —
Rompers is your lypi-cal
girl meets boy, falls in love and
gets abducted by a large and
ugly monster story. So. jam-
ming your rather-fetching yel-
low hat further down on your
head, you go to battle.
You atari by standing in the
centre of a Pac-jWa^-style
maze, surrounded by wails
and proliferating keys — along
with a range of attractive ene-
mies. Pear-shaped ghosts
wander around the play area
and pink hippo -like creatures
meander while belching out
dense sheets of flame [stand in
the way and you get frazzled).
However, Our Hero isn't
defenceless, he can shove the
walls to squash helpless bad
dies, and is then clear to pick
up the keys and move onto the
next screen. It's all dean and
cute fun, and a pleasant
change from many of the vio-
lence-packed games in the
arcades recently.
Mechanised Attack
SNK
choose which stubbied hero
you warn to represent you, now
board your landing craft ready
to storm the beaches.
Obstacles between you and dry
land include ships, frogmen,
helicopters even submarines —
all of which do Iheir best to
knock your damage meter up.
When landed, the situation
doesn't improve: soldiers from
bushes and trees blast away
with added venom, It's a tough
task, so Shooting and picking
up extra ammo, grenades and
other items always helps
There's no doubt ihai
Mechanised Attack is another
Operation Woft bui those who
like a Oil Of computerised vio-
lence are well catered for
Hlones of Operation Watt
or Thunderbolt have
always abounded, the
most recent being SNK's
Mechanised Attadt — which.
thankfully, is pretty good-
As usual, you play the pan of
a mercenary (with the option ot
a friend) sent to rescue cap-
tured lellow spies from the
hands of a band of nasty gueril-
las, You musi (ravel to a remote
island and. with the aid of
numerous arms, penetrate the
enemy's heavily-guarded head-
quarters.
Grab hold ot the cabinet-
mounted machine gun and
The Final Round
Konami
m he Fina-I Round is(
8 despite lis title, by no
means the definitive box-
ing game. The aim is to
become world champion, so
choose a boxer and enter the
training camp./
The three attributes to build
up are speed, power and stami-
na, which are increased with the
help oi weights, punch bag, etc.
Once you're fighting fit, its time
for the slarl of your long haul to
the top. An annoying referee
drones on about the rules, the
seconds are out, and ii's Round
One.
All the usual boxing moves —
defensive and offensive — are
available (via three buttons), but
watch the power meter at the
bottom of the screen: too many
hits and you could be down for
the count (staying on the
TGM TX 019:6-69 61/108
Coin-Ops
Super Off Road
Leland
_. hree people can partib-
Ipate in Lelands Super
Oft Road,., so its fun for
all the family, After the
preliminaries have been sorted
out (giving your name, present
day, birth date) a visit to
Ironman's Speedshop kits you
out with a range of goodies like
nilro (for extra speed), tyres,
shock absorbers, rapid acceler-
ation and a higher top speed.
The Final Round
canvas if your power is low).
Win four bouts and you will be
allowed to train and build up
your strength all over again.
The Final Round is noihing out
ol ine ordinary, with some
attractive graphics, and didn't
thrill me loo much.
it a not all hard driving work in Super Off Road,
there are also some sights to be seen!
All vary in price, so some can
only be collecled later on
As the lour pick-up trucks
{always a computer opponent)
prepare for action, you musl
expect a irack filled with all
sorts of dangers; water-filled
pits, huge mounds of earth,
ramps and many tortuous
bends.
Dangerous driving combined
with a few nilro boosts soon
gets you in the lead {although a
quick jab in a friend's ribs also
has the same effect)
Moneybags as well as nilro can
be lound on the track, and
these lop up your flagging
reserves. At the end ol the day
the race will be won by sheer
lunatic driving. Super Off Road
is one of the best multipiayer
games I've seen in a while,
keep an eye out for it
Qven here, in the deepest
recesses of Shropshire,
the sequel has arrived.
Turbo Out Run is a 16
stage Trans-USA race passing
through New York, Chicago and
Miami, before finishing in Los
Angeles. The okf Testarossa
has been bought by Arthur
Daley so Jump into your new.
gleaming Ferrari F40.
Thanklully. Tel didn't get his
peepers on your blonde, so
grab ahold of her and prepare
As with Atari s Hard Drtvin
both a manual and automatic
gearbox mode are offered,
novice drivers are advised to go
for an auioshift There s also
the Turbo Booster of the title,
but it's very prone to overheat-
ing,
The scenery s different and
the car is more of a handlul, bul
basically there's not that much
of an improvement over the
original
AND A COUPLE
OF QUICKIES...
The action seems la have gone
missing in Konami's Mi$smg in
Action, which is little more lhan
a very average Green 8&ret
done. Shove in the ten pees
and control a mercenary in
green combat fatigues at an
enemy airbase, slaughtering
with a commando knife-
Apart from the soldiers, other
obstacles such as mines,
guard dogs and airplane pro-
pellers really ought to be avoid
ed And so ought the game.
We covered the
new Williams
machine Hare In
the ATEI report,
but missed the
pic. Here it is:
lust check out
the admirably
atmospheric
New York sub-
way station
scene... and
remember kids
just say no' to
drugs.
62 108 TGMTX0 19:6-89
BLISTERING PACE
PIXEL PERFECT PASSING
SUPERB TACTICAL PLAY
Whatever your style of play may b*. be it playing th* Long Bail or
playing the S*«P«r, your players will be in position to receive the
rimtl. control the midfteld and tackle an advancing striker
Each player on the field if en individual with a unique
comb i nation of four attributes - Pace. Accuracy , Stamina and
Aggression. Watch out for the Brazilian* at the International
level, they are dynamite.
ull size multidirectional scrolling pitch with scanner
wing all the players on the field.
Option to practice and learn ball control, take
corners and practice penalties
i Skill levels. Inter national to Sunday League. The
levels of both teams set separately. The ultimate
k"llenge u the defeat of the star studded team of
.,«rnation«li by the Sunday League of no ho per*
A super human test of skill and concentration
- One or two players option. * 4 distinct tactics.
ague competition for 1 to 8 players. Load and
League facilities.
rnple controls to dribble, shoot, past, chip or
the ball or do a sliding tackle
ing ball simulation takes account of the ground and air friction. Direction
ng breeze at the higher skill levels
A Soccer Simulator which
is not only accurate and
realistic but is also
great fun to
play
" 9 types of Corner kicks. Penalties, Yellow and Red cards and a host of other features
like player* getting bred by the end of the game, time wasting, injury time. etc.
PLAYING IT 15 EASY
STERING IT WILL TAKE TIME - A LOT OF TIME
AVAILABLE ON
AMIGA £19.95
ATARI ST £19.95
CBM 64 Cassette £9.95
CBM64Disk £14.95
IBM PC Comp. £24.95
AIMCO SOFTWARE LTO, UNIT 10. BURNHAM TRADING ESTATE, LAWSON ROAD,
DARTFORD, KENT Mail Order by Cheque, Postal Order, ACCESS or VISA.
Telephone No 0322 92513/92518 FAX No. : 0322 93422.
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IRE YOU ANOTHER CUSTOMER - fed up
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Hat aw itqmn ifeKnwn im iaatTrun *i **r
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Now over 6 years repairing from* micro s tnrougfwut me
world Hi ci«v service and ttst Turnaround Ail computers
are sea** tested Setoff return
URGENT NOTICE toemisiednyaaverrs showing rj*rw«n prices
Arecent complaint against a Wancheite'repairtitm Hancomp wat upne id py i
AdYtmsing 5urKUrtrt *utr»rirv on r*o counts it had stated 66C reoairs
oerween t ia »n<j m men cnargea m« custom** tas Tn*«f guar antet policy h
misleading as it did not make clear that an ftwii wefenot cowed
I
I
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THE VIDEOVAULT COMPUTER COMPANION
-«%
'^\
'<%&
EDITION
PRESS
: ■ oi/ ■ :~v j- - -- VHtovwit it* 1 1 * i , MM
«« cnemrescuaAA if ynu Etn^net.'tMi
MaxiQP»CTenQijr«anaor3rri(if*y
MancrieHWtweoiiorarODianmiii^
onqut now jnum
g sofnurtnt aa cow
FAX NO 04574 68946 c COPYRIGHT VIDEOVAULT NO 981013
"7
OUR
OWN J
u
u
VA
DESIGN a better stick...
WIN a working day at
the Powerplay factory...
EXPERIENCE Alton Towers!
They're in big trouble at Powerplay. Thing is, they reck-
on that their new Powerplay Crystal joystick is the
best in the world — but what can they do next? Turn
to TGM, ol course... so now the joySlick $tars are ask-
ng you to design the best slick yet,
And if you're one of the two top winners in the
TGM/Powerplay comp, you'll spend a day with a Friend at
Powerplay — building your own Limited Edition Crystal stick,
supplied with nothing but a wild array ol coloured mouldings!
The day continues with lunch (or the winners and Powerplay
staff, and an afternoon at the Alton Towers fun park. The prize
also includes tram travel from wherever you live to Crewe (and
back), and it's all on a Saturday — Jury 7, to be exact — so no
skiving excuses are required.
To enter, just send in a drawing of your ideal joystick, includ-
ing all the features it needs for perfect games-playing There
are two first prizes — one lor best idea, one for best drawing
— so don't lose any sleep over your artistic failings. Drawings
can be in any style you like (paint, ink, pencil, crayon, even
compute r-gener a led), with explanatory notes rl needed, but
we'd appreciate it rf you kepi to a reasonable paper size
(A3/4/5),
Five runners -up will receive Powerplay Crystal sticks.
Entries with your name, address and telephone number
should reach us at POWERFUL PLAY COMP, TGM, PO Box
10, Ludlow, Shropshire SYS 1DB by June 22. If you can.
please send the name of ihe friend who'll accompany you so
l rain seals can be booked: and please enclose an SAE of the
right size if you'd like your entry back Usual rules apply, which
is boring, but ihen so is much ot life.
TGM TX 019 689 65/108
OWN & RUN YOUR OWN STABLE OF
HORSES TO RUN IN SUCH CLASSICS AS
THE DERBY & THE NATIONAL FLAT & JUMP
THE #-99
NATION
■ntiOvey
S* GwO,
UpbTti
Ofldi BftftflQ Wtrmw
FuitaSfcaJ
TE Tfwwi
TJP0N* Stou*
BanfcUCT
£r*yl
DW tun ■ c. AHWu i ouinintll
*ll rilTUMt AM 9*1 ALL VEH»Q— 1
BetMywCtM
Tr*n*w* flung
Tienm Leagua
VMBafe
Every
AVAILABLE FROM ALL LEADING RETAILERS
__ .....
• ret « ""
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CTRUW SCHE EIStSMOT
Ob
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JET
1 "l— T
mm.
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. I'.sXUt
0# Ml Oun sth*'egy ti*Mf s just Ff
HER GAMES STILL AVAILABLE BY MAIL
un lj L,
H
SOCCER COACH
GRAND PftlX
SNOOKER MANAGEMENT
BOXING MANAGER
BOKING MANAGER II
FOOTBALL DIRECTOR
FOOTBALL DIRECTOR II
CRICKET CAPTAIN
WEMBLEY GREYHOUNDS
INTERNATIONAL MANAGER
£ PLAYER SUPER LEAGUE
RECORDS FILE
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£3 N7
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€9,99
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£7.99
£399
SPECTRUM 48K
ATARI ST O IBM
SPECTRUM 12BK AMSTRAO CPC464 /\ AMIGA O
: BBC COMMODORES
PLAYING TIPS FOR ALL OUR GAMES £1 .00
Cheque/P 0, mads out to DS H Games plus a large S.A.E. with 2Sp stamp
attached Pleas* slate deafly which game or games you require & lof
which oompulef, Also wrile your name 4 address on the reverse side of
any cheques Overseas orders please include £1 50 Postage & Packaging
"} DEPTgm 19 Melne Road,
m Stevenage, Herts SG2 8LL
W ENGLAND
GAMES a TP f 0438) 72S042
"ATTENTION ALL MICRO OWNERS!"
"IF YOU WAN! TO MAKE A QUICK £100 A WEEK
BY JUST USING VOUR MICRO FOR A COUPLE OF HOURS
A WEEK. AFTER SCHOOL READ ON?
We know you will have heard of rhe 'eompuJef wta-kidj", who make more
money n naif tor m trv^n frie* aaoi make m 6 monthi. txt the question ft 'Now
ear YOU malts a ajuek f 100 with you standard micro. Dove Vxowtedge anda
tew iparo noun o week?"
The anmr? Thli book* 'MAKE MONEY WITH YOUR MICROCOMPUTER" The
book a My devoted to the subject of momrg money and shows you That yog
don't need to be a waz-iaa 'to make a quick £ 1 0D m )ujl ' o few spare haun the
book: oho thews you concrete ways of fuming your part -time venture into a
Thriving rul-Hme mcio business, which could easily make n excess of £20,000,
wh<cn can1' t» bad lor someone who n jus* leavxtg scrx**
So * you wort to make o avJck £ 1 00 now and fren 0lsI mr* wtyjl you cook3
do with that. new dome*, computer gomes, etc etc. bovcaUy anyfhrg you
want), or you want to become □ teenage director of your Own m»cra business.
THIS IS THE WAY TO DO m O.K. HOW MUCH^H' SI 0.00 irw PWt Thw Is about ha»
the pfioeof o new gome, and on absolute fraction o* wh - id make tn
your fini morrin JUS! ASK YOUflSHf THB_- WHAT ElSt COULD ( DO WITH A TENNER
THAT WOULD MAKE ME SO MUCH. AND SHOW ME HOW TO $T«n MY OWN
mSlNEsS?'?**?, now you con see who* a chance you ve got rTere1 ond whaf *
more IF fQ<? ANV RfASON VOU ARE NOT 100% h«PPV AFTER yO^VE READ OUT*
BOOK. SEND <T BACK WITHIN 1 H DAY AND M'LL TCFUNO YOuT* £1 D00 WTH THB
FAIL SAFE DEAL YQUV* GOT NOTHNG TO IOSE. SO SEWO Nf WEU
SHOW YOU, HOW YOU >*M> YOUD MCGO, CAN MAKE ABSOtUIELY HUNQTKDSi
Pieaw mm me my copy of "MAKE money with youo microcomputer
' enclose 0 CftequorlOtof £1 a (including P ft PJ. payable to AC PUtUSHlNG
PRINT CLEAJH.Y
NAME
ADDRESS
POSTCOOe
^CtlO.ACPlSLta^B^.JPT^OfilAROAD.CHEPTSEY SLCfREV, KTT 6 9LN
toots normal sent in 3 ooys &l* altow 2 : days tor aekwery
GM1
CINTRONICS LTD
STRATEGY
ADVENTURES & SIMULATIONS
Commodore tA 12H ii<
Cnpnijt *isi rillri
SSI
A\!i iHI
■
V.M! II \\ \HII
VM 111 !>l Will l,\\l
U \K II)
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IviHI HI ss
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Lhim ■•
■
CIMKDMISI El)
miiltNinmtM "■■ !;%nihii«msl invini\ni\'m
Simon Gibbs
mages of
Let's have more of the art and less of Ihe computers,
says Simon Gibbs from Stourbridge — creator of all this
ower
months Gallery pictures.
Simon started using a BBC micro to create designs
for ceramics and paintings, and white studying for a fine
an degree at Wolverhampton Polytechnic he quickly
progressed to a powerful Spaceward Supernova system
to produce these screens.
Says Simon: 'The
works I produce are a
direct coupling of science
and art. and what l hope to
do in the future is make this
connection a lot less obvi-
ous. Too much emphasis
today is put on the comput-
er as a high-tech advertis-
ing tool; this is not its only
function and I hope, as
someone deeply involved
in this area, that through my computer images and
video I can begin to show this/
Clap I on 1 (lop}: The cover artwork or Eric Clapton's August album inspired
Simon to create these striking variations. Many of Simons pictures use
psychedelic colours lo catch the eye, and in Flag, (centre} the figure is clear
lv overwhelmed by the background Mag design. Created back In May 1987,
Explosion 4 (above) is reminiscent of Jackson Pol lock's action paintings.
TGM TX 019:6-89 67^108
In Warhol Grab (right), Simon's
portrait ol the late New York pep
artist Andy Warhol, he uses solarl
salion techniques lo create a strik-
ing effect
Skull wars (below) it drawn using ,
reslncted palette, and demon-
strates clearly haw symmetry com
ma rids can be used la create a
pleating tflect.
In Marilyn H (above) repealed images, much In me manner
ol Andy Warhol's own famous montaged prinls of Ihe
Holywood star, art used lo great effect Id create ■ simple
but impressive montage.
H ecc l During a picture always produces interesting effects.
as in Face (left). Here Simon has taken a picture of a face
and recoloured it to give it a sinister alien appearance.
mages of
ower
68 108 TGMTX0 19:6-89
NEC
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■■,,,■ i j,:..
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"A NEW AGE
HAS DAWNED"
>lJB
&>:*?
v*> *
>.*;>
v^
* .. *
k**t
t*+
)RLD II H GAM
01 I WOULD
OFFER YOU
• i ire
■ Arcade-perfect grap>!
• Mulii-chaun phonic
tnd,
fcr im
■ State-of-the-art micro circuitry
• i be m npuct design in the world,
• l nparallck-J expandability — designed with the future v.
WELCOME TO THE IDEAL WORLD!
WARNING
E hi' ><n I v quality controlled and approved PC I: ngiivr iMh.il so!dhy MiCftHiH'dM W(
■■upply eadiisivetj to the irade (Trade euqailici ONLY M .lev and
MBffcetiflgOl J842TOI), Donotbemislcd by gtMKlswtrhoin full MsiT>vmedia backup
,ind>uppi>rr Ttusidmt hc& reached wdtovef 1 r> Mll.l.K 'I'vipcfiplL.-inihcconipur.L'r
prcjiSi f Jul your hand* tin [he PC Engine by writing to u» \( >\\
NEKW SOITWARE (£29.99j: P47; Energy; Vcctum. Mutolmadcr. Winning Shot.
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II \ Rl>\\ \RE: Dedtea ltd Joystick £19. W: CD- ROM + Interface + 2 g^tiK^ U49M9:
Multi-Ptaycn S i\t.w; p< i ootmuidcr Autoflre Joypad U4.9*.
.thniilUm ll<i-ituilii M Km |i*MT .ipaM*
J oMtrufal i4*4 tnelb mi <rm nfcunn mk
fear* d thrift .-«p*fc(Mn iBifw 4 ■
m j up of fW pj*p fc-fi cm^*i 4hA
90FTWUK - M mkr, QMSl K-I>p* I. ^ki
li»mn, Chia * tliu, \pcUk; fiat, Fataht /ikh,
(UHir.'l.ilmi W, Kl'-i" l
We«4?rtfli ?b,-u into frjiwrH i tad krfnm* 4
lie H licvi i iimwK mjIi«ui Mrm Snri Stf
Whistleberry Industrial Estate, Biantyre, Glasgow G72 OTH.
Tel: 06^1 655979 Fas: 0584 75387.
— — — ^^»^— ^^M^M
Trade
Enquiries
Welcome
IK HI A
I
*,
if-
When Ihe Diplomats slop talking, there's only one a Hern a live ■ 1 he Mayday Squad
Personally lead this elite highly trained U.N, Ami-Terrorist lorce on Its most perilous
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Modified 1st Person Perspective shows all the Dieting combat action as the
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Mayday Squad Is a role playing arcade war simulation with physical and mental
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ST - AMIGA - PC £19.95 CBM 64 Cass C9.95 Disk £14.95
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DTPIlJ
Robin Candy's
PL AVI NO
Robin Hogg hands over the reins to ex-CRASH Tipster Robin Candy
in the first edition of a new-look Playing Tips column
I
ters
n
again! It's been
quite some lime
•e edited a
i Tips col-
mn — but you soon fall
ck into the habit of sift-
ing through readers lette
rejecting this and editing
that Any Playing Tips col-
umn relies heavily on read-
out — it just wouldn't
be the same without you!
I'm looking for tips on the
test and greatest games.
doesn't matter what com-
puter you own — if you've
got some useful informa-
tion 10 impart then send it
to me. Not only will you
see your name in print, but
you may win Ihe TGM Star
Tips £50 software vouc
For my jirsl TGM column
(ve got some hot tips for
Popu/ous and Wsrfn
Middle Earih as well as a
bumper console special. .,
But enough of the boring
waffle, let's get on with (he
really interesting stuff.
Ex-tips editor Robin Hogg may be busy
writing features on Capcom and arcade
games, but he still finds time to play
Electronic Arts s fabulous Populous. Here
are jusl a tew of his findings.
(Atari ST)
■ Levelling the land ■
the key to world domination,
but build land high up from
the sea. On lower levels just
one or two knights are usual-
ly enough to rid the land of
any enemies. Build a square
base around your home and
wait for people to expand
their lands Once one or two
settlements are up and run-
ning, gradually raise the level
of the land.
■ A castle may be
stronger but in the shod term
it tent as productive as a
couple of small buildings.
Don't concentrate all your
energy in just one building. If
a castle is created in ihe first
few minutes, reduce the land around it to knock ii down a step or two and improve the speed
of production. When building on the Fire Worlds take it slowly. The land is unforgiving, with its
mass of rocks and fiery water Once a foothoid is gained build on it with care
■ The Volcano isn't much good in either a tactical or strategic sense and the swamp is
limited in use arid range. The earthquake is one of the belter disaster options beaten only by
the flood, Knights are among the most important in both the short and long term. Don't forget
that as you score more victories and rid the land of more of the enemy minions, so ihe rival
God weakens. On the lower levels, if you get a succession ol blows in the enemy often has
little chance of recovery.
Sanxion:
The Spectrum
Remix
The latest Thalamus game
(derived from the huge
Commodore 64 hit) may not
have been out long, but that
hasn't prevented Steve Hew of
Smethwidk from discovering
thts cheat.
Def rne the keys as C. HT E, A, T
then enter the password LYNN
for inftmle lives
72/100 TGM TX0 19:6-89
Rocket
Ranger
{All formats)
Rocket Ranget \s one of
Cinemaware's best games to
date If you're having problems
halting the Nazi war machine
just follow these tips from
Stephen Wrench of Orford.
1 . Go straight lo Ihe War
floom, ignore the Zeppelin for
now.
2. Put all your five agents inlo
reserve,
3. Now place your agents m
Algeria, Libya, Mideast. Egypt
and Russia. This should help
contain the Na2is for a while,
4. Now go to the Zeppelin to
rescue the Barnstohs, The first
time the Zeppelin appears
shoot the missiles. Don't worry
about hitting the airship,
because it s out of range. The
next stage is a bit trickier If you
hit the ship above the gondola
it explodes. So aim carefully
When you enter the Zeppelin
for the first time use the follow-
ing replies: Loosen Up
Dollface. I Like Your Style. I
Oughtta Teach You, I Took The
Scenic Route. Can You Use
Some Help The second time
you enter the Zeppelin use: I'm
Glad To See You Too, I Just
Want To Help You, Can You
Use Some Help. The third time
use; I'd Be Happy To Leave. I
Just Want To Help You, Can
You Use Some Help.
5* Return to Fort Dix and read
the agents' reports. Then get
them to organise resistance.
6. Find the Nazi base, because
you're going to need the Lun-
arium later on to get the rocket
parts safely back to Fort Dix.
7. If an agent reports the loca
hon of a Zeppelin factory or
Nazi base go straight there and
destroy it to keep Nazi efficien-
cy to a minimum.
A. The first three Nazi guards
are easy to beat but as trie
game progresses they get
trfckier and tnckier to defeat.
The best method of ensuring
success is to continually use
the jab and uppercut ■
it] A LI
Sega takes the lions share of tips — and r
eral are for the Mega Drive — but we've g>
few for Nintendo and the PC Engine too...
(Sega)
John Eland from &spham has
3ndthes- wal-
ing those end
locK
1. The Fire Wheel Warlock
rjottom
?en
screen, so wait
jump
jump higher than nor-
2. The Benkai Warlock
•10T
pole wriicn he isn't al
to use on your skull. The only
waytrj »se
yoir i tip
to him and quickly back off. He
can dodge his W-.
rd-
ou
Two Headed Warfock
op
and ck mov-
\s soon as he does,
forward
m head
iead explodes and the top
heac
the screen and keep jumi;
■65
ond
heac uded scroll
pOv\
4. The Putrid Eye Warlock
5. Death's Head Warlock
■j
SS Dl
ton 1
defensive position The r
spii: Ight parts
6. The Larva Flv Warlock
fropptnc,
due - squat r
Ren*
■
wy*j\ VJ o i
iiagonal).
7. Yonensai: The Master
Warlock
•cy
e middle
bow
.
■ m
If you lose all your lives
wait for the game over'
screen, then push up twice
and down twice, and you
are rewarded with a further
three lives. On level 2
climb the Buddha statue.
Stand on his head and
push up. You appear on a
screen containing a gourd
life giving you lull energy.
ITGM TX 019:6-89 73 101
m>
r>Z'J}j\L!
Altered Beast
| START
>egn
current I rave!,
you
ing ol
■ out on any of
the power-up >
■ i the alb
Lascen wolves. Miss one and
you have to endure anol her
round of attacks before meet-
ng me sorcerer. The sorcerer
on I jc turns nasty when you
have changed shape.
The secret continue -plays
can be accessed by holding
down button A and then press
■ Level 1 — Hugger
•? the
fire shield moverr
i heads
■ Level 2 — Octeyes
Go nghi up to the mult*yed
monster and us^ jon
send it to hell.
■ Level 3 — Mouldy Snail
Punt
force it so it rears its head
Ther lead
to dram it oi energy. RoH to
avoid the vc-
■ Level 4 — Fatty
Crocodile
'ealed Ihrough tw
r cooperatio
use
the upward
leap to d
balls and crouch down to avoid
>is.
■ Level 5 — Hell Rhino
Go :
face the Rhino and throw fire-
ball
; or you'
trapped in the cor
Apollo: stay close to him and keep hitting his
head
Lang: slay back from him end keep hitting his
slomach
Drago: slay back from him. Hit him twice in the
stomach then once in the head.
I
WORTH OF
SOFTWARE
MUST BE WON!!
Super Thu
(Sega Mega Drive)
At no col
ducks waste valuable
hanging around o,
The chopper normal* y ng
at lop speed and is be
ble qu*c-
will impact, and u
:ontrol in modern
dodq
Keep moving in targ-
around the scre>
Mike Tyson's
Punch Out
(Nintendo)
Pretend you re Frank Bruno
and beat the hell oul of Mike
Tyson. The g code
from Dean Lomax of
Bamsley transp-
pt>ri
Suf
ing fi
onship against big Mrk<
■ Type OS6 093 6683,
WE WANT YOUR
ALL-FORMAT TIPS! &
WE WANT THEM NOW!
TGM is always on the look-out for hints, tips. PQKEs
and — especially — maps. Each month the best offer-
ing will earn £50 worth of software {your choice), as
well as this spring s essential fashion item — a TGM
T-shirt
We want EXCLUSIVE tips on the LATEST games, so
get cracking! Oh, and send them to: Robin Candy's
Playing Tips, TGM, PO Box W, Ludlow, Shropshire
SYS 1DB
Double
Dragon
(Sega)
Jason Duncan from
Peterhead has this
advice on how to beat
the baddies.
Always try and get
your opponent up
against a wall where he
stands no chance what-
soever, Jusl keep
punching him until he's
dead. The easiest way
to kill an opponent is to
use flying kicks. To
defeat the very last
baddie at the end of
level 4 you must punch
him once at a time and
then reireal so (hat he
doesn 1 have time to hit
you back.
Golvellius
der Blade
flak (especially when faced
tfM final opponents of
each 3D section).
On the look -down scenes
use the throttle control to the
full to slowly creep along the
mother ship, Take out each gun
installation in turn by continual-
ly firing and moving into them.
Try to rush pasi the invincible
guns encountered on the later
behemoths.
On the naval 3D section just
go flat out — DON'T try engag
ing the battleships Only losers
do thai
On me final level jusi keep
tow, skimming as ctose as you
dare under the pipes, but
waich oul for the three-pipe
wail later on The priority tar-
gels in this section are the heli-
copters Kill them or you face
lots ol bullets and severe prob
(ems later on in the game
Shinobi
(Sega)
If those missions are giving you
any problems, frel no longer —
here s Matthew Wright of
Betper with some sound advice.
■ Miation 1 Km OH
Go to the far left of the screen
and jump twice Fireballs home
in on your movements, bul
jumping sends them upwards
allowing you to run forward and
snoot Ken OH in the eyes
Repeat this till he is dead.
■ Miction 2 Black Turtle
You should have collected the
gun along the way Shoot the
yellow tip ai the front ol the heli-
copter several times. Beware ol
ninja warriors jumping out of fhe
helicopter
■ Mission 3 Mandara
To kill the face on the wall stand
hallway across the screen,
jump the first fireball and fire
your weapon The second fire
ball bounces over you This
repeats, so time your shots to
hit the face in the eye
■ Mission 4 Lobete*
This is probably the easiest
level, Simply jump at the man
when he lowers his sword and
fire at his head. Repeat this
several times.
■ Mission S Masked Ninja
There are four mnjas to deleal
When the fire shield is down
shoot the first nmja three times
to kill him. When the second
nmja attacks, duck down, kick
him and advance Repeal this
three times Shoot the third
nmja three times when he's in
the air
(Sega)
A nameless reader — he forgot to sign his letter — supplied
these codes. Type them in to gain the following:
■ 4 lives, 7 demons to kill: HPG7, 2ZT4, BUYS, LYTD,
MPHO, JT4D. EA77, JQ4U.
8 lives. 5 demons to kill, the long sword, zest boots and
Aruzasus shield: ROMS, OD78, U6A7, EZSB, A2VV,
OVLH, SRM5, HFMW.
■ 13 lives. 4 demons to kill, the valley sword, zest boots, ring
of invincibility, Aruzasus shield and Aresta s pendant :
RNW8, L6CF, AQZF, D4AS, HUJQ. 23GPr 2KCH, FK3N.
■ 15 lives, 3 demons to kill, Aruzasus shield, ring ol invinci-
bility, aqua boots. Aresta s pendant, valley sword, and the
purple and green Meas: 4AU6, KFCF, B8FR, TPP5,
WZKM. 2DLE, J2GF FJMX.
■ 17 lives, 2 demons to kill, the legendary sword. Remedies
shield. Ares (as pendant, ring of invincibility, aqua boots,
green and purple Meas and ring: OEL7, C2EZ, YOV2,
BEC6. YRN5, CHGN, 26PG, QRZL.
■ 18 lives, only Golvellius to kill, Jengendary sword.
Remedia s shield, ascent boots, ring of invincibility, purple
me a and mirror: UPDZ, CPTB, 72CK, XCS2, 3PP3,
B7NE, MMNA, MOFS.
The Ninja
(Sega)
Use these tips to locate the
scrolls Scroll 1 found on
screen 1 . Kill the transforming
ninja and the scroll appears
Scroll 2 - round on screen 4.
Shoot the statue of the dog on
the lar lefi ol the screen five
times Scroll 3 - found on
screen 6, The scroll is next to
the tree by the wall near the
Samurai House Scroll 4
found on screen 8. Go through
the entry way to the open field.
Shoot at the last bush towards
the back wall and the scroll
appears Scroll 5 climb up
The rocks. On the nght there is
a cannon firing rocks. Shoct at
this till it slops firing. Now go up
the path. Go to the tar right and
the scroll appears.
Legend Of
Zelda
(Nintendo)
Derek Wong of Surrey knows
Legend of Zekta inside out.
Here are some of his findings,
but he's not telling how to
defeat each of the guardians
The Overwortd is made up ol
a 18x8 gnd and you begin the
game at 8E..6S- First off, go and
buy the magical shield. This
can be found at 14E.5S. Just
burn the trees to reveal the
shop. Now go to 2E3S Go to
the third grave in the second
row You should find an
entrance under the grave. Go
through there and collect the
magical sword Get ttie letter
(it's inside the potion) Irom Ihe
old man at 15E.0S and give rl
to the old woman ai 5E.8S.
Something wonderful should
happen. Push the left rock at
10E8S to reveal three shod
cuts. The power bracelet is hid-
den under one of the knights at
SE.2S
Now for the locations of
those levels:
■ Level 1 is at 8E,4S: cross the
bridge to reach it,
■ Level 2 is at 13E.4S.
■ Level 3 is ai 5E.8S
■ Level 4 is at 6E.5S. use the
raft to reach it
■ Level 5 is at 12E.0S; the only
way to get there is to go
through the losi maze. Just go
nonh four limes to reach Ihe
entrance
■ Level 6 is at 3E.3S
Level 7 is at 3E.5S: use the
whistle.
■ Level 8 is at 14E7S; burn the
lonely tree
■ Level 9 is at 6E.0S blow up
the left mountain
R*Type2
(PC
Engine)
Teddy Boy
(Sega)
R-TVpe
(Sega)
Kwong Leung irom Loughton sent these codes:
hold down ihe select and run buttons at the same
time as you enter the mission code screen Enter
these codes lor some super weapons HIK 71 34
NA or DEA 9275 NA
Mitchell Pearce of Southampton can help anyone
having problems getting through the levels On the
litle screen press up, down, left and right keys A
new screen appeasr Press up then down nine
limes Press button 1 and choose which round lo
start on
Use this cheat from Daniel Hammond of Leyfon
to gain extra credits. On the continue screen move
Ihe joypad clockwise Each time you do this you
receive an extra credit up to a maximum of 12. If
you move fhe joypad anticlockwise you enter the
sound -test screen where you can listen to all the
game's music
...and back
to the
main tips
section...
Galdregons
Domain
(Atari ST)
To complete ihe game, follow
these tips from p Kowabnrk ol
Prestwich
F irst explore the surface map
and collect the spell book, ring
and magic sword from various
huts Go to the Demon s Castle
(NE ol the castle} Now return
to the castle Go inside then
3N9W-10N Go east until
you meet Ihe wraiths Kill the
central wraith and get the key
Go east Unlock the door and
kill LiCh. Now get the gem
The rest of the gems can be
gathered in any order,
Go to the Labynnth (this isn t
actually on the map but just
east ol the SW comer) Kill the
Mmotaurs till you find the mirror
and a key Find Medusa Kill
her and colled the gem
Go to the Caves of Doom
Kill the Ogres etc, nil you find a
diamond From the entrance go
1N - 2E - 1N - 2E- 1S - IE -
7N 6W ■ 2E- IS- 2Wto
the rock monster Kill it and get
the gem
Go to the Temple of Set Go
east mto the large room and kill
the character Now collect the
key and ceremonial dagger Go
down to the catacombs and lind
Ihe demon of Set. Kill it and cot
beet the gem
Go to the western Foresl on
Ihe map Find me EH Lord and
kill him Colled the doak Now
go lo the forest at the southeast
of I he map Go4W ■ 3N -
11W. IS- 2E • 2S 3W •
4N - 14E • IS • 1W. IE to
the Assassin Leader Kill him
and get the gem Now return to
trie King ■
30
War In Middle Earth
(Atari ST, Amiga, PC)
Its a shame that the 8 bit versions of
the late* Tolkien game from
Mefeoume House were so disappoint*
mg, especially when compared to me
IS-ortepes Devtd Ho of Canlemury
and Demian Miles ol Chesterfield
were among the first TGM readers to
complete the game Get Frodo to Ml
Doom and save MKttteEafthfrofti the
dutches of Sauron with these t>ps
■ While if s possible » get tfiermfl 10
Mt Doom without mobilising armies, it
is a precarious sirategy wh>ch can
easily fad. At me Stan of the game
Eomer and Faramir are already affied
10 We JeHowhip. Other lorceS will not
ioin the leilowship unless ihey are
owe" some token of your goodwill or
are attacked by Sauron s or
Saurumans hordes, by which time it
may he to late
Earty on m the game decide who's
going to kx>k for what and drvde your
torees accordingly Take the Sceptre
Of Annummas to Gondo* to recruit
Oenechor and his troops. Take [he
Dwarven Ring to Dam in Erflbor to
recruit the dwarves Take the Red
Arrow to Edoras to moWise Theoden
and me Ftohirmt. and take (tie &rve#
Oft lo Thranduii's Palace to mobtlEse
the Sylvan Elves.
It's a good idea iq send Frodo to
Bree io |oin up with Aragom and then
to jusi east of the Last Bridge to meet
Gtorfmdel. Send (hrstrw io Rivendeil
At RfvendeH you are joined by
Boromir, Legolas. Gimh and Gandalf
When you amVe at Rivendeil your
forces are gpven two months rest . and
any units that you nave grven orders
to will have reached their destinations.
There are trve man strongholds to
protect: kfetasTirirh. Edoras, The
Homberg, Lorien and Thranduirs
Palace- It three of these should fall
you automatically lose the game.
Saururnan mobifcses his forces first
and attacks the Homberg Ybu should
send ail me Rohurm there m arrhopa
lion of this, where they should make
short work of Saunjmans C*CS
Minas Tinm is at most nsk from
Sauron Send an Ihe Gonoor urms
there as welt as any surviving
Rohtrrm Leave l ODD Sylvan elves al
ThrandUTs Palace ready for the
Easterings attack, and leave ail
Lpnen s elves at Loner ready 'or the
Ores of DolGuKtor Send afl the
remaining amnes including the
dwarves, Frodo etc to Wnas Tiitth.
Ail being well. Sauron's 'its; wave
of attack should be defeated (watch
oufloi the trolls - 500 o« them can
massacre as many as 5,000 mlantry)
When being attacked always charge.
Once Sauron has been defeated,
move the fellowship inla Mordor (over
me mountains is the best route! and
then onto Mt Doom to compieie the
■ Locations of objects
Sceptre of Annuminas (B3) On the
beach wesi of Annuminas
Dwarven Ring (06) North o! Dol
GukJur
Mithnl Mail (C2j Beiegos!
Blue Healing Potion (C3, North of the
White Towers
Palantir (C2) South of Forland
Blue Healing Potion (C3j Michel
Delving
Blue Healing Potion (C2) The Gray
Havens
Dwarven Hammer {S7) North of
Erebar
The Red Arrow. Mithr ii Mail and Black
Flask (B5) South of Ml Gram
Elver* Btade (C4) Tom Bombadii's
house
Mlnnl Mail (CS) Rivendeil
Ettac* Flask (C3J Tudkburrow
Hope, Elven Cloak, and Glowing
Cordial (CS) Lenen
Ancient Sword (E5) Banks of the River
|c£r
Silver Orb <A5) South of MtGungabad
Wizball
(PC)
Although Wtzball
has been around
for quite some
time now it's still
one of the most
original games
available Myo
Tun Oo. who
hails from Kuala
Lumpur has discovered this extra-lives cheat lor PC owners.
First collect all the paint on the existing level. Once the paint
pois are lull, a bonus screen appears Shoot all the enemies till
two Wizballs appear, then shoot one for an eietra life. Do not
shoot the other but move left till you hear a strange noise Now
six Wiiballs appear on screen. Shoot five for live extra lives and
then move let! again till you hear the strange noise. Another six
Wtzballs appear, once again shoot five, Ihen move left. Repeat
this procedure to get ihe desired number of lives.
Zak McKraken
Following on Iron last month's Dps
here s the latest instalment in Zak
McKraken s solution.
Use the reservaltons terminal and
buy a bcket to Mexico Walk io the
plane Walkthrough Ihe automatic
doors. Ihen through the iungle
Eventually you Find a dealing with
three temple entrances Go through
any door, Use the Mexico Temple
Map to fmd your way around Goto
the room marked Crystal Shard
(use the WHAT IS command to find
and light the torches} Swnch io
Lesltt
back out through the door. Now
open me Mars door and go outside
Use the broom aben on the sand
outside Ihe hostel Walk nghi to the
huge lace
Use the ladder on the door Push
the buttons m the same order as
you saw m the wtage m Kinshasa
(remember last months Dps} The
door opens Pick up (he ladder and
walk to the great chamber Go right
mi you Imd the second huge statue
Read the Strange markings and
note them down real this diagram
iVswncfibaekioZak Use me yet-
MEXICO TEMPLE
sHUfflD]
BOTTOM
urrexrT
You are taken to Mars where
Melissa and Leslie are awaiting
your commands. Open me space
ship door and gel in. Open the
glove compartment and get the fuse
and cashcards. Use the Oxygen
valve. Pek up the Digital Audio
Tape (DAT) and go back outside.
Give Mekssa her cashcard
Switch io Melissa Get inside the
space ship and close the door. Use
the oxygen valve. Take off me het-
met and switch to Leslie
Walk left to me monolith Use the
cashcanj on the slot and wan for ihe
token to drop Go right to the build-
ing and through the door. Use the
token on me meiai piaie Pick up
the burnt fuse and use the fuse m
Ihe lusebox Close the fusebox.
Close mars door, then open the
hostel door, Go inside Ihe hostel
Open the right- hand tocker. pick up
me vinyl tape and the flashlight
Walk to the bunk and pull back the
covers, When she calms down a brt
pick up the broom alien Walk Id the
right and pick up the ladder Go
low crayon on me statue s strange
markings Draw diagram l . On fin-
ishing, cfcdt on Fnshed Drawing
Pick up the shard Go out the door
Find your way out of the lemple
using ;he map Make your way back
through the jungle to the airport" and
use the reservations terminal lo buy
a bcket to London. Walk to the
plane. Walk through the automatic
doors and give Anme the scroll,
flagpole, whiskey wire cutters and
both crystal Shards Swrtch to
Annie
Give me whiskey to the sentry
Turn off Ihe switch and use the w*e
cutlers on the fence Walk to Stone
Henge and use both bits of the crys-
tal shard on the attar stone Now
read the scroll Both bits of shard
will be fused together to lorm a yel-
low crystal Pick up the crystal and
walk to (he guard house Grve the
yellow crystal to Zak Switch to Zak
Walk to the airport and buy a
ticket io Miami. Wall to the plane
Buy a ticket to me Bermuda
Triangle Walk to the plane ■
That's it lor the first instalment of the new-look playing
lips. Each month ihe best tip I receive will earn its sender
£50 worth of software ol their own choice, as well as an
essential TGM T-shirt. Send tips, POKEs. maps and hints
lo : Robin Candy's Playing Tips, TGM. PO Box JO. Ludlow.
Shropshire SY8 JOB.
Gomp&titi&n
( )
ow many limes have you
listened to a record and
thought that bit's not right
or ihey should put a few
more snare drums in that
bar and longed to put your
musical ideas into practice'7
Well, now you can — thanks to
Software Horizons and their
wonderful Master Sound sam-
pler, which receives a rave
review in this months Sack
Bytes section,
For Software Horizons are
offering the winner of this comp
a Master Sound sampler, plus
a £50 Sharp stereo radio cas-
sette recorder wrth three band
graphic equalizer — and ten
runners up will receive Master
Sound samplers too. {Sadly,
the sampler will only work with
STs — but ihe Sharp stereo is
guaranteed compatible with all
major songs)
Just answer the following
questions correctly and send
your entry on a postcard or the
back of a sealed envelope; I
Want To Be A Mix master
Comp, TGM. PO Box 10,
Ludlow. Shropshire SYB
IDS, to arrive no later than
June 22, Usual rules apply
{that's why they're usual).
1 Paul Hardcastie had a num-
ber one hit with 1 9, which
made extensive use of sam-
plers, What was the song
about?
a) The Vietnam war
b) A girls magazine
c) Leaving college
2 What +s quantization?
a) A facility found on
sequencers to correct timing
errors in music
WIN a Master
Sound sampler
PLUS a Sharp
tape deck from
SOFTWARE
HORIZONS
b) A hissing sound
c) A process where the pitch of
a sound is raised or lowered
3 Holly Johnson is currently rid-
ing high m rhe singles and
album charts. He used to be
ihe lead singer of Frankie Goes
To Hollywood. Who produced
Frankie's records'?
a) Slock, Artken and Waterman
b) Trevor Horn and Stephen
Upson
c) Stephen Hague
4 A Fanlight is a super synihe-
sizer/sampler commonly used
in recording studios — but 4 s
also the name of a computer
game. Who released the game
in 1 985?
a) US Gold
b) Hewson
c) The Edge
COMPETITION RESULTS...
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TGM TX 019 6-89 77108
zrzrzr:
Last month TGM revealed the first screens
from Argonaut's F-117A Aggressor sim — but
in this instalment of the team's byte-by-byte
account, programmer Ian Crowther recalls the
cockups they endured in giving those grafix
some gameplay.
m >
H
n
"ft looks like
it's going to
he a real pain
in the fingers
to program
I only joined the team at Argonaut
a few months ago, with tittle knowl-
edge of 16-bll programming The
first project I was given was to write
Ihe high-score table for Afterburner
— not a great task in itself, but as
the lirst nonlrivial piece ol G-BOOO
code I'd ever written it wasn't easy.
Eventually, and with considerable
help. I gol it working, about four
hours before the deadline for dupii
cation.
As soon as my code had been
converted and smoothed out for
the Amiga version. Jez San (in his
infinite wisdom) put me to work on
F-117A Aggressor, and after much
muttering and thinking of thoughts
he dropped Ihe WIMP system and
the miss ion -handler in my lap
The mission -handler was going
to have to be an incredibly clever
piece of code, and it didn < look like
an easy thing to write So, lazy as
ever. I started on the WIMP sys-
tem. Digging through the pile of
junk that infests my desk, I eventu-
ally unearthed the spec for the sys-
tem — buttons, requesters, menus
and a redelinable mouse pointer
were all listed among the require'
menls
II was beginning to look like a
complete intuition clone was
required, and all to fit inside a few
K so as noi to cramp the impor-
tant' code
No worries,' said I, and I set to
work writing bottom-level routines
oui of which id eventually build all
ihe useful bits, and tor a few days
all was fine; things were even start
ing to work! Then I gol stuck. I
needed a supertast way ot drawing
I hose little square boxes that all
you Workbench users oul ihe re
know and love.
Aha! The blitier. that wonderful
piece of hardware ready at my
every call I started reading the
manuals and discovered that it's an
ungrateful piece of cursed silicon
designed to thwart any but the
most stubborn programmer, It final-
ly took three of us (Giles Goddard.
Richard Clucas and me] a day and
a hall to tame the beastle and
Ihen... bliss! Requesters requesting
things, areas being recognised and
even a menu bar at ihe top!
Then the bane of every program-
mer's life struck — the spec was
expanded, Arrrrgh'. We now had to
include a lex I input device, and
make the requesters movable
A couple of days and a few rou-
tines later the requesters were
doing just that, moving around and
glitching ait over the place, but
when Chris Humphries rewrote his
text routine to cope with text al
other than word boundaries things
worked smoothly again With ihe
main things done it was time to
clean up the code and attend to all
those little bugs that you know
what it is' and will gel round to
later'. Most were simple little ihings
— changing the order in which rou-
tines were called, remembering lo
stack a register that got trashed
etc.
Misleading handler
Now came the time to start thinking
about the mission-handier: some
serious thinking, and then a bit
more thinking. We were starting
from scratch on this, with no useful
pieces of paper to tell us what was
required (and what was worse,
even once we d decided what lo do
we then had to actually do W). After
some hard and not too productive
thought, the basic form of the mis-
sion-handler was roughed out
The term mission handler is pret
ty misleading — this piece of code
has to coordinate most of the
objects in the game, design objec-
tives for every moving object and
pass orders to them, detailing
where ihey go, whal I hey should
do once they gel there, when to
run away, eic etc. Things were get-
ting messy,
So. normal procedure at a point
such as this is to break i down
into smaller bits and start defm
ing them. After even more thought
and a lew scribbles (and swearing)
we got something down on paper
that seemed to cover most ideas
involved, Then came the hard oil,
actually coding it up (cue more
swearing)
I slanted on what I thought would
be a relatively easy piece, one thai
could work out a route from A to &
avoiding all enemy radar bases
along the way I was wrong (yet
more swearing) — it wasn't even
vaguely easy This kind of thinking
would be simple enough for a per-
son, but for the computer to do the
same thing took some horrible
maths which i eventually got work-
ing (in BASIC), with help from
Danny Emmet! who supplied me
with some of the more useful equa-
tions
After steaming my brain over
nasty sums for a week or so I
decided something a little less
strenuous was in order, so I started
cataloguing all Ihe missiles, bombs,
fuel tanks and electronic warfare
devices carried by each of the
planes on the annoyingiy large list
of aircraft available to the player.
This done, I started working on the
small section of the user interface
lhal deals with loading ihese items
onto the plane beiore a mission,
The screen is to be split into two
sections, one with an Image ot ihe
player's chosen plane and all its
ordnance rotate ble m 3D, and the
other section having the available
items displayed as sprites.
This presented a few problems,
such as keeping the rest of ihe
game running white ihe player is in
the hangar. Fortunately none were
insurmountable, and H was not long
before loading a plane with bomb
type 1 or even missile was avail-
able lo all comers.
Stacked and loaded
Once lhal was working, the daunt-
ing task of convening all my nasty
sums into code came mio view —
not actually difficult in itself, but
coping with things such as trying to
multiply two long words together
and square- rooting the result
(Pythagoras never had to do thai in
binary) isn'l much fun, and the cus-
tom slack that we need to make
the recursion in the routine really
makes ihe brain ache...
Fortunately, the weapon -loading
routines d>dn t quite work and I had
lo go back to them Things needed
changing; I hadn't done the bit to
give Ihe loaded weapons to the
rest of the game (oops) and even
as I write this there are bits that still
don't work (swearing j Bui Ihe
78 108 TGM TX01 9:6 89
Game Design
^F ACC fi
problems were mostly just little
twiddly bits like making sure I ask
for data blocks nice!/ rather than
jusi sneaking them out from under
another object, and recludging the
scaling on the missiles so they
actually ft all planes.
Chris and I then merged our ver-
sions and spent a happy morning
beating to death all the bugs that
arose from Ihis ill-advised action.
Paul, meanwhile, was writing a
map editor {lo edit maps, what
else.) and in between steaming
my brain over sums that were bad
for my health, I gave him a hand
with converting map scales, into
numbers ttiat the (merely) human
brain can cope wrih (ie
536.&70.912 becomes simply 2s9),
We also invented the EEC stan-
dard kilometre', which consists of
1 ,024 metres with 1 28 centimetres
each (no prizes for guessing why).
Offensive/defensive
During all this time, thoughts on the
mission -handler were not altogeth-
er halted, and the spec was gradu-
ally refined into something that nol
only made a little sense but just
might be possible to program. At
last l had some more pieces ol
paper that actually told me what
was required.
Every so Often new objects
would have to be generated and
objectives given to them; these
would have to make good sense.
as giving a tank a formation of air-
craft as a target would make things
a little strange. So each object
would be assessed for offensive
and defensive capability, and
assigned a suitable targe I
Individual object strategies take
over at this point, and cope wt|h
things like getting the objects lo the
coordinates given them
This necessitated the formulation
of a new data structure, the order
block , which could be passed from
object to object, detailing the
actions to be taken and things like
what priority the orders have. For
instance, a scramble to miercept
would override a standing patrol
order, and in some cases even
divert planes away from their tar-
gels to defend friendly lerntory.
Easy to understand in principle.
but it looks like it's going to be a
real pain in the fingers to program.
The more the merrier
F-117A Aggressor looks set to break all fllght-sIm records —
with mote planes than Heathrow on a busy summers day.
Running through the list, (on Crowther counts '26 ... no. 27 for
definite... possibilities on another 12... or possibly more'.
Sounds like Electronic Arts should bundle an aJMrcrfflc con-
trol simulator too...
The professional
Argonauts F it/A Aggressor
may herald a revolution In solid 3-
D, but for 1 9-year old programmer
Ian Crowther ii means something
even more momentous; This is
the first time I've actually got paid
for doing this, though I've been
programming from a long time
ago!'
And though there were only a
few years between Crowtner's
first programming experience ai
school and his initiation into Jez
Sans high lech coding team, they
must seem universas apart. His
micro acquaintances were
ZX&ls and TRS 80s at school;
then 'gradually ihey got BBC& and
I got my hands on a secondhand
one. which I still have'
The BBC may be a faithful
friend for life, but as Crowther
learned machine code he soon
wanted a more powerful machine.
It arrived in the shape of an Amiga
— but no games yet. for Crowther
had Found a vaguely computer -
related job at British Aerospace
Grandly tilled a Production
Progress Assistant, but essentially
working In stock control, he con
tinued coding in his spare time.
Perhaps one day the rest will
be history, If tan Crowther
becomes as famous a games
man as his namesake Tony (Zkj
Zag) but now there's no time to
rest on laurels, for he's busy with
Aggressor, putting the final pol-
ish on the weapon loading, bits
and bobs here and there'.
It's troublesome in places,
acknowledges Crowther — but
he hopes to stay ai Argonaut
after the project's finished. A
hard act to follow? We'll keep
you informed.
"This kind of
thinking
would be
simple
enough for a
person, but
for the com-
puter to do
the same
thing took
some horrible
moths"
A game by
any other
name
Question: Why is F-
1 ) 7A Aggressor like
Ac N vision?
Answer- It keeps
on changing its
name.
When you first
read about the
Argonaut block-
buster bock In
TGM015. it was sim-
ply called X But
meanwhile. Jez Sen
and hb men were
privately calling the
game Hawk. And it
wasn't tUMast issue
aGM01&)thCt
Electronic Arts set-
tled on F-117A
Aggressor
TGM TX 019:6-89 79/108
DialA
Phone Fun!
Dial a prize with TGM!
Bzzzzt! Klikk, klikkk, wrirrrrr, brrr brrr CLICK!
Yes, the TGM phone-in lines are ready and
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hear a fact-packed two minutes of information detail-
ing the release dates of the top games foe May and
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this month.
And, of course, there's a massive series of prizes too.
This month we're offering you the chance to win a
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Each month we add more and more to this unique
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HOW TO ENTER
Dial the number (prod, prod) and listen carefully to the three
questions Fill in your answers in the boxes provided and
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Home, sweet home
EARTH/CYBERTECH SOURCEBOOK
RolePlaying supplement for 2300 AD
Published by Games Designers Workshop
heres no place like
home... Vet. slrangely,
home — Earth, mother
wLM planet of humanity — has
been until now the most poorly-
covered planet of ad the dozens
ol human-inhabited worlds in
each setting, but that's all that s
needed lor a supplement of this
type — providing a sound base
for the referee to build on.
This >s made easier because
Earth has changed less I nan
might be expected in 300 years.
GDW s 23Q0 AD RPG. Now at due to the slow recovery from
last GDW have put that right ! the dev,i station ol the Twilight
with the release ol the
Earth Cybertech Sourcebook,
bringing players and referees
horn the hostile reaches of the
final frontier to adventure on
Earth at the dawn of the 24th
century.
And Earth holds every bit as
War, America, lor instance, suf-
fered severely and is no longer
a superpower, but its geogra-
phy remains virtually
unchanged.
The supplement s most eicdt-
ing part — the Cybertech sec-
tion — Is saved tilt iasi.
much excitement and danger Cyberpunk rolepiaying is here!
for the intrepid adventurer as (Those unfamiliar with Cyber-
any colony world, from the punk should jack out now.
space city of Gateway atop its
24 000 m He lower, to the shady
walch Blade Runner, read
Neuromancer and buy all (he
alleys ol the terrestrial metrop- back issues of TOM..,)
olises and the unreal world of
the Cyberspace matrix...
Two-thirds of the supplement
is an overview of the politics
and economics ol the future
Earth, starting wilh information
about Orbital Quarantine Com'
mand — the huge net of war-
The sec I ion opens with an
introduction explaining Cyber-
punk culture, and suggests
some examples of the types of
character who might feature in a
Cyberpunk adventure, such as
Bionic Warriors — 24ih century
ninjas who serve as mercenar-
ships which seals the planet les. assassins or bodyguards
from contamination by some with surgical and mechanical
alien plague organism. Earth enhancements to (heir bodies
visitors go through extensive which make Ihem lethal killing
quarantine procedures which machines — and Technological
are carried out at Gateway, a Scavengers — the hackers or
visitors go through extensive which make ihem lethal killin
quarantine procedures which machines — and Technologic
are carried out at Gateway, a Scavengers — the hackers <
huge space station in
geo si alio nary orbit, for
plans are given.
From Gateway the
Earthward journey '
continues on the *+*r ^t
Beanstalk, a miracu-
lous railway into
space connecting
Gateway to its ground
station, from where
players players are
whisked lo any Earth
natron in a matter of
hours — and the sup-
plement gives the ref-
eree an outline of what
might await them wher-
ever they go.
The descriptions ol
the nations are bare
and tactual, typically
less than a page each, Mexicans gel by setting cheap software
^!*mi
Si® ■
*" " w 'j .-r Jfl
■#|
^■kwia
rtfjMte
although major nations
have more extensive sections.
The recent hislory and current
economic and political1 situation ways ol the Cyberspace matrix
ol each country are detailed.
seel ion devoted to
along wilh a description ol the Cyberspace explains the work-
nature of its society, There isn't ings of this huge computer net-
enough detail here to provide work with its simulated alter-
more than (he barest taste of nate reality, detailing rules for
cyberspace combat between
desk jockeys and the sophisti-
cated and deadly security pro-
grams I hat guard secret data.
Another chapter details the
range ol bionic enhancements
available to those who can
afford Ihem. including illegal
subdermal weapons (such as
the deadly monofilament
garotte) and bionic eyes, vastly
superior to l he natural item. The
booklet concludes with
Cyberpunk -style adventure set
in New York.
Like most of the 2300 AD
add-ons, this supplements
emphasis is on ideas for refer-
ees to develop further rather
than instant action-packed
material. The Cyberpunk sec-
tion is only 14 pages and really
forms just an introduction to a
topic I hope we II see GDW take
further. But there s plenty here
to keep players happy, and
with a tilde referee work and
some judicious borrowing from
book and film sources, it
should provide dozens of
adventures for any group, with
the Cyberpunk rules adding
quite literally a new dimension
to rolepiaying!
Strongly recommended.
WARHAMMER FANTASY R0LEPLAY
Games Workshop ■ Softback edition 366 pages £9.99
Rolepiaying rulebook
With a drop in price (and bulk),
the repackaging changes are
only cosmetic, bul I do greatly
prefer the new printing — the
older hardback edition is satis-
fy ing ly sturdy, but its presenta-
tion was spoiled by cheap and
nasty paper. The new printing is
on crisp, shiny paper which
should serve to keep Chaos ai
bay a tittle longer!
I reviewed the original ver
slon way back in the mists of
time, but the rerelease merits
another mention.
The contents are unchanged,
wilh eight comprehensive chap-
tors presenting Ihe rules for
character generation, combat,
magic and so on, and providing
background material.
The game is set in the Old
World', a fantasy continent
cleverly modelled on Europe.
.VVARIHArvirvlER
'FAN
Chanl. which then allows his
character to improve particular
This setting is the best pari of characteristics. The actual
the game for me — players can
inslaniiy relate to the atmo-
sphere of the pari of the world
they are in, and referees can
borrow place-names, geogra-
phy and culture straight from
reality, while the fantasy ele-
ment is blended in very well so
that dwarves, elves, monsters
improvements are bought from
those possible using experi-
ence points awarded by Ihe ref-
eree to successful adventurers.
The career system is a nice
idea In principle and works well
for generating starling charac-
ters, bul it quickly becomes
unrealistic later on — Hmm. I
tlm and magic don't seem at all out need to improve my weapons
of place. The atmosphere is
enhanced by hundreds of black
and white sketches throughout
(he text and colour plates, and
the overall presentation is pret-
ty good, with most ol Ihe impor-
tant charts and stables re pro- rotas, and if you want to com
duced m a reference section at
the back.
skill... i know. I'll become a sea
captain!
For many, the biggest advan-
tage is its compatibility with Ihe
excellent Warhammer Fantasy
Battle miniatures wargaming
bine fantasy roleplay with table-
top, this is probably Ihe system
desk Jockeys' who earn a per-
ilous living playing the pafh-
The rules system is Oil Ihe for you. Otherwise this is a wel-
whole fairly simple. Combat and ' come repackaging ol a simple
magic systems have a similar
feet to TSR's classic Dungeons
And Dragons, with the addition
of an elementary skill system-
Character advancement Is by
means ol a career' system — a
player chooses a career, such
as seaman, bodyguard or mer-
fantasy RPG offering everything I
in one book. There are a lew
shortcomings which mean it
won't be everyone's Cup of troll
slew, but it s excellent value tor
money and should appeal to
rolepiaying newcomers in par-
ticular.
TGM TX 019:6-69 81.108
TGM ►►►►►►
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SAMPLING—
A rich man's
game no
longer
The price of making electronic music s been coming down and down. Now
TGM reveals Future Sound, the ST sampler for little more than the cost
of a game, and Master Sound, an Amiga program with IFF and stereo sam-
pling tor not quite twice the price
• Page 36
A MUG's game is longer
Communications aren't all serious
when it comes to diving in with hun-
dreds of others via a modem and
playing multiuser games.
• Page 91
WHAT'S INSIDE
16-bit Samplers page 66
Repair services page 88
Comms; Mug's game page 91
Information Desk page 93
Toolbox page 94
Classifieds page 96
Controversy page 100
Readerpage page 102
Mel's Trivia Quiz page 1 06
Improve
the
features
That's what this
months top letter
writer says to all
software houses —
although his com-
ments are aimed at
the FOFT manual, it
Gremlin improve
features, such as
rewriting the manual
and adjusting the dif-
ficulty level tor the
Amiga version, they
will obviously have
the best game ever
on their hands.
• Page 102
TGM01
To be cancelled due
to lack of interest
Fleet Street really isn't interested
in computer gaming, preferring
obscure sports much more, Sut
as TGM discovers, some PR people in
the business think the major software
houses are to blame for the lack of
newspaper coverage and support
• Page 1 00
INDUSTRY: WE WANT YOUR PRODUCT NEWS! CALL BACK BYTES
EDITORIAL Robin Candy ■ ADVERTISING Lee Watkins ■ 0584 5851
TGM TX 01 9:5-89 85/108
Back Bytes
SAMPLERS
Cheap at twice the price
Samplers for the ST normally roll In around the
£80-100 mark — cheap compared to profes-
sional hardware, yet an expensive mistake if
you discover you're not really that Interested
In the whole sampling lark.
But now Software Horizons have released a
sampler for little more than the cost of a
game, in the first of our sampling features,
Robin Candy reviews Master Sound.
The best news about
Master Sound is, of
course, that £3495 will
buy ail the hardware and
software you need to start
sampling: the only extras
required are the leads to con-
nect your ST up to a sound
source and a hi-fi. It's not
cheap and nasty, either, for
Master Sound comes of a
good family; it was designed
and programmed by 2- Bit
Systems and Ferry Rawasi,
both previously responsible
for Replay 4 on the ST and
AMAS en the Amiga
And though It's almost 50%
cheaper than their previous
An Amiga version of
Master Sound would
undoubtedly find a
major rival in the slick Future
Sound from Applied Visions.
While at C79.9S its almost
double the cost. IFF compati-
bility and stereo sampling
make it an attractive pack
ftecording a sound is very
easy — Just plug your 3ound
source into the sampler
(either the stereo RCA phono
sockets or the 3.5mm MIC
socket) Adjust the slider
control on top of the sampler
to set the recording level,
then click on the recohd
option
Future Sound can cope
with mono or stereo samples,
and when switched to mono
mode it can sample up to
42kHz — compared to 20kHz
packages. Master Sound still
includes all the usual editing
facilities plus a number of
extra features, making it the
best value- for- money sampler
yet.
Sounds can be sampled at
S-20kHz — the higher the fre-
quency is, the better the
quality, but this limits sample
length The maximum length
of a sample depends on a
combination of frequency set
ting and the memory of your
ST. but a 520STFM set at
20kHz can easily produce 30
seconds of sanv
f.M- lime.
Master Sound
includes a num-
ber of options to
analyse a sound
befoie you sam-
ple it. A 34-bar
spectrum anal-
yser displays the
volume levels of
the different fre-
quencies which
make up a
sound, an oscilloscope shows
the sound's waveform, and a
real-time VTJ meter shows the
overall volume of a sound.
{This can be set so that
recording won't start till a
particular volume is reached)
Once a sound has been
recorded into the ST. it can he
altered in a number of ways:
■ For a start, unwanted
sections can be discarded*
■ A magnification facility
provides 250 levels of magm
fication, making editing much
easier.
■ Any part of the sample
can he block-copied to anoth-
er section to produce a Max
Headroom stutter effect
n The overlay function
mixes two samples together.
If you overlay two identical
samples and make sure
they're slightly out of sync,
you get an echo effect
n The whole sample or any
part of it can be looped,
reversed, or faded in or out.
n If the pitch is all wrong
you can decrease or Increase
it by up to half an octave
either way.
Sequencing too
One ol Master Sound's main
selling features is the built-in
option to sequence samples
Memory permitting, up to IS
edited samples can be
assigned their own playback
key. The samples can then be
played back in real time. This
is great for creating your own
remixes of your favourite
songs. Your own sequence
can be up to an incredible 20
minutes long! This sequence
is also editable, and allows
for other samples to be
Bright future for Amiga sound
in stereo. As always, sample
length depends on a combi-
nation of free memory and
sample frequency,
When a sample has been
recorded, it's assigned its
own track along with the
sample name. There are four
tracks, each with their own
volume, playback rate and
□nee/loop controls. They can
be played all together or in
any combinations.
The Bag Of Tricks menu
contains ail the sound mod if i
cation options, The normal
features such as reverse,
copy and mix sounds are
found on this menu, zero
sound allows you to create a
totally silent section in the
sample, and scale sound is
used to make sections louder
or softer All the options on
this menu can be used on all
or part of a sample.
Samples can be saved out
in two formats — either
Future Sound's own, which is
compatible with the public-
domain music program
Jukebox, or in IFF which is
the standard sample format
used by many music pack
ages including Electronic
Arise Deluxe Music
Construction Sol
If a sample is saved m IFF,
there are two additional
options, one shot is intended
for sound effects and speech:
the sample is played exactly
as it was saved with no alter-
ations in pitch And i octave la
dubbed over the top,
Compositions can be
played back independently (if
the sampling software, using
another program included in
the package This features an
editable scrolling message
and animated graphics which
can be altered using
Cyber par m (Software
Horizons are running a com-
petition where owners of
Master Sound can win El. 000
by sending them their
demos.)
•tm Sound features
most of the options you'd
expect from a sampler cost*
ing around £100, as well as a
few useful extras — the only
serious omission is the lack of
MIDI support. It's a shame
the STs built-in MIDI ports
couldn't have been put to
good use However, it's very
easy to use, and the manual
includes all the necessary
information to get the sam-
ples working m STOS BASIC
as well as a number of other
languages
So Master Sound repre-
sents great value for money
The sample sequencer alone
is great fun to play with and
can produce some very mt«f-
eating results.
Available on ST from;
Software Horizons. 5 Oak-
leigh Mews. London N20
9QH (01) 446-9146,
There ere plans for an
Amiga version, but no hrm
release dates yet
You ain't heard
nuthin' yet!
for in next month's TCM.
Jason Sheldon reviews the
latest sampler from top
Commodore company
Tnlogic Listen out lor Back
Bytes in TGM020. on sale
June 22.
intended for sounds v
are to be used as musical
arte*
The manual explains all the
options very clearly, making
Future Sound easy to use.
Full instructions on how to
use the samples in your own
programs are also included,
Altogether, Future Sound is
one of the best sound sam-
pling packages available for
the Amiga, and owners of IFF
music packages will certainly
find it very useful and at
£79.95 it's definitely worth
buying
Applied Visions: Jersey
Supreme Works, S38&46
WhippendeB Road, Watford.
Herts WD1 tQN (0923)
818076.
86/108 TGM 1X019:6-89
J&
H
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ORDER
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(RETAIL)
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Title
CO MP
PRICE
« -.-*•. i -
TOTAL COST £:
Name; .
Addr*t*
T«l Ndi
WORKBENCH
I 3
f 1 4,45
NCE APRIL
Ami f ipriUKi
C 1***5
rYWW
Ch«qu*» * P»1*t Odor* p*y*b** lo SOFTSElLERS Po*t i Packing Fr«* in U.K.
Overseas Cl 50 par Hem Mail Order Only. Shop Prices will vary but personal callert tan claim appro Kunatfriv 1DV discount ofl RHP on moil listed item*
on production ol this advert. Subject to availability and price change wifhoui nonce- Mot ail title* released al lime oi going lo ores*.
GUIDE
REPAIR
SERVICES
No matter hgw much you cars
for a computer eventually
something goes wrong.
Arid you can bet your life It'll
happen after the guarantee
has expired, so you can forget
about sending it back to the
manufacturers, In most cases,
they won't want to know.
Before packing your qomput
er off to a repair firm, check to
see if your local computer deal-
er can recommend a local
repair outfit.
Phone the company you
choose and try to get a rough
guide of the cost of the repair,
ho* long it will take — and
whether they'll give a warranty
to do it again for free if the
repair doesn't work.
■ Al Computer Services.
Unit 9. Paddock Mount Offices,
Dawley. Telford, Shropshire
TF4 3FR (0962} 502737
COMPUTERS REPAIRED
ally any compute?' —
including Spectrum, 054/128,
BBC, 16 bits, C16, Vic20 and
Plus 4.
PERIPHERALS REPAIRED
Printers, also full disk drive
service for £2 S.
PRICES Mostly £25 £30, but
C128 is £42 50
warranty Three months.
■ BCL I Best Computer* Ltd).
Galaxy Audio Visual, first floor,
230 Tottenham Court Road.
London W1A 3AP (01) 631-
01 39 or 580-6640
COMPUTERS REPAtRED All 8-bit
and 1 6-bit including PCs
PERIPHERALS REPAIRED A.I
PRICES A typical small repair
would cost £15- £20
WARRANTY Six months
INFORMATION Free estimates
Galaxy Audio Visual also sell
micros.
■ Cambridge Micro Surgery.
Utatt 4, 377B Cherry Hinton
Road. Cambridge CB1 4DH
(0223)410234
COMPUTERS REPAIRED
Spectrum. C64. BBC. Amstrad,
PCs
PERIPHERALS REPAIRED
Printers, monitors, dish
drives etc.
PRICES Cheapest is 48K
Spectrum at £16 95 plus cost of
parts, others from £23.50.
warranty Three months
INFORMATION Will provide
annual maintenance for busi-
ness micros, on a contract
Make sure that the quoted
price includes parts, labour,
VAT. and return postage.
When sending your computer
by post, pack it carefully —
preferably in the original bo*.
Always include a letter with
your name, address, and tele-
phone number and the effects
of the fault,
Send the whole package by
recorded delivery — just 24p
on top of the stamp cost —
and pay the extra cash for an
ad vice-of delivery slip (25p If
you ask for it when you post
the package, 65p if you leave
it till later).
That way you know it's got
there.
basis
■ The Compote* Factory.
Analytic Engineering Ltd, Unit
IB A, Grainger Road Industrial
Estate. Southend SS2 5DD
(070?) 618455,
COMPUTERS REPAIRED All
major models except Atari
PERIPHERALS REPAIRED Disk
drives and printers
PRICES £7 £40
WARRANTY Three months,
INFORMATION Free estimates
■ Electronic ft Computer
Services
1000 Uxbndge Road. Hayes.
Middlesex UB4 0RL
(01) 573-2100
COMPUTERS REPAIRED The full
range of home computers —
that includes all the well
known B-bil and 16-bit
machines
PERIPHERALS REPAIRED
Electronic & Computer
Services will repair some
peripherals, but write or phone
for details in case yours isn't
included
PRICES According to the prob*
lem Phone for a quote
WARRANTY Write or phone for
details. The warranty only cov
ers the problem repaired, not
the whole computer,
INFORMATION Turnaround
varies, depending on the prob-
lem, from two days to a week
Electronic & Computer
Services also sell spare parts.
Again, write or phone for
details,
■ H Indie y Elect rontcs.
97 Market Street, Hundley,
Wigan, Lancashire WN2 3AA
(0942) 522743
COMPUTERS REPAIRED
Spectrum, 016^64, VicZQ, CPC
PERIPHERALS REPAIRED Some
PRICES Set price (or each
machine, ranging from £17
<48K Spectrum) to £25 1541
disk drives £32 50
warranty Three months.
INFORMATION Average two day
turnaround — well quicker
than the average
■ HS Computer Services.
Unit 2, The Orchard. Warton
Preston, Lancashire PR4 1BE
(0772) 632686
COMPUTERS REPAIRED AH
SpectjuniK
PERIPHERALS REPAIRED Phone
PRICES From £14 95
WARRANTY Three months
■ Lad broke Computing
International.
33 Ormskuk Road, Preston,
Lancashire PR1 2QP
(0772) 21474 or 27236
COMPUTERS REPAIRED Mainly
Atari
PERIPHERALS REPAIRED
Printers and disk drives
PRICES According to machine
— for example ST £34 50,
XL/ 130 XE £23 (these prices
include VAT)
WARRANTY Phone for informa-
tion
■ Microtech Computer Services.
216 219 Cotton Exchange
Building. Old Kail Street,
Liverpool L3 9LA
(051J236 220B
COMPUTERS REPAIRED ST
Amiga, BBC. Amstrads
PERIPHERALS REPAIRED
Printers, monitors; also electric
type writers and other Office
equipment
PRICES Start from £30 — Call
Mike Lopez at Microtech for a
quote.
warranty Three months
■ MP Electronics.
Wendling. Dereham, Norfolk
NR19 2LZ (0362) 87327
COMPUTERS REPAIRED
Spectrum, C64, BBC B. PCs —
in fact all major makes except
ST and Amiga.
PERIPHERALS REPAIRED
Printers, plotters, monitors,
disk drives etc
PRICES All-inclusive prices for
most machines — 4BK
Spectrum £16. 128K Spectrum.
BBC B and C64 £27 50. PCs
from C20-E100+ These rates
covet all faults except those
caused by other people's
botched repairs'
WARRANTY Phone for
information
information Free estimates.
£20 repair and overhaul service
(or 48K Spear urns — MP
Electronics replace sockets,
keyboard membrane etc and
will repair any faults that
develop within sue months of
overhaul,
■ Ortec Micro Computers.
ORC GEC ITEC. GEC Switch
Gear, Distribution Division,
Higher Openshaw. Manchester
Mil 1FL (06 1)301-2210
COMPUTERS REPAIRED All
home micros and PCs
PERIPHERALS REPAIRED
Printers, monitors and disk
drives,
PRICES Depends on fault —
phone for details.
WARRANTY Three months
■ PM Eagfrtaenitg.
Unit 8. New Road, St tves.
Cambridgeshire PE17 4BG
(0480)61394
COMPUTERS REPAIRED All
home computers
PERIPHERALS REPAIRED
Printers, monitors and disk
drives
PRICES Phone There's a set
repair puce for each comp
regardless of the fault and
including all parts and labour
warranty Three months
■ RA Electronics.
133 London Road South,
Lowestoft Suffolk, NR33 0AX
(0&02) 566289
COMPUTERS REPAIRED All
Specttuins
PERIPHERALS REPAIRED Phone
PRICES Spectrum 4flK £14,
Spectrum 12BK £20
INFORMATION RA Electronics
also sell components
ry Works, Birds Hill,
Letehworth, Hertfordshire SG6
1HX (0462) 480723 or 480929
JOYSTICKS REPLACED Roebuck
Designs run a clever joystick-
replacement service which
offers (aster turnaround than a
repair firm might
Send in your broken joystick
— any model — and they'll
send back a second-hand but
working suck of the same
model Later, they repair yours
and pass it on to another cus-
tomer
PRICE £4 60 including return
postage
U Swindon ITEC
6 Oppenheimer Centre.
Greenbndge Road. Swindon
SN3 3JD (0793) 611808
COMPUTERS REPAIRED
Spectrum. C64/128. BBC B and
Master series CPC
PERIPHERALS REPAIRED 6,26-
inch disk drives, monitors,
cassette-deck alignment
PRICES Spectrum from £ if), oth-
ers from £25 (but smalt repairs
may be cheaper).
warranty Three months
INFORMATION Most done within
seven working days
I
Attention
repair firms -
If you would like ft mention in
the Bach Bytes repair pages,
ptofts* send the rstovant
details to Back Byte*. TOM.
PO Box 10. Ludlow, Shropshire
SY8 10 B. including a pnone
number and the mftnftger'a
name (tor our files).
Back Bytes
■ TetogMne*.
Kilby Bridge. WigEton.
Leicestershire LE8 1TE
(0533) BB044S or 813606
CONSOLES REPAIRED Atari
VCS2600, ColeooviSlon,
Intellivision. Sega.
PERIPHERALS REPAIRED Phone
to ask
PRICES VCS2S00 C17 9S,
Colecovision £14,95.
ImelJiviBion El 9. 95, Sega
E14.95
WARRANTY 90 days
INFORMATION Telegames
promise to return trie console
to you just three days after
they've received it. They're
also the official UK repair cen-
tre for Sega and Colecoviskm,
■ Verran Micro-Maintenance.
Albany Park. Frimley Road,
Camberley. Surrey GUI 5 2PL
(0276) 66266.
COMPUTERS REPAIRED
Spectrum, Amstrad,
Commodore.
PERIPHERALS REPAIRED
Printers, monitors
PRICES Range from £19 95 lor
Spectrum to £95 for Amstrad
PC155Z
INFORMATION Established six
years. Approved by Amstrad.
■ Video Vault.
140 High Street West, Glossop.
Derbyshire SK13 8HJ
(04574) 66555
COMPUTERS REPAIRED Most
PERIPHERALS REPAIRED Phone
PRICES From £19 95. according
to machi:
WARRANTY Three months
INFORMATION While- you -wait
service in Manchester.
■ VSE Technical Servfces.
Unit 6. 8 Nursery Road. London
5W9flBP(Ql)73B-7707
COMPUTERS REPAIRED All
Spectrum. Amstrad, Atari and
Commodore models
PERIPHERALS REPAIRED Opus
Discovery drive (partner Ian
Vaudrey is official repairperson
for the Sinclair Discovery
Club)
PRICES Each model has a set
price which covers all repairs
except very major ones like
keyboard or disk- drive replace-
ment. Spectnims range from
£ 1 2 90 to £17 90: C64 is £19 90,
C128 £24.90; CPCs range from
12 190 to £24,90; all PCWs are
£31 .90.
Parts, labour, VAT and return
postage within the UK are all
included.
WARRANTY Four months.
■ Wight Computing Home
Micros.
122 High Street, Ryde. Isle of
Wight PG33 2SU (0983) 68978
COMPUTERS REPAIRED Most
PERIPHERALS REPAIRED
Printers and monitors. buL
check first that the service is
available for older models
PRICES According to the
problem.
WARRANTY 90 days
INFORMATION Wight
Computing will also check,
clean etc computers which are
not obviously faulty.
■ WTS Electronics.
Studk) Master House. Chain
End Lane. Luton, Bedfordshire
LU4 8EZ (0582) 491949.
COMPUTERS REPAIRED All
home computers
PERIPHERALS REPAIRED
Printers, disk drives.
modems etc.
PRICES Very competitive on all
models."
WARRANTY Three months.
INFORMATION WTS Electronics
promise to complete the repair
within one week from the day
they receive the machine.
Authorised Amstrad/Sinclair
repair firm
■ Wynter Electronics.
Unit 30F, Atlas Village, Oxgate
Lane. Staples Corner. London
NW2 7HU (01) 452-5660.
COMPUTERS REPAIRED
Spectrum. Commodore, BBC.
Atari PCs.
PERIPHERALS REPAIRED Phone
for details.
PRICES £18 upward, depend
mg on machine
WARRANTY Three months.
INFORMATION Repair done in
one week.
ONLY POOL AND HORSES
PROGRAMS FOR PUNTERS FROM GENUINE EXPERTS
HANDICAP WINNER shows the VALUE FOR MONEY beis in Handi-
caps Over 250 winners in 1989 (to mid April i include 2S1 . 1S/1 ,
14/1. 12/13 at ii 1.4 at * 1.5 a! 8/1,1527 at 7/1.7 at 13*2 etc.
BOX FORM weighs up a race by cortsidenftO, ihe many fades Of lorm.
Although several factors are built in. ihe user can eassty add to.
delete or modify them to produce a program taioor-rnade for the indi-
vidual
Two programs lor the price of one Easy to use and they never go out
of date. All you need is a lew mi mutes wuh a daily paper.
Tape £1 1 .95. CMD 64/128. AMSTRAD CPCS, SPECTRUMS. BBC-B
Disk £12,95 for CMD & BBC. £14.95 lor CPC and SPEC+3
Other programs available for racing and football form Write or phone
lor ct&i9ilSi
Why pay inflated prices? BOXoft CLEVER and gel Ihe BEST
BOXOFT, Depl GM, 65 Allans Meadow
Nest on, South Wirral, L64 9SO
phone 051-336-2668
Computer repairs
F ixed Super Low Pricest
Inclunv* of P*>ls, labour and VAT
1 WEEK TURNR0UND
* SPECIAL OFFERS
SPECTRUM £14. free Game Clfi
SPECTRUM 12a ET8 VC 20, £**
CW £22 + Fr« Game 1541 DISK OWE
C128 £79 1531 TAPEOfCK
C6JPSU For Sale £20 MPS S01
FIRST AID
FOR
TECHNOLOGY
f 18
£22
£36
£19
£38
Pieasa snctose payment wrth item - 3 month warranty on rapa»r
Please eoctosa ativart with tapatf
W.T.S ELECTRONICS («n
Studio Master House Oauiend Lane, Luton. Bees LIM BEZ Tel 0582 49 1 $49
HINDLEY ELECTRONICS
COMPUTER REPAIRS
STANDARD CHARGES
line. VAT arid lu«y insured return postage)
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TELEGAMES"
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fNirtlendoj
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TEUGAMES, WIGSTON, LEICESTER, LEB 1TE (0533-680445)
TGM TX 019:689 89-108
• hull compatibility with all Atari ST
models. Amiga 500 & Amiga 1000
*r* Top q unli I* i ir I it- ii drhe mechanism
• tine megabyte unformatted capacity
• External plug in PSU (Atari ST)
• Throughport (Amiga}
• Very quiet
• Slimline i
• Colour matched to computer
• Lang cable fur location
«Hher side of computer
• Full 12 month-, guarantee
Don't forgeffSH prices shown
include VAT and delivery
including VAT and delivery
AATARI
A'l 6u' Sf pht*f. induoa. nwuf* fit plus 1 diUii at mj'Iwjh*
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Pnonf ut "DW Ibi ■ duett 0*» Inv <on"b'n*:i*n g' hj'd..
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include? 520 STFM with iMEG flfrve, Over £450 worth of software, |Oy*t>Ch. moutl,
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S^mw QfiiMWl
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loo* Edwwei Bht
a»JS?
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Out
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Inc VAT & delivery
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1040 STFM including |oysilck. 31 game) with business hHwwi as
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NEW SPECIAL OFFER AMIGA PACK
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ULTfMATE
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SOFTWARE BACKUP Incorporating turbo nlbbtof
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M SOFTWARE BACKUP PARAMETERS
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25 bulk disks as above £27 95
10 disks as above with plashc esse £13.95
25 disks as above, with 40 capacity
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How to order from
BnEErniirGZB
Phone us with your
ACCESS or VISA
card details on :
IP 0386-765500
All prices Include VAT srtd delivery. Ej press Courier delivery C5.O0 ertrs
g Stud thtqut, Postal Ordtr
J or ACCESSfVfSA rarrf dtlaili
Evesham Micros Ltd
63 BRIDGE STREET
EVESHAM
WORCS WR11 aSF
«B 0386-765500
faji 03de-76S3M
Mtoii J33Z84
41l* Ml: ntl PmlMTf HA., i tHL*ria*f. Birinntiun R W .'nil I<1 Oil *s* t'U
(JoiL, rdut. Si fl (" ufdrn erkeaH
.Same daj desnalrh mbfrirvrr pw.vMe
M soodi subject la aisUaNtrti. ELAQlK
(rpen to riltrn i djji. fM^SJt
Back Bytes
COMMS
It's a mug's game
The more the merrier — that's the secret of
multiuser games, where dozens of players
share the same adventures through a mystical
modem link.
In this month's comms commentary, Zog
gets bitten by a giant spider... and that's
nothing compared to the phone bill.
Facts to amaze and
astound, number one:
multiuser games are a
century old. Well,
according to my calculations,
sometime around now we
should hit the moment when
approximately 100 player
years have been spent c-n
exploring, playing, testing and
interacting with the mam
multiuser games (MUGs)
around the country.
In other words, assuming
that MUGs have only been
around lor about three years,
sonu ?50 players exist
somewhere in the country
who have spent their enure
lives since early 1986 playing
a thiee-hour shift every day,
come rain or shine The costs
of games var y, but assuming
an average SOp per hour —
the cost of Gods and Zone —
someone could have earned in
the region of CI 50.000 per
year for the last three years
Why this addiction? As with
MAJOR MUGS
■ AMP (0202) 67B533.
Evenings/ weekends ,
■ Conquest (0483) 275465
Evenings/Sundays.
■ Gods (01) 994-9119. 24
hours a day. Run by Tiger
Tiger. Zone is now on Che
same number
a Minorworld (0883>
844044 or 844164 24 hours
a day Sysop is Pippin
■ Shire (061)434 9927.
Evenings/weekends.
■ WanderUrod (01) 680-
5330 24 hours a day, Sysop
is Ted Greene, aXa Wanda
the Arch Witch
■ Zone (01) 994-9119. 24
hours a day Originally free
and based in Croydon, Zone
is now on the Gods system
in London, with 14 lines.
Run by Gandalf
■ Shades, via Prestel. with
a scrolling gateway too, as
* shades t.
anything new. at fust you'll
probably be rather dazzled by
the whole experience strange
personas shouting, long room
descriptions and wen d noises
that mean something to
everyone except you Screens
full of text also tend to obscure
the single line in the middle
that tells you about the spider
that just arrived in the room
and bit you, and even if you
did see it you haven't the
foggiest how to cure yourself
before your character dies
horribly
For this son of thing, it's
useful to have experience in
ordinary micro adventures
such as The Pawn. The
Hobbit, or Guild Of Thieves
(called SUGs, or single user
games, in the jargon)
The commands that let you
drive your 'persona' around a
MUG owe a lot to the original
adventure, Colossal Cave.
From it came the ten basic
direction movements (n. w. a, e.
he, nw, se. §w, u. d), 'score' (sc)
and your possessions, or
"inventory (i) Since then,
good ideas from one game
have often been added to
others, either because the
coder likes them or because
players requested them (the
keep- the-punters- happy
technique}
For example, the description
of a room is commonly done as
a long piece of text. Which
may have clues of course
Players who wish to race
around don't want all the text,
so bjuef ca uses the game to
just print a couple of words
instead, simply saying which
room you're in
If you're not sure about this
location, the command l
('look' J will give you the full
description anyway. And any
other people or objects in the
room with you will get listed,
after the room text Since a
game usually tells you what
everyone is carrying if you
enter a room but often fails to
tell you if they enter a room
that you're already in. the
"glance' command (gl) has
evolved — it gives a brief
room description and than a
full description of the players
with you.
Another nch field of cross
fertilisation is in the
interactions between players.
The early smile, say, and laugh
commands have been
supplemented with a
vocabulary like this:
SLUSH CHUCKLE CRY
CUDDLE GIGGLE GtUN
GUFFAW WSS KOD HEAD
POKE SHRUG <TtCILE
WAVE WHIMPER YAWN
If these are not all available,
or tf there's another emotion
you wish to display which
doesn't yet exist, the emote or
E» command is often a general
catchall. You can type em gasps
and the other personas near
you will get something like
SCOO GASPS.
A MUG is partly a technical
exercise for programmers,
since it requires various skills
and a realtime response (The
original MUD was writte;
to demonstrate some
programming techniques by a
university lecturer and
students)
But it's also a sort of acting,
where you can be whatever
character you like, regardless
of your (real) sex. class, age.
race, shape or accent You can
play at being characters or
personas that are nothing like
the real you, just to see what
it's like, or to experiment with
some of your hidden sides
without embarrassment The
social side of some games is
theu key reason why people
keep coming back again and
again.
Finally, of course, there's the
gameplay — collecting points
and racing around, solving
logical puzzles and exploring
che game's universe You
could do it for a hundred
years, and still not be bored.
Pique time: what it costs
The big problem for MUG
players in this country is
the cost of comms: it can
take several hundred hours
to explore a MUG, build a
map. meet and recognise
some of the main
characters, and learn what
and where is dangerous to
the life' of your persona
Because some games ere
free, the money paid out for
all this adventuring
through a strange land goes
entirely to British Telecom!
They do very nicely,
thank you. just installing a
couple of lines and
watching the units clock
up. And. of course, if you
live in a remote part of the
country you'll incur long-
distance charges.
The only exceptions ate
games on networks such as
Micro net and Com pu net,
which have local numbers
for just about the entire
country. This is brilliant, till
you realise you're paying
6p a minute to play Shades1.
At the other end of the
spectrum are the small
games run by enthusiasts.
They may he fun to play,
but they probably have only
a couple of lines and be a
bit creaky
Of course, getting to
know everybody I if you can
gel on a system with only
two lines) will probably be
easier, and you may be
interested in helping debug
or code the game itself ,
rather than just playing it.
TGM TX 019:6-89 91/108
PREMIER MAIL ORDER
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Back Bytes
INFORMATION DESK
The ST is miles better than the Amiga. No, on
second thoughts Its the other way round.
Weil, what about the SAM, then... hack your
way through the upgrade jungle In this
months Information Desk, as the Back Bytes
experts solve some tough ies.
Which
micro?
[ have a budget of £220 to
spend on a new computer
system but ] can't seem to
make my mind up on which
one to buy I would mainly
use my computer to play
games, but I'd also like to
design graphics. The sys-
tems I'm considering are the
MSX n. MGT SAM Coupe.
C64 and PC Engine.
S Cadette. Walthamslow
If you're looking to do serious
graphics work as well as
games playing, you've really
got to get into the ST or
Amiga, which are a little
above your price limit
( though you can easily find a
second-hand mode} around
€200 — look m the TGM
Classifieds).
On paper the SAM Coupe
looks very impressive: a bet-
ter sound chip than the
Amiga, graphics to rival an
ST, 256KBAM, a built-in disk
drive and a Spectrum-com-
patible mode. However, few
people have yet seen it in
action. And while the Coupe
is compatible with existing
Spectrum software, there is
no guarantee that software
houses will write to exploit
r.'jr Coupe's other modes
The Coupe is expected to
be released m September
(see this month's news).
The C64 is getting on a bit
now, but the sheer number of
sales ensures software sup-
port for a few years yet.
Second hand machines can
be picked up quite cheaply,
and there's a vast back cata-
logue of excellent games.
many of which are available
as budget re-releases. It's
also a good low-cost comput-
er for designing graphics:
there are excellent art utili-
ties as well as a large library
of public-domain pictures.
The MSX II has a large
range of games, mainly
arcade conversions, many of
which are very good But
though there are many users
in Japan, the machine 's
never been popular here —
so you may find it hard to get
hold of software, peripherals
and repair services.
The PC Engine is one of
the new breed of games con-
soles where the games look
and play exactly like their
arcade counterparts.
Software costs around £2030
per game and so far only a
few games are available in
the UK, but we expect more.
But if you 're really keen on
designing graphics forget the
Engine — it's a games
machine only.
ST to TV
I own an Atari 520STFM and a Hitachi C FT- 1644 cqIout TV
with RGB input What type of lead would I need to connect
the ST to the TVs RGB DIN socket, and would I be able to
get sound output?
Godwin Jumbo. Charlton
If you take the connector pinout specifications of the ST's
monitor socket and the Hitachi's RGB DIN socket along to
your local TV store they should be able to make up a lead for
fou tor a few pounds. Alternatively, you can phone Hitachi
W7th your problem and they should also be able to make tip
a lead lor you.
The ST monitor socket includes a sound-out pin, while the
TV RGB socket includes a sound in pin. so you should be
able to get sound through your TV.
Hitachi: n (01} 848-8787.
i I- 1- hi
it m ri
One Into two does go; see Seeing Double
Seeing
double
I have been wondering if it
would be possible for me to
connect my Amiga A5Q0 to
two TVs. If so, what would I
need to do this?
Paul YeateB, Borough Green
All you need is an aerial
splitter and a couple of aerial
leads. Your local TV store
should be able to supply you
with both Plug the splitter
into the Amiga modulator,
then connect the leads to the
TVs. and you should have
double vision double vision.
Wasting £100?
1 have owned an Amstrad
CPC464 since they were first
released and it has given me
many hours of pleasure
However, I feel that it is has
been superseded by the 16-
bit computers. I'm interested
in buying an ST or Amiga but
I've heard conflicting reports
about both machines. Is the
Amiga worth the extra £100?
Carl Kidson. Wolverhampton
As far as games are con-
cerned, there's httle differ-
ence between the two
machines; often Amiga
games are ported straight
over from the ST, because
they have the same central
processor (a Motorola 68000).
So if you're going to use your
machine mainly for playing
games, the ST sijouJd suffice-
Where applications are
I concerned, the choice
j depends on exactly what you
, want to do. The Amiga does
have better graphics and
sound, which makes u first
choice tor art and music
packages However, the STs
built-in MIDI ports allow n to
be connected to music equip-
ment such as synthesizers,
sequencers and drum
machines. {Of course, you
can gel MIDI interfaces for
the Amiga, but it will
increase the cost of your
setup}
For word processing and
DTP the ST is perhaps more
popular than the Am
while amateur programmers
tend to favour the Amiga
because of its custom chips
and more sophisticated oper-
ating system
Fantasy
seeker
In TGMOM you reviewed the
Fantasy Hero RPG. Where
can 1 get hold of a copy?
Kevin Ellis, Stoke-on-Trent
Your best bet is to try Games
Workshop, who stock most
fantasy RPGs They can be
contacted on (0773) 769731
Bemused by bit density?
Defeated by databases7
Flabbergasted by for mjct
routines? Agog about
Amigas? Send all your
computing queries to
Information Desk, TGM,
PO Boh ID. Ludlow.
Shropshire SYS 1DB.
TGM TX 019:6-89 93 108
Back Bytes
TOOLBOX ■ Products and news to make life bearable
AMIGA
3-D anims —
under £50
The surge in Amiga anima-
tion (TGM018) continues
with Artronic's C-Light, pro-
viding real -Ume 3-D anima-
tion for just £49. 95
Complex scenes can be
constructed quickly by com-
bining simple shapes such as
cylinders and cubes, which
can then be stretched,
squashed or rotated using
the built-in bmsh commands
C-Light also includes ray-
tracing commands — used to
produce true shadows, mirror
surfaces, multiple light
sources, and fish-eye and
telephoto-lens effects. And
with the 3-D editor you can
rotate Scenes and view them
from any angle, as well as
zoom in and out.
The entire package, includ-
ing two disks and tutorials,
should be available now or
very soon.
Artronic: 1-3 Haywra
Crescent. Harrogate, North
Yorkshire HG1 5BG (0423)
525325,
ATARI ST
Sequence and
ye shall find
Slavered over the Back Bytes
feature on sequencers? Now
MCM Distribution have
acquired the UK distribution
rights for Real Time from
Intelligent Music. The £199
ST sequencing package offers
up to 256 tracks and looks set
to rival Sternberg's Pro 24.
MCM Distribution: 9 Hat ton
Street, London NWS fOl) 724-
4104
PC • PS/2
Scan do!
Logitech have converted
their Mac image-scanner for
the PC (£199) and PS/2 (£239)
— and it should work with
nearly all printers. Most print-
ers, including lasers, can only
cope with 300 dots per inch
(dpi) So the new improved
ScanMan features an
adjustable resolution from
100dpi up to 400dpi.
Logitech: 166 170 Witdets-
pool Causeway. Warrington
WA4 6OM0925} 413501
ALL HARDWARE
SENT BY
COURIER StRVlCt
EXPEDITE TRADING
TEL: 053G 84095
ALL SOFTWARE OES
PATCHED WITHIN 24HRS
1ST CUSS POST
HAIL ORDER SUPPLIERS OF SOFTWARE. COMPUTERS. AMD PERIPHERALS
■ AMIGA N.B. AMIGAS ARE SUPPLIED WITH FREE MODULATOR
A500 E349
PACK A ASM AMEGA-S: AFfT OF CHESS aARBARlARlMl BUGGY BOY
KAfll WAflROfiS-NSANITY FfGHT-MERCENARY l . 2-TERRAPOD5-
THUNDCRCATS WlZBALL . E359
PACK B ASOtt: SPHITZ PAINT' DISK WALLET- WHO FRAMED ROGER RAflBlT
STAR RAY-N£BU1.US-50Q AIR MILES £435
PACK C ASM AMI RAM E!(PANSION-DflAGONS LAIR £475
PACKOASOO:1Q84S STEREO MONITOR* LEAD £565
PACK E AS PACK A PtUS 1 W4S STEflEO MONITOR + LEAD ,,.. £575
PACK F A500: STRIKE FORCE HARRIER GARRISON 1 + 2-BERMUOA
PROJECT-SKY CHASE- FERNANDEZ MUST DIE-POWER 5TRUG6LE-TETRJS-
PH0TON PAINT £375
RACK G AS00: CHAMPIONSHIP BASKET BALLflASEBALL'FOOTBALL-SUMMER
OLYMPIAD FOOTBALL MANAGER 2 £375
■ ATARI ST
PACKH52STM *MS DRIVE MOUSE 1ST WOROSPELLrTBASJC SOURCE
BOOK AND TUTORIALS PUBLIC DOMAIN DISKS £260
PACK 1 5205TFM SUPER PACK 1MB DfllVE-22 GAMES BASIC SOURCE BOOK
£345
CEjMANA 1MEG 3.5* DISK DRIVE ONOT SWITCH THROUGH PORT
AMIGA
CUMANA 1MEG 35* DISK DRIVE ATARI ST
A501 &12K RAM EXPANSION AMIGA
■ WW EQUIPMENT
CASIO CZ230S MIDI KEYBOARD * ADAPTOR
CASIO MT 2d0 MIDI KEYBOARD
jsmm
..UH78
£129
... £179
£113
WE SUPPLY SOFTWARE FOR AMIGA ATARI ST CBMfid SEGA SPECTRUM 1MB
PC AND ALL OTHER POPULAR COMPUTERS AT DISCOUNTED PRICES
PHONE OR SEND AN S.AE FOR PRICE LIST STATING COMPUTER VAT AND
DELIVERY INCLUDED MAKE CHEQUES PAYABLE TO EXPEDITE TRADING
EXPEDITE TRADING, UNIT G, 41 UNION STREET,
KETTERING. NORTHANTS NN16 SJR
GET IT RIGHT USE EXPEDITE
AMIGA » PC
Viruses get
the boot
The virus- killers are fast
catching up with their data-
destroying targets — and
Watcridog Security Software
and Practical Software are
among the latest to release
antivirus programs
Watchdogs Slcepsafe
(£29.95) is a virus detection
program for the PC that
resides in RAM without inter
faring with your programs,
Once Installed, the program
prevents all known viruses
from entering the system, as
well as accidental erasure of
flies
Practical' s Amiga Virus
Killer (£9.95) Comes with an
endorsement from
Commodore. It includes an
up-to-date database of all
known viruses, and can also
learn to keep you covered
from, new strains.
When Vims Killer delects
the presence of an unwanted
virus, it kills it and also
repairs any damage done to
your disk
Watchdog Security
Software: 5 OakJeigh Mews.
London N20 9QH (01) 446-
9146.
Practical : 7D Kings Yard,
Carpenters Road, London E15
2HD (01) 533-291 8
ATARI ST
DTP gains a star
with Calamus
Is time running out for
Timeworksl Electric
Distributions ST DTP pack-
age, long regarded as leading
the field, should soon face
stiff opposition from
Calamus, now imported by
Qadnstai
Calamus, actually produced
by ST manufacturers Alan
but not officially available
here, offers all the usual DTP
features along with a host of
extras. Text can be made to
sit at any angle, a special
text editor is included: and
graphics can be imported in a
variety of formats including
Degas and IMG
But Calamus is aimed at
people who are really serious
about DTP — it requires a
minimum of 1Mb BAM and
ideally 4Mb RAM. a hard
disk, an A3 monitor and a 24-
pin or laser printer
At £.259.95 the import is
£140 cheaper than the
planned UK version, but it
doesn't benefit from the lat
est improvements and
includes several well-known
bugs. So if money is no
object, you'd be best advised
to wait till Calamus is official-
ly released.
Gainstar: Unit 1. rear of ?
WeJiington Boad, Sandhurst.
Surrey GL7J7 SAW (0252)
877431
AMIGA • ST ♦ PC • SPECTRUM * BBC
MGT pass
their
driving tests!
Changing computers doesn't
mean throwing away your
disk drive, thanks to Miles
Gordon Technology (MGT)
For the south-WaJes-based
firm. famous for their
Spectrum peripherals and
soon-io-be-released SAM
micro, have developed a drive
that works with ST. Amiga.
PC. Spectrum and BBC i
It's a good example of how
an end-user idea develops
into a product,' says MGT
boss Alan Miles. Micro own-
ers used to ring up the com-
pany asking whether they
could use, say, a Spectrum
drive with their new ST And
of course, the answer was
always no.
Now MGTs new drives,
which are available in both
35-inch and B.ZB-inch ver-
sions, feature easily- accessi-
ble DIP switches which you
set to configure the drive for
your machine (like a printer}
Special cables are available
to connect the drive to differ-
ent micro models. Buy a new
computer, and all you need to
do is flick the DIP switches
and fit a new cable.
Already available is a 3 5-
mch drive with internal
power supply. costing
£129.95. A 35-incher using an
external power supply will be
coming Out soon, at £5 or £10
less — r his is suitable for the
Amiga
And the S 25 -metiers should
be available end May —
again, with either internal or
external power supply
Cables cost £18.50 for the
16-bit machines, and £10 for
the Spectrum and BBC,
MGT: Lakeside, Phoenix
Way, Swansea Enterprise
Park. Swansea SA7 9EH
(0792)791100.
SAM update see news
94-108 TGMTX0 19:6-89
With Pal TV
Converter
and TV Booster!
NOW ONLY £159.95! inc vat
Motoroader*
Dungeon Exptoref*
P-47-
Deep Blue
5 Player Adaptor
(+ £1 .50 P&P/Software order)
{+ ES.GO P&P)
NEW TITLES NOW IN STOCK (We now stock 35 PC ENGINE games)
£29.95 F1 -Pilot
£29.95
£29.95
£2995
£19,95
Tjger Heii
Winning Shot
Nectaris
£29.95
£29.95
£29.95
£29.95
All currently advertised software is available from us for between £24 .95 **rf £29.95, S.A.E. for detailed leaflet listing
games/perrferals.
These titles work on the 5 player adaptor which is now in stock for £19.95 (+ £1 .50 P&P)
CD ROM UNITS - £299.95! (+ £5.00 P&P)
MENTION TECHNICAL SERVICES guarantee that if we are out of stock of PC ENGINES when your cheque or postal
order arrives:
1 . No cheques will be cashed before the goods are available
2. You will be informed of any delays immediately by first class post
3. A software voucher giving £1 0 off your next purchase will be available
e.g. VICTORY RUN or WONDERBOY for £14,95 ... or SPACE HARRIER for £19.95
CURRENT SOFTWARE TITLES AVAILABLE
(New titles arriving next month)
£24.99
£24.95
£24.95
£29.95
£24.95
£24.95
£29.95
£24.95
£24.95
£29.95
(+ E1 .50 P&P/Software Order)
Altered Beast, Mr Komatsu. Ale Kidd in Miracle Land £24.95
Space Harrier II, Super Thunder Blade, Fantasy Star II £9.95
NOW IN STOCK
PC ENGINE/NINTENDO SUPERJOYSTICK WITH AUTOFIRE & SLOMO - ONLY £24.95 (+ £2.00 P&P)
1.
Shanghai
2.
Wonderboy
3.
Drunken Master
4.
Victory Run
5.
Chan & Chan
6.
World Stadium
7.
R-Typel
8.
R-Type II
9.
Galaga 38
10
Nectaris
SEGA GAMES
£24.95
11.
World Court Tennis
£24.95
12.
Alien Crush
£24.95
13.
The Legendary Axe
£24.95
14.
Space Harrier
£24.95
15.
Dragon Spirit
£24.95
16,
Fantasy Zone
£24.95
17.
Vigilante
£24.95
18.
Son Son II
£24.95
19.
Baseball Namcot
£27.95
20.
Miss Moo
PC ENGINE PREVIEW VIDEO CASSETTE - ONLY £6.95 [+ £2.00 P&P)
(This VHS cassette shows action from 36 different PC ENGINE games)
SEGA MEGADRIVES AVAILABLE (SCART) - ONLY £179.95 (+ £5O0 P&P)
All Software between £24.95 - £29.95 + £1 .50 P&P/ Software order
Cheques and postal orders/S.A.E. for details to: PQ qqx 1 g
HELENSBURGH
G64 7DQ
Tel. 0436 78827
(Nintendo)
Too many items to bst
SAE for full details.
SfetfftGl
MENTION Bank with The Royal Bank of Scotland, 2 Colquhoun Square. Helensburgh, G84 8SJ
MAIL ORDER ONLY
MEGADRIVE
AVAILABLE
NOW
machine
READER CLASSIFIEDS
WANTED
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TGM READER CLASSIFEDS
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Ludlow, Shropshire SY8 10B
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SOFTWARE C1TV SPECIALS
F50Q
CALL US ON:
0785 41899
0922 24621
0902 25304
ACCESS
VISA
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Back Bytes
CONTROVERSY
Hold the front page!
...just don't put any games on it. Barnaby
Page finds fault with what the papers say.
Three out ol 19 ain't bad, I
suppose That's the num-
ber of nationai newspa-
pers that actually deign
to cover computing now
and again Out of all Britain's
national press, often considered
to be (at least in its variety) trie
best in the world, only The
Guardian, the Financial Times
and the Sunday Times run regu-
lar sections on what is arguably
the biggest lifestyle change ol
the past decade: the personal
computer, be it at office, school or
boms
Why? Now nobody's arguing
for hundreds of pages, but it
seems odd when you consider
the number of column inches
given owi to even the more
obscure sports (in The
Independent particularly}, to high
fashion (which is the preserve of
i very few very rich people), even
to chess
The problem ta not uniquely
Bntish, of course, though our
cousins across the water in the
oh-so-Bolemn North American
press tend to take their comput-
ing more seriously, I remember
the laughable situation at my first
paper. There, on one of Canada's
major big-city dailies, Pulitzer
Prize-winning, packed with some
190 editorial staff, the weekly
computing column was given as
a sideline to the agriculture cor-
respondent1 Maybe firms like
Apple, Apricot and Bull can be
blamed for that misunderstand-
ing, but I doubt it,
Back here, one leading public
relations man who works for
many important home-micro
hardware and software compa-
nies has repeatedly tried to get
papers like the Sunday Times
interested in the games world,
But, he complains, the national
press don't seem to know what
.computer games are They still
tend to switch off when you men-
Don computer games to them
They think it's something only
very young kids are interested in.
or its a passing phase tike the
hula, hoop — a phase that's
already passed.'
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Strwtt apart: tfw Fleet Str*#t
don't mm to undentan*
Why? After all, there must be
people on Fleet Street with an
Amiga in the family But every
day thousands of stories are
vying for space in the nationals,
and this PH man puts much of the
blame on software houses for not
really bothering to get games the
attention they deserve, To be
perfectly honest with you.* he
says — and PR people are always
perfectly honest — l think, it's
partly the software houses1 fault.
They don't put enough money
into trying to get stuff into Fleet
Street. The companies really to
blame are people like Ocean and
US Gold, who are big enough to
spend the money required but
don't It is possible, as Code
Masters have shown — but it
takes time'
Ah. Code Masters — the peo-
ple who simulated enough hype
to get themselves into publica-
tions as diverse as Today, i-D.
Management Today and
Performance Car. Current wis-
dom has it that the great Code
Masters press onslaught of 1967
was designed to promote a
games console which they never
released, whenever pressed on
this, ihe Coders will only laugh
and decline to comment, which
once decoded is as good as a yes.
But were all those Code
Masters columns really about
computers? Our anonymous PH
man disagrees In a way Code
Masters cheated because it
wasn't really computers,, it was
tods making a lot of money '
Now that's what WE call sen
sationalism It isn't enough that
millions of people use a micro
every day; it isn't enough that a
single game hie MicroProse s
Ultima IV can sell over 400,000
copies worldwide {more than
many much-wntten-about books),
or a single joystick {the Komi
Speedklng] find its way into half
a million sweaty hands, no. it
takes the gimmickry of the broth
ers Darling for somebody to
realise that computer stars can
be as colourful as rock stars {even
hamster-eating ones}, and there-
fore worth writing about
MirroTBoft's fetns received
considerable coverage because of
its Russian origins when glasaost
was flavour of the month (it's the
only game I've ever seen referred
to in my local Birmingham Pott).
Acti vision's Leisure Suit Larry
even bit the FT — when pirate
copies spread a virus through
City banking computers Ocean's
Platoon made Radio One
Newsbeat — but then it was a
game of a film
TV has provided perhaps the
best coverage, and that's not sur-
prising when you oonskto how
visual games are Both Rainbirds
Weird Dreams and Activtsion's
Tune Scanner (previewed this
issue) have appeared on
Motormouth. Channel 4 made a
brave stab at examining games in
an episode of the oh- so-arty
Signals programme earlier this
spring, but made the mistake of
treating it as a bizarre hobby, the
preserve of a few hip backers,
rather than mainstream enter-
tainment
The BBC's one-off Software
Show was Aunties first attempt
in recent history at getting to
gnps with computers (the excel-
lent and long -running
Tomorrow's World apart} and
prompted one national paper to
wonder whether we really need
ed a whole hour devoted to bor-
ing old bits and bytes Which
really says it all.
S
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PLEASE SEND ME THE FOLLOWING ITEMS
BEST BYTE ORDER FORM
TGM JUNE
MICRO
ITEM
AMOUNT
1 TOTAL
Customer NO (if known)
nUtJl cad
Molhod of Pay men |: (Pteaw tick) Q PO □ Cheque
To order send this (or with Cheque/PQ payable to Best Byte ' Mail Order only.
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BEST BYTE (DEPT TGM1 9), 2 QUARRY GARDENS, TONBRJDGE, KENT TN9 2SG
READERPAGE
if Gremlin improved upon FOFT, they'd
have the best game ever on their hands1'
But will they do it? £50 of software goes to
Matthew Attoe for teaching Gremlin the
real lesson of the FOFT saga.
FOFT must flop? Your opinion
■ Dear TGM
Following your recent review
of FOFT (TGM017) I would
like to raise some points.
TGM is one of the major
magazines available and
therefore should be lead by
programmers and software
houses This would mean
that a company like Gremlin
Graphics would see that the
major magazines did not rate
the ST version of FOFT too
highly, and would note all
the bad points raised by the
magazines
Mow, TGM said that if the
game was not so hard etc. it
would probably be the best
game available to date. So if
Gremlin improved upon
these features, such as
f.mg the manual, adjust-
ing some difficulty etc for
when the Amiga version is
released, they would obvi-
ously have the best game
ever on their hands,
Gremlin could turn round
and say it would cost too
much money to do this, but I
thought software houses
were always saying that they
want to offer good value for
money — so this should be
no problem
Gremlin have got a pro-
gram which would make
them a lot of money when
i e leased on the Amiga if it is
good enough to justify peo-
ple spending £30 on it. If not.
the Federation of Free
Traders could turn out to be
the Flop of Free Traders.
Gremlin have no excuse for
releasing a substandard
piece of software unless they
are either too greedy or too
lazy. I doubt they are either,
but time will tell
Matthew Attoe, Norwich
To be fair 10 Gremlin, it
seems unlikely that they
were aware of the big FOFT
problem we highlighted: the
sheer slowness. Aftei ail, as
TGM017S wview noted, they
withdrew FOFT (torn the
shops once Eo correct disk-
savmg problems; if they'd
known offbeheved in the
other fault, they could have
fixed ft then.
And it's nor entirely easy
for a company like Gremlin to
change a game after bad
reviews appear. It had been
advertised, distributors and
retailers had been notified,
duplication facilities had
been arranged, and so on.
Gremlin did what they had to
do, commercially: they
released the game We did
what we had to do: we told
you what we thought of it
Gremlin have taken note of
some criticisms , anyway:
see tins month's news
■ Dear TGM
Re Issue 17, what a cover
story' This must be the first
time 1 have ever seen a cover
picture that hasn't led to a
praise- riddled preview of
some new and gloriously
marketable product. To be
truthful, however, it does
seem to highlight a major
flaw in a lot of games
released these days — the
presentation and packaging
improve but the gameplay is
just a dim memory, some-
thing that used to exist when
you had a Spectrum-
Nowadays, you can't
swing a joystick for the num-
ber of shoot- 'em- up s, beat-
'em-ups and plain cockups
flying around.
Not to mention F-16 simu-
lators — when on earth is
someone going to build the
F-17 so the software produc-
ers can give us something
else to crash-land at Mach 2?
Only Realtime ever got it
right when, in giving us
Carrier Command, they cre-
ated something that was
"realistic1' but above all highly
playable — with the enemy
moving slow enough so at
least you got to see some
very impressive filled 3-D
effects, even if you couldn't
blow them to kingdom come.
Why do so many compa-
nies copy mindless shoot -
em-ups, when they could Fol-
low in the footsteps of recog-
nised classics like Carrier
Command?
Meanwhile, everyone will
be making games consoles
after the staggeringly hyped
preview coverage of the
Konix Multi-System com-
bined food mixer and objet
d'art. This blue meeme'
seems set to slaughter the
games console market — just
as Sir Clive Sinclair increased
the delivery time each week,
the Komx seems to acquire a
new and unique feature
Only when it's actually on
sale will 1 believe it. and only
if the games are original, fun
and playable will! consider
buying one.
Stephen Graham. Carlisle
We'd disagree that origi-
nal", tun ' and playable
always go together
Grands Jam's Pac-Mama. for
example, was a stiaighttor
ward adaptation of a very old
game, but hugely fun and
addictive Incentive's Duller
was very original, and maybe
playable, but surely not quite
fun'
We agree, though, that
clones (at R Type etc) and
npoffs are a bore unless
they improve on the original
m Dear TGM
Looking at FOFT on paper, it
undoubtedly appears to be
the El/te-basher many claim
it to be. a seminal game, a
milestone in game develop-
ment, a classic, game of the
year, etc.
However, it seems it was
left to TGM, and TGM alone,
[o reveal the truth and the
flaws in FOFT- It seems there
is at last a magazine which
serves its readers and the
pubbc as a whole rather than
the industry, advertisers and
PR hypists
Surely there is something
wrong and sinister in this
Theie are virtually hundreds
of computer-oriented mags
available; bow many of their
readers will be forking out
C30 for a piece of flawed soft-
ware?
CS Cooper. HM Young
Offenders Institution.
Portland, Dorset
To be fair ro other magazines
(which we hate to be), sever-
al have given FOFT fairly
negative reviews since
TGM's cover story appeared.
Media conspiracy theorivs
are almost invariably a load
of old Orics (but then we
would say that, wouldn't
MM I
■ Dear TGM
Thank you for your demoli-
tion job on FOFT As one
who has spent many a boring
while trying to dose with
planets in Elite, I have no
wish to repeal the expen
ence in a worse form This is
how games reviewing should
be: too often reviews are ]ust
a quick resume of a casual
hour's play, without identify-
ing deeper problems with the
structure of a game
However, I would take
issue with your claim that
'FOFT must flop'. Ought to
flop, perhaps, but when the
public goes out in droves and
buys rubbish like Out Run
despite warnings from all
quarters. I doubt one bad
review will dent sales that
much.
Roger Musson. Edinburgh
We were using 'must' in the
sense that placards use it
when they say MAGGIE
MUST GO
TOFT ought to flop, but
probably won't, considering
the minimal impact of media
comment on market respons-
es to heavily-promoted prod-
uct ' didn "t fit on the cover.
Broken by
repairs
Dear TGM
[ have a little cautionary tale
to teU The Story begms in
December 19 87. when I pur-
chased an ST and printer for
use as a word processor and
for playing games. The
machine was purchased from
an independent computer
retailer in the city where 1
was at college, and the shop
were very helpful with any
problems I had
Unfortunately, in late
August a fault developed
with the right hand mouse
button, which was irritating
and made playing
Leaderboard very difficult'
No problem. I thought, it's
still under guarantee.
I returned to the shop with
my ST, only to be told that it
would have to be repaired by
their own repair department,
a ten day job A plea that I
had moved 100 miles away
and wquld have to make
another special journey to
pick it up cut no ice. and I
was told That's not our prob-
lem'
1 would have been happy
with a replacement mouse,
but no. that had to be
repaired as well. 1 left the
shop minus my computer and
very angry, made worse by
reading an article in TGM
about how reliable STs were I
t recovered my computer
with a functioning mouse but
a few months later the left
button failed and the com-
puter developed a power
supply problem On this
occasion 1 phoned the shop's
repair department direct and
they suggested they would
try to repair it while 1 waited,
which they did. They also
told me they don't usually
repair mice, since they just
replace them with a new
one...
So this letter is a warning.
Find out before you buy what
happens if your computer
breaks down — u may hap-
pen to you!
Mark Fair weather.
Dewsbury
Nobody's entitled by law to
have equipment repaired
free (unless it's faulty when
you buy n, m which case it's
covered by the Sale Of Goods
Act). So always check the
guaranteeJworianiy period
when you buy something.
and check the guarante-
e/warranty on any repairs,
toot
Each month, Back Bytes
hsts about 20 specialist micro
repair centres across the
country, and they may often
be more helpful than shops
(whose mam business is sell-
mg things, not mending em).
Finally, don t blame the ST
for your mouse faults'
What, me
violent?
Dear TGM
Playing a computer game
involves coordination and
dexterity of the eyes, brain
and hands. Looking at a joy-
stick being used to play
doesn't seem to show much
violence Computer games
transfer skill and concentra-
tion onto the screen as vio-
». Real violence, which
involves physical force, in
volves no skill, it's |ust nor-
mally anger, adrenaline and a
determination to destroy or
overcome.
Seeing prisoners of war
being shot during World War
II on TV made me feel very
uneasy — knowing that they
were actually dead, really
dead DEAD, is not a pleasant
thought,
But while playing games
{shoot-'em-ups etc) I'm being
entertained 1 know the dif-
ference. Reality is the key
word.
Colin McGinley, Waterloo,
Belgium
PS Before I go. I'd like to
know something. In
Generation 4. a French com-
puter magazine, it said that
British software houses were
going to stop producing
games especially for the
Amiga, but just do porting
from the ST. because of the
amount of piracy on the
Amiga.
Is this true? I have an
Amiga and I'm worried.
Many software houses do
port straight from the ST to
the Amiga, and the piracy
problem — which reduces
sales of Amiga software, and
thus makes special develop-
ment a waste of money — is
no doubt a contributing
factor But theres no ques-
tion of everyone giving up on
the Commodore machine.
The rest of your letter is an
eloquent defence of so called
'violent* games. Well said
C16: Better
than Amiga!
Dear TGM
1 love reading TGM 1 trunk
it's the beat magazine in the
world! But I've only got a
CI 6, and 1 think TGM would
be ten times better if it had
computers like the Cl 6 MSX
and Commodore Plus 4 in it
You could have a different
page for these computers.
Who can afford an ST or an
Amiga anyway7 And if you
cannot put these computers
in. why have Spactr urns in
TGM? The C16 is only 32K
less than a 48K Spectrum and
112Klessthanal28K
Spectrum.
The Spectrum computers
all seem to have colour clash,
which make them produce
rubbish graphics' TheC16
never has colour clash. So
why not have it in this excel ■
lent mag*
Simon Ward, New Brighton,
Merseyside
A 128K S pure t rum only 3B4K
loss than an Amiga, R96K lets
than a 1040 ST. more keys than
a Calculator, and a helluva lot
better than the C16. Maybe
We do cover MSX. probably
more than any other mass-
circulation magazine m the
western world. We don't
cover CIS because hardly
anyone's asked for it If
enough C16-owners write m
with grovelling pleas, well,
the matter will come under
consideration at the next
meeting of the Which
Machines To Cover? Board
(September 16 1993)
PANIC!
Dear TGM
Bight, prepare to hear from
my lawyers within the next
week — this is pure victimisa-
tion, it's just too much, you've
overstepped the line this
tune
Not more than a week back,
with immense glee and
extreme anticipation, 1 joyfully
skipped down to my local
newsagent, with one
thought in mind So I
rushed through the sticker -
infected glass doors, looked
wildly around, and then YESF
one final copy of TGMQ14
left 1 quickly paid the over-
priced sum of AS3.B5 for this
golden object, and then
rushed madly home.
Upon arrival. 1 began a
close examination of this
holy object. Page 1.., 10. „
20 . 30 all fine, but
WHAT S THIS? Fages 51 to
66 were for some unknown
reason printed upside down
and back to front.
Look, just because I reside
down under (if there's one
thing all Australians hate, it's
jolly folk who can't stop
using that stupid cliche) it
doesn't mean we need a spe-
cial upside-down section
here!"
But no. that wasn't the end
of it — not only were pages
51-66 printed upside-down,
they were also repeated, cor-
rectly I must add I almost
got a brain haemorrhage,
because at one instant, page
57 seemed to be upside
down compared to the rest,
so I turned it over and went
on. but now page 57 was the
other way up. oh how we
do suffer for your mag.
Do you reckon my mag is
worth something extra, like
an incorrectly printed stamp?
Only hoping.
Victor Zitser, Sydney.
Australia
It does happen on occasion. '
says our Production
Manager, flushing with
embarrassment Something
to do with the binding
machine getting carried
away and snatching tip two
16-page sections instead of
one. apparently Thing has a
mind of its own Bead any
Stephen King7
Cheap at
three-quarters
the price
Deal TGM
I was impressed by a US
Gold advert which shows
they have dropped their 16-
bit prices to C14.99. 1 hope
this will inspire other compa-
mes to drop their prices as
weil
Mark Jones. Lowton.
Lancashire
It's certainly encouraging
% but let's hope a price
drop doesn't mean a drop in
quality — so often the case
when 8-bit budget started.
Is this the beginning of
true 16-bit budget?
It will be interesting to see
in a few months how well
the £14.99 titles have sold
compared with those which
US Gold are keeping at the
higher price. If there's no
great difference, no doubt
£14.99 will be phased out So
go buy 'em now while you
can.'
I
WORTH OF
SOFTWARE
MUST BE WON!
There's £50 worth of software — your choice — for
each month's Star Letter. Write to: Readerpage. TGM,
PO Box 10, Ludlow. Shropshire SY8 1DB
And rest assured that even if your letter doesn't get
printed, it's been read and where necessary shown to
all the TGM staffers who can use YOUR suggestions
to improve the mag.
Piracy corner(ed)
Dear TGM
a) What happened to the article you promised us at the end
of TGM011 about a software raid in Glasgow? We did get an
antipiracy article, but no details to deter potential pirates.
b) In my opinion, Rob Steel vastly underrated the Zak
McKracken And The Alien Mmdbenders adventure reviews
in TGM016- This game is very amusmg, contains a highly
original plot and is aesthetically brilliant. What other game
has such a brilliant opening sequence, and the option to
speak to Elvis or turn into a yak? A mark of about 92-93%
would have been a little more realistic.
c) You MUST realise that the Pen Pals section of the TGM
Classifieds is used for getting contacts to swap copies of
games. Surely TGM are not naive enough to not be able to
interpret phrases like 'contacts wanted to swap games I
can't imagine people sending originals through the post, so
please be a little bit more stnct when selecting adverts, or
we'll all be up the spout.
d> Finally, weU done for not printing any stupid letters
about the ST vs the Amiga, as its fairly obvious that the
electronic 35-tune MFI doorbell can knock both of them
senseless.
Keep up the good work, and other crawling cliches
Grant Robson. Bridge of Weir. Renfrewshire
a) Erm. that wasn't meant as a promise, ft was a bit of late
news. But we do plan another piracy expose in the near
future — this time with more gory details
b) Many people here agree with you about Zak. But not
everyone WANTS to speak to Elvis, y'know...
c) Yes, we're well aware, and it's a much -debated problem
here. The trouble is that it's administratively very difficult to
reject people's ads when they've paid for them; the only
other option is to dose the Pen Pals section entirely, which
would be another example of pirates spoiling things for
everyone.
In the meantime, as pan of the whole games industry's
attack on piracy (TGMQ18 news}, we're collecting informa-
tion on pirates who respond to honest ads. and sending it to
the Federation Against Software Theft If anybody reading
this has been contacted by a pirate through the TGM
Classifieds, please send us a copy of the letter. You'll remain
anonymous if you wish
d) No. we think the Amiga is better.
In praise of
simple minds
Dear TGM
There's no doubt that the
best formula for games is
simplicity Of course, really
complicated strategy games
are good too, but they've got
to be great from the start
Though I'm always on the
look-out for games with good
graphics and sound. 1 find
that games like Pipeline. Zak
McKracken etc are the best
So. all you game publishers
and developers out there:
design a great game, and
when you've done that then,
and only then, incorporate
the graphics and sound
The problem with most 16-
bit games is that game devel-
opers make the playabibty
the last element in a game to
worry about That's why
Spectrum games always
work; the machine has no
real graphics and sound
capabilities, and therefore
payability and game design
are the only selling points
Of course, there are good
16- bit games, but not
enough The problem is, the
best games are usually the
ones which aren't hyped
much.
Paul Rothwell. Pijnacker.
The Netherlands
This one will run and run To
be honest. Spectrum games
don't always work at all —
there have always been
some dread rul ones And
some 16-btt games are bril-
liant (think of Populous.
Voyager. Typhoon
Thompson. Vindicators. War
In Middle Earth)
A more serious threat,
which many seem to have
ignored, is that 8-bit games
are trying to improve graph-
ics and sound to compete
with the 16-bits And 8*
have comparatively small
memories This could eventu-
ally mean the 8-bits lose
gumeplay too
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UNCLE MEL'S TRIVIA QUIZ
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can yOu unscramble !rom
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NOSH, SUM CCflED
EATER. NEAT VILE RAT.
OH HENEE BUM SOUL
2) What bottled instruction ts
common lo AttGQ If)
Wonderland and Of agon s
La^
3) What aflecr did the first
fiussofl Sputnik have on
certain high-tech homes in
the Fifties?
4) What does ESPA stand
(of^ ■) English Society ot
Piss Artists, b) Every Sucker
Pays Andrew, c)
Entertainment Software
Publisher* Association.
5) The longest surviving
computer fanzine is about to
cease publication. Name it,
6) Whch ot the following is
Zoo,** ■) A leading industrial
dty in Romania, b) a TGM
writer. C> A mystery.
7) What did hackers adver-
tise on the Certified Grocers
of California bulletin board in
l96tP
8) What are the Dumfries
and Galloway police using
an Ami^a tor'5
9) What is a gigaFLOP? a)
One billion Moating-point
operations per second, b)
Andrew Lloyd Webber's lat-
est musical, c) s Gremlin
game,
10} Is Jetfery Armstrong hel-
ler known as *) Paint #ilicon.
author ot the Binary Bible, ot
bj a complete affthote?
11 > Which idiot's cgnlribution
(0 the packaging, for flock
Star Ale My Hamster result-
ed m the game being
banned Irom Boois and WH
Smith?
12) Who played the Doctor
in the 1965 Him version of
Doctor Who And The
Datefcs?
13) Where did ihe name
Oalek originate' (That s
enough Dateks — Sack
Bytes Ed.)
14) What do Robert
Maxwell. Chelsea Fooibal
Club, General Alexander
Haig and Maureen the cir-
cus elephant have in com-
mon''
15) Which celebrity has-
been is featured on Ocean's
Run The Gauntlet-7
ifi) Name the holy connec-
tion between Paul
McCartney s Lady, US
Gold's Vtgifanie. and Mrs
Sean Penn
17) What does RQSIE pro
vide for PCs' ■) Book
reviews, b) computer dating
services, c) cups of weak
lea
18) Which Carry On star
played the Beast in the 1 983
cuft movie KmiP
It) Which otthfl following
did TGM loss at Paddmgion
Slanon recently? a) A Sega
Mega Drive b) a bear, c)
innops-nce
20) What are mattes?
ANSWERS
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machine
MONTH
FORGOTTEN WORDS
Deadlines, like the poor, are always with us... evert when we
leave Ihem out by mistake. H you re enlering the
Capcom Forgotten Worlds comp on page 26, you're probably
looking forward) lo years of painstaking research before you
send the enlry In and take up PC Engine gaming as a retire-
ment hobby. But alas, thai is not to be; the deadline we for-
got to print is June 22, and entries received any closer to the
crack of doom will be disqualified.
3.5" DISKS
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■ VECTOR GRAPHICS
TGM exposes the myths and reality of using vector graphics. We
talk to the people who program them and the people who buy Ihe
games whicn use them. Starglider 2, Carrier Command, Voyager
and Bomber all use the impressive graphics creating technique —
have vector graphics pushed the 1 6 bus to their limits?
■ ASTAROTH, THE BEING
TGM talks to Hewson about the programming, production and
pubttcafipn of their idlest 1 6-bit shocker. Astaroth What does your
sliver of silicon go through before it reaches your local software
store?
Plus.., 8-bit supremo Rat Cecco talks about the 1 6-bit market and
why he's moving in to make a killing ...
This issue of TGM was almost entirely designed and composed on
a computer screen. On some pages even the tour-colour pho-
tographs were electronically scanned, altered, colour separated,
placed on ihe page and output Irom a Macintosh II — we believe
this is Ihe first time this has happened anywhere — and it hap-
pened first in TGM! Next month, we tell you exactly how TGM is
pushing the frontiers ol electronic publishing to ihe very ouier limits
of possibility, and soon how it could also be happening on your ST
or your Amiga, PLUS: more and more games reviews. Back Bytes
and comps., , TQM 020 H on sale from June 22 — don't miss It!
MSI Ml
ttamn Ufwoih
EDITORIAL OFFICE 17 Grant HiH. Ludlow. ShropiMr* SYS ) OS
Roger Kean Factum Editor: Dominic Handy Start Wrtlin: - '■
Fte<-: Canny Ma-H Cavwu1' Editorial Aiiittantt: W« Velum. Carol*
Cameron Pe.-nd. Michael Paiturtson (AtKtini Contributor!: M»i Croutfw. DorTHugnH
wtihai M RMWthai juSAl. John wooes WODUCTJOH department ii Kmg streti
Ludiew. SrHopsbire SYS 1AQ £(HW( 58512 3 production Uanafar Jonathan Fkgrat
RaprograpMct Ualthe* Ulmo* S^w.-*!)'. Rabart laactiamp. Rotwl Hamlon. Trn Uoms
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QfOta^ Aa>Vff1ll*<n«ri1 Mr*Cton Ftagar earmae Adrvrti »vmen1 Niruyen Hti DM01
Adv*fli*«m«nl Sal** Exaout^a*: Sarari Chapman La* WMans Asinttanl: jacue Wtjmi
(0SW) 4603 Of S852 Cwup PtupbUpiu Eiacutiv* i«c E«r, Hafl oHttt C«W
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Macmtosn It computers running Qua* Xp/eu, Adote ■utirafcy 88. m* cotou* phote uamxc by
Prs-Prws Technologies Spodra Pnm and ProroMac *o*»nai rrptHH^ie t» Iwivn Sw> Pnru.
Ludtow. Colour origrator by Scan Studio*. Wtngian Graan, London NT. Prmtad n England by
Cirhato Wab Orhat rtewtown Trading Estate, Cartfl* Cvmbr4 CAJ 7*IR - 3 mambr ot M
BPCC Group
Diilrlbulion by COHAO Tavuiock Road. WhI Drayton, Mkxm»«j
fipHPCrrnOH RULES Th« Editor'^ OKSron m Inil m ill mMn ntalins ro Kftuftcaoi V« vhH «* oi«
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10&'l08TGMTXOl9 6-89
This IsThe Course
That Jack Buolt
Tee off on the most chiifk'mjmg
IB hates of major championship
tffjl faith the tegent oho hittnl
picked each one ■ Jack Nickiau.s
Jack Nicklaus' Greatest 1R Holes
Of Major Championship Golf-
gives you The famous fairways,
hunkers and greens that have
decided the four major champion
ship? of golf. There's even K
additional courses designed hy
lack Nicklaus.
Golf in a mixed foursome or go
head to head with I he "Oil dell
Bear" - a computerized Jaek who
possesses skills patterned difW H)
after his own game. Select skim
scoring or stroke play (."'intend
with gus ting winds, rolling hills
and random pin placement
Its you against the greatest
golfer of his lime- Playing I he
greatest I * holes in the world
Available for IBM I't
Compatibles. Commodore 64
disk. Coming soon on AmslraJ
v rmi \ r^*n
Thcbes) in entertainment soflwan'
t
hi
ff & !
Jl
r *JJB
flf 1
a
i **J
^^B 1
XdCr |
4^^^H
* JU
hen a guy loses his girl- he .
.'. loses his mind! Now, in the*
Final .Chapter. Renegacle must
summon ail his strength and liqhl-
1 ntng reactions as he chases his
girlfriend's captors through time it-
self* Fight against neolithic man,
SPE
4Km?«*
mented undead.- Iiom *,tthin
tombs otyApSent Egypt.
quest finally takes you BEY
the present — to a time youlri..
forget! ... but remember ... your
wants to see you alive!
- ATARI ■STJ'Juia.TO » AMKiA
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